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Topics - Dallben

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Title: Enable Adventurer options (some or all) for Nobles, at a price.

Summary: A bit of backstory information:
 - Nobles on Dwilight (and possibly elsewhere) are consistently treating Adventurers in the Royal Rangers guild as equals.  They deny it ICly and OOCly.  It is disputed as to just where the appropriate line is for the treatment of Adventurers by Nobles.  Not seeking to settle that here, really, but it is absolutely clear that the general treatment of Adventurers is not at all close to the Wiki article on the subject.  I think objectively the Adventurers are being treated as minor Nobles.  One Player remarked OOCly that they were effectively The Witcher, and it was suitable for them to go around insulting people, being disrespectful simply because they had sword skills and slew monsters.

I say the problem (improperly Nice treatment/tolerating/encouraging of Adventurers) is nearly mandatory by the game mechanics:
 - Since Adventurers are the only ones capable of repairing/improving Items and hunting bands of monsters/undead to keep Hordes from rising up in regions (the "Services")
   - And Since Those Services are valuable to the Realms and individual Nobles.
   - The presence of valuable services and the inability to obtain those services Without Adventurers makes those Adventurers valuable to the Nobles, and therefore Adventurers have power OVER the Nobility.
   - Since Adventurers have power Over Nobility, Nobility has to pander to the addies - Bidding huge amounts of gold for items, liasing with them directly, complimenting/honouring them publicly, insulting other Nobles in front of the adventurers, offering protection from arrest and harassment despite any insults the adventurer has made to any noble. 

This is in direct conflict with the concept of Adventurers = Commoners = Filthy, useless peasants Nobles should avoid, order around, and treat generally like "not people".  Dwilight characters/players seem overly concerned with treating the Adventurers well so they do a better job for them, so much so that they're treating the Adventurers as equals. 

I personally think that it's backwards and a complete non sequitur in a serious medieval atmosphere for Nobles to care about commoners' feelings, or to tolerate the elevation of Adventurers.

My proposed solution is to remove the OOC Game mechanics restrictions that effectively provide heavy incentives for Nobles to pander to Adventurers (the only ones who can repair items, who chose whom to sell/give items to, etc.).  Like in game theory examples, there is no incentive to Nobles to treat adventurers as poorly as they should treat commoners if Any other noble is not also treating them like they're supposed to be treated.  Since we'll never get an agreement from the player base as to what SMA means for the treatment of commoners by Nobles - People will not mistreat adventurers, for various reasons - and it is way too exhausting to try to enforce proper RP, a game mechanics change is required to reduce the potential heavy penalties for pissing off adventurers, or indeed from pursuing natural justice against them.

References this suggestion, referencing an OOC message I sent in game.

Details:
Open options for Nobles to hunt monsters/undead, and meet with sages and wizards to repair items.
- Requirements:
  • Must not have a unit.
- Penalties/Cost:
Not entirely sure, will need some help with this one.
  • Lose 1 prestige per day in which you undertook an Adventurer action, if there are other Nobles or adventurers present in the region to witness the action(s).  1 Additional prestige lost per day if you are a Cavalier.  Heroes may do this without prestige loss at all.
  • Hours: Meeting with a Sage/Wizard costs 1hr, hunting groups is based on size.

I say Heroes do it free because as noted in other Cavalier vs Hero threads, Cavs get more benefits than Heroes, and Heroes are already live/die by the Sword, so closer to the Adventurer anyway.

Benefits:
- enables more actions for landless / etc. Nobles to acquire gold, repair items, etc.
- reduces OOC dependency on Commoners to remove the incentive to ignore SMA/Wiki guidelines for treatment of adventurers by Nobles.

Possible Downsides/Exploits:
- Reduces uniqueness of Adventurer mechanics
- increases the number of characters who can affect monster/undead hordes, repair/find/improve Items, get scrolls,
- May not actually affect RP of those who refuse to adhere to Wiki guidelines.
- requires coding expansion of Noble attributes to include Adventuring.

2
Feature Requests / Guild/Religion Message Lists by Rank
« on: September 16, 2015, 09:54:23 PM »
Summary:  Guilds/Orders currently have message group lists for
All / Some
all Full members (corresponding to "Members" members on the ranks list)
all Elder Members (corresponding to "Senior" members on the ranks list)
But there is no message group list for the "aspirant" ranks, nor is there any message group for ONLY Full members, or ONLY Aspirants.

Details:
Add the message group list option for only "aspirant" ranks and another for only Full ranks.  Call it... "Only aspiring members" and "Only Full members".  These message groups would create a "reply-to" list consisting of Only X members + the sender of the message replied to, if not already included.

Benefits:  Best one I can think of is for the leaders of the guild/order to be able to mass-message all the aspirants to tell them what to do to get to be full members.  Additional uses for Adventurer guilds, etc. to be able to communicate only amongst certain ranks, so don't bother the Higher ups with piddley crap.

Possible Downsides or Exploits:  Uhhh I guess it may make people's lives easier, so that's a downside in some circumstances (adventurers?), as 2nd post pointed out, it makes the exclusion of certain people from guild messages easier (ie top tiers could message fulls only and no other top tiers would see the message).

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So there's:
A) a mechanic that prevents Nobles from passing gold to each other (only bonds).
And
b) a mechanic that permits them to purchase unique items from each other or adventurers.
And
c) a mechanic that permits any member of a Guild/Religion to deposit money into a local guildhouse as a donation/loan, and any other member that meets loan/etc. requirements to withdraw same.

My question is whether the fact of A means that I can't use B, despite C existing as a tacitly approved workaround to A.

EDIT:  Do me a favour and Email me please if you're in a position to give an "Official" answer.  It's a bit time sensitive.

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