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Topics - vonGenf

Pages: [1] 2 3
1
Feature Requests / Feature Request: Bimetallism
« on: April 01, 2015, 06:57:51 PM »
Removed April's fools

2
I currently see the following message:
Quote
With your current unit and/or entourage, it would cost 81 gold and take 13 hours to procure and board ships.
I though this meant a two-turn embarking time, but it seems I am forbidden to board a ship at all. Is this intended behaviour?

3
Helpline / Sermons
« on: February 18, 2015, 08:10:06 PM »
I though any religious Elder could be invited to give a sermon, but it seems a "not reknowned enough" limitation exists. What is it related too? Reknown usually is linked to prestige, but that seems a weird metric.

4
Helpline / How do you found a new religion again?
« on: January 17, 2015, 08:59:31 PM »
I thought I had put everything in order, but I can't find the button.

5
Helpline / Can a duchy with a stronghold but no city secede?
« on: December 09, 2014, 03:54:00 PM »
Since strongholds can be capitals it seems to me that they should but the question has been raised and now I am uncertain.

6
Helpline / Is it allowed to request a name change to switch continent?
« on: October 14, 2014, 12:21:31 AM »
I wanted to have my EC character emigrate to Dwilight but there is already a character of the same name there. Will a name change request for this reason be accepted?

7
Feature Requests / Fine amounts
« on: September 28, 2014, 12:20:56 AM »
Title: Increase allowed amounts for fines

Summary:

When a Judge imposes a fine on someone, he can choose an amount somewhere between 10 and 200 gold. For many this is little more than a pittance at which they can laugh. I propose that the ceiling be increased.

Details:

I propose additional options up to 1'000 gold. The exact ceiling can be discussed. There probably was a time when 200 gold was already extremely high. I think it is clear that there is on average more gold available in the game now, although I don't know by how much.

Note that I don't ask for the removal of the ceiling. A character who amasses 10'000 pieces of gold should be relatively immune from fines. However it seems it should be possible for them to hurt even a little bit.

Benefits:

Give some teeth to the fine option when dealing with rich characters.

Possible Downsides/Exploits:

This could be used to lay out crippling fine to a knight who doesn't actually have that much gold. This could be fixed if there was a moving cap at, say, the weekly revenue of the knight. However the page makes you decide the amount and the recipient at the same time, so I imagine that would be harder to code.

8
Helpline / Tournament Prizes
« on: July 17, 2014, 04:23:07 PM »
I have recently built a Tournament grounds. I can call a tournament with a maximum prize of 800 gold. I seem to recall that a few days ago it was only 250 gold.

I am also quite certain I have seen tournaments with higher prizes in the past.

What determines the maximum prize? Can I do anything to increase it?

9
Helpline / Apparent CS
« on: April 29, 2014, 10:51:33 PM »
When you pay to change your apparent CS, is the apparent value only supposed to appear on scout reports, or is it meant to appear everywhere, in particular in the data marshals have access to?

10
Helpline / Trouble accessing BM
« on: April 23, 2014, 02:54:43 PM »
The player of the Telrunya family asked to post this:

Quote
Out-of-Character from Marche Telrunya   (6 hours, 30 minutes ago)
Message sent to everyone in your realm (33 recipients)
Can't post on the forums using a proxy apparently. Can someone please post this on the forums? I can read them fine, I just can't post anything:

Ever since yesterday, the Battlemaster website (+wiki, +forums etc.) has been down for me. Every time I try to connect to the website, it just tries to load for a long time and then times out. At first, I thought BM was just having some issues, but it's still going on today. Hence I went and checked and managed to connect to BM without problems through a proxy server, but this is of course not ideal for playing BM. I tried to flush dns settings, as I remembered something like that from a while back, but that did nothing. No other websites so far have had similar issues.

Does anyone have any ideas what I can try to do to fix this issue?
Bart Taal

I don't have this problem personally, I don't know how widespread it can be.

11
Roleplaying / Battle of Qubel Lighthouse - Death of Pierre von Genf
« on: October 29, 2013, 10:00:00 AM »

12
Feature Requests / Improve Ducal recognition in elections
« on: September 12, 2013, 03:02:15 PM »
Title: Improve Ducal recognition in elections

Summary: There is often very little feeling of attachment of Region Lords to their Dukes, especially so in realms where Lords are selected through election. Because the election is realm-wide, you could be forgiven for barely knowing who your Duke is. While this is a general issue that cannot be solved by a game-mechanic magic bullet, I believe the following small change could help.
   
Details: When an election is called, add the bolded part to the election text:

Quote
The region of Kepler in the Duchy of Keplerville is currently without a local lord. In accordance with the realm's laws, the next lord will be chosen by a referendum among the lords of the realm.

Interested candidates can announce their running starting immediately. The winner will become a vassal of Duke Kepler unless he is of equal or higher rank.

You are invited to vote in this election.

Benefits: Better duchy recognition.

Possible Exploits: None, this is a text change.

13
Feature Requests / Refugees instead of militia
« on: August 28, 2013, 08:52:03 AM »
Title: Refugees instead of militia

Summary: There is already a mechanism for peasants to travel from one region to another to escape warfare. Tweak this mechanism such that, in cases of looting or takeovers, more peasants will be refugees than forming militias.
   
Details: The mechanism already exists, this is just a matter of tweaking numbers.

One possible issue could appear when all neighboring regions are already at max pop. I think the game can handle this, since I have seen regions go temporarily above max pop. I imagine the peasants would move back to neighboring regions when the situation there improves; if they can't (for example if there is continuous warfare), eventually this population pool would die as the actual population decreases slowly to the maximum amount. That's ok.

This is how I imagine it works; not having seen the code it is possible it isn't and that new code would be needed.

Benefits: This would make war less devastating. Currently it is easy to completely ravage an area. Normal looting and takeovers push peasants into militia which get easily slaughtered; breeding back this population takes a very long time.

With this mechanism, the population would not disappear but become refugees. If the enemy army goes away they could easily repopulate the region, bringing it back to full production more rapidly.

This would have several advantages:

-It would incite losing realms to sign peace, as they could more easily rebound afterwards.

-It would force those who wish to permanently destroy an area to actually use the brutal looting options with the consequences attaching. It is now much too easy to act all honorable and do nothing but takeovers, while in fact genocoding the population.


Possible Exploits: With the absence of peasant militia it would become easier for small units to loot alone effectively.

14
BM General Discussion / How many wars are you in?
« on: August 27, 2013, 09:50:57 AM »
It is generally received wisdom that there aren't enough wars in BM. While I also share this gut feeling, I would like to put some hard numbers on it.

If you have two characters in the same realm, please count it as a single war. By active war I mean one where battles are actually taking place at least semi-regularly.


15
Helpline / Region transfer between Duchy question
« on: June 14, 2013, 11:08:02 AM »
Here's a question:

I am the Duke of Kepler, Earl of Kepler. The region of Kepler gets taken over, so I lose the Earlship but remain Duke of Kepler. Kepler is then taken over back by Keplerstan, but the game automatically assigns it to the Duchy of Brahe.

Is there any way for the Duke of Brahe to transfer the region to the Duchy of Kepler without assigning a Lord to the region? I want to get back the region for myself.

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