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Development / Archer targeting
« on: July 22, 2018, 09:05:10 PM »
Among the April changes were the altering of the archer targeting algorithm.
I assume this was a response to tactics in the stalemate war on East Continent.
It appears that archers now distribute randomly amont available targets, and I believe the game would benefit from further tweaking of this algorithm.
As a Lord of a heavily battered city on Beluaterra I daily see stupid and irrational archer behavior due to this change.
- Archers not shooting at units within range.
- Archers ignoring the huge enemy unit at the gates, and rather aiming for weak units further back - with the added the cost of reduced efficiency.
Is it worth considering making the archer targeting a little more intelligent?
I assume this was a response to tactics in the stalemate war on East Continent.
It appears that archers now distribute randomly amont available targets, and I believe the game would benefit from further tweaking of this algorithm.
As a Lord of a heavily battered city on Beluaterra I daily see stupid and irrational archer behavior due to this change.
- Archers not shooting at units within range.
- Archers ignoring the huge enemy unit at the gates, and rather aiming for weak units further back - with the added the cost of reduced efficiency.
Is it worth considering making the archer targeting a little more intelligent?