Title: Hide skill percentage or make duels more random
Summary: Today you see nobles skills by percentage when training in academy. It generates rather exact knowledge who will win a duel. I propose that we hide the exact percentage and keep only a rough representation, like: poor, mediocre, true master or whatever OR make duels more random so the skill percentage does not play big part anymore.
Details: As people know exactly, that their character is stronger than other character, then they will bully other characters to join in on a duel. As everybody knows exactly that this guy has 80% swordfighting skill (usually bullies tend to brag about their skills), then people really think if the duel is worth it. In real life skills are not measured in percentage, there can be no sure winner...
This is very annoying as you know duels were for honour and to settle an argument.
Other way is to just make duels a bit more random... To make it so that if 40% fights with 70%, then its not always a sure pick.
Benefits:
* People will duel more when there is a reason.
* There is less bullying with duels as people dont know that they win.
Possible Exploits:
* People will duel too much.
* Hard training will not pay off as much.
Summary: Today you see nobles skills by percentage when training in academy. It generates rather exact knowledge who will win a duel. I propose that we hide the exact percentage and keep only a rough representation, like: poor, mediocre, true master or whatever OR make duels more random so the skill percentage does not play big part anymore.
Details: As people know exactly, that their character is stronger than other character, then they will bully other characters to join in on a duel. As everybody knows exactly that this guy has 80% swordfighting skill (usually bullies tend to brag about their skills), then people really think if the duel is worth it. In real life skills are not measured in percentage, there can be no sure winner...
This is very annoying as you know duels were for honour and to settle an argument.
Other way is to just make duels a bit more random... To make it so that if 40% fights with 70%, then its not always a sure pick.
Benefits:
* People will duel more when there is a reason.
* There is less bullying with duels as people dont know that they win.
Possible Exploits:
* People will duel too much.
* Hard training will not pay off as much.