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Topics - Peri

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1
Helpline / Royal status with new message system
« on: September 26, 2012, 06:39:40 PM »
Hi,

Before filing a bugtracker entry I was wondering whether the removal of "Royal" both from the signature and from anywhere else in the game (yes, judges can ban those who were royal, at least in one instance I could check on testing) is intentional or an unintended consequence of the new message system.

cheers

2
Helpline / Representative election system
« on: March 08, 2012, 12:48:42 PM »
Hello,

Since on testing, with the new estate system, the allegiance of knights seem sometimes a bit broken/weird (like names not showing the allegiance, realm hierarchy not always correct and so on) I was wondering whether having an election voted by Lords (representative) or Dukes (representative) is still reliable or it doesn't work.

If someone had any experience with that it would be nice to know and, in case, report it.

cheers,

3
Hi,

As many of you may have already noticed, any change to estates or tax rates drains one hour of the Lord's timepool.

What I propose is to add a "commit" button to the page, in order to let a Lord play freely with the various percentages for his estates without losing any hour: otherwise just to see how efficiency and income vary according to the percentages can easily take more than one turn, which is frankly annoying and a bit unreasonable.

Whether this proposed commit button would allow a Lord to make many changes at the same time spending a single hour or not can be further discussed as an addition to the feature request. Personally I would see no reason not to allow it: even only to accommodate a single more knight in a region already fully covered by estates one needs to perform many tiny changes, requiring a lot of hours unnecessarily.

thanks and cheers

4
Helpline / Daily Region reports
« on: December 16, 2011, 10:37:50 AM »
Hi,

With the update going live on the test servers it seems that how daily region reports have been slightly changed. Before filling the forum with copy/paste and feedback screaming for bugs could a dev perhaps tell us how is it roughly intended to work?

As far as I can see now there are 3 different reports, the daily realm report which is available to all Lords and government members, the duchy daily report available to (I guess) the duke, and a new regional report sent to the lord and the knights of a specific region.

Am I correct in stating that some reports that were previously shown to the whole realm in the realm report have been now moved to the region report and thus available only to the knights and the lord of the region itself? From what I can see stats modifications and some messages (such as distance from the capital or drained manpower) remained in the realm-wide report, whereas population growth and peasants reaction to tax levels are now confined to the region report and thus hidden from the rest of the realm.

I do not want the devs to tell us everything but I believe it could help the players to give feedback if we have at least a vague idea of what is supposed to be where. I hope there was not another topic already on the matter if yes please delete this (and point me to the other one too :p)

cheers


5
Helpline / Advanced Mentoring Concerns
« on: May 09, 2011, 09:58:02 PM »
If I may object a little on the project, that I think it's great and deserves praise, I would stress that it should be strictly moderated.

As far as my game experience goes, battlemaster has always been deliberately bad at informing people what button does and similar things. I thought Tom rejected more than one feature request because he likes the troubles that experiencing things can create, and I believe it's a great feature of the game.

A very thorough and comprehensive tutorial on almost all the portion of the game would have the double effect of 1) cutting down the mistakes done by people trying the new stuff. I am aware it's VERY annoying when it happens, but it makes the game more interesting. 2) It cuts down interaction between players. If the Marshal or the new Lord as soon as he gets the position reads the potentially huge post that is on the forum, he will lose all the interesting interactions with the General or Duke (for instance) that teach him the ropes of the new position. And yes, of course one can do both, but I don't think anyone would lose much if a "guide on how to be a lord" would be absent. That's what duke rulers and mentors are there for.

On the other hand the huge amount of unknown options can discourage new players, and some kind of good tutorial is needed.

My personal conclusion is that it should be very welcome a tutorial that covers aspects of a newcomer's turns, such as the one about gaining influence, but that very advanced tutorials should be either very vague or at most exploring scarcely the various options. Something too complete would cut down interactions too much, and that's a true pity for this game.

Just a trivial example to clarify (sorry vessol for using your food tutorial again, but it's just the only one present now): a Lord gets appointed by a duke because of his loyalty and, perhaps, naiveness. I have personally more than once rewarded newcomers that proved to be devout and a bit clueless over long standing and reliable people, as youngsters can be shaped exactly in the way you want to. He puts his hands on this mysterious entity called food, and asks the duke or the banker informations about it. They can lie to him as much as they want, as he sees just a tiny bit of the huge trade network going on around him. Fair? certainly not. But I think it's nice and fun, and pushes people to mentor if you allow them to explain the things how they want them to seem. With a tutorial about food such as the one made by Vessol with 2 clicks the guy would know the duke is fooling him. It's ooc, but he would need very little time to ask the right questions and get the right answers IC, driven by ooc knowledge, and wipe out all the interest of the duke in training him.

6
Feature Requests / Customizable realm's council
« on: March 24, 2011, 11:45:24 PM »
Hello,

Since already a lot of things can be customized in every realm, why not allow the ruler to choose who is allowed into the realm's council?

The idea would not be to make it as a normal message group, just to decide whether Dukes are a part of it (and that seems so in Republics and perhaps Democracies, while not in the other governments) with a yes/no option, and perhaps even making ambassadors joining it eventually.

So to wrap up a simple "dukes in realm council? yes/no Ambassadors in realm council? yes/no" option under the realm government page would be interesting, at the very least to avoid creating in every realm a channel for diplomacy for the sole purpose of adding ambassadors there.

In this way a ruler has even more freedom to tailor the resources of its own realm at leisure, and diminishing a bit the differences between types of government that is something the devs have been doing thus far.

I admit is a rather small and perhaps negligible change. But that means it's easy to make maybe :)

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