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Topics - Corwyn

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BM General Discussion / Adventurers and their Realm
« on: August 10, 2011, 07:22:51 PM »
Just thought of something: I'm suddenly very glad my adventurer belongs to a large realm.

I've learnt after a while that if you plan on keeping your adventurer it's best to never leave your realm's regions.  Or more precisely, never be in the same region as a noble from another realm.

The reason is that while new nobles from your own realm may beat you up at their whim (and it's happened to one of my adventurers) at least your realm's Judge knows that you're useful, and likely also knows why it's a bad idea to do so (namely because when attacked adventurers may lose items they were repairing for other nobles).  So you won't get executed, and it's not uncommon to get out of jail immediately (assuming you were just attacked on a noble's whim and not for mouthing off).

On the other hand, the Judge of a neighboring realm (whom your own realm might very well be at war with) also understands how useful adventurers are, and doesn't hesitate to execute them (in order to deprive the opposing realm of a useful tool). 

This isn't theoretical... I lost my first adventurer to the hangman's noose of a neighboring realm.  I didn't even leave my own realm, but I was arrested by a noble of the other realm that was invading.  Likewise, in another realm that I have a noble character in our Judge has executed foreign adventurers.  But they never killed "local" adventurers, always releasing them.

Don't get me wrong, I have known at least one adventurer that was a "foreigner", so I know people who don't mind moving beyond their starting realm.  But it adds to your risk for no significant gain.

As I said, this doesn't impact me: my current adventurer belongs to a large realm.  So I have lots of room to move around in, and I talk to several other "local" adventurers (though my current advy has never spoken with a "foreign" adventurer).  But in smaller realms they might feel like they can't move around as much, and they will also have less chance to speak with other adventurers, in order to "geolocate" sages.

Here's a suggestion: remove the nationality of an adventurer.  We're talking about adventurers after all, who can move at will wherever they want, and they have no reason to be beholden or show loyalty to their original realm.

Alternatively: allow an adventurer to change nationality, much like nobles can.

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Helpline / Torturing Infiltrators
« on: April 04, 2011, 06:09:58 AM »
In one of the realms that I'm a member of there appears to be some serious confusion.  But before I clarify things, I thought it best to confirm things here.

There's a thinking that "It's a very well known concept you have to torture Infiltrators, if you're serious about banning them or executing them."

Apparently this comes from thinking that torturing an infiltrator damages their successful chance to escape prison.  I guess the rational is "torturing damages their stats, which must include their escape chance!". 

Some background: The goal of our realm regarding infiltrators is "to stop the infiltrator attacks".  Execution is just fine (and our enemies have executed our own infiltrators), and in fact is the preferred method (over deportation) of making sure that infiltrators don't continue their attacks.

Question 1: Is there any truth that torturing an infiltrator lowers their current and subsequent chances to escape prison?  (is it a permanent effect?)

Question 2: As a judge, if you have the chance to torture an infiltrator, why wouldn't you just ban them (and execute them on the second offense)?

Question 3: Is there any reason to torture on the first offense, ban on the second, and execute on the third; over just banning on the first and executing on the second?

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Feature Requests / Can't resell food
« on: March 26, 2011, 06:26:41 PM »
I just got the following message:
"The traders look at you funny as you try to sell them some of their own Food. It doesn't look as if they took it to be especially funny."

Here's the situation:
* I'm the Banker of a realm, and until just recently we had no traders.  So I sometimes have to move food myself to isolated regions.  I bought 200 food, and repaired.  Then a player just un-paused her character, a trader.  Great!  I can have the trader move the food for me.  Since I can't sell food directly to her, I try and sell it back to the region.  The region has an open "Buy" order, for the same price that it was selling food at.

However, I get the message above when I try and sell it.

I was about to open a Feature Request to allow this in the BugTracker.  But before I do so I wouldn't mind hearing feedback on this.  To me it seems fine -- if a region has a Buy and Sell order for the same price, what is the problem?  In some industries companies buy wholesale, and return what they don't use or can't sell.

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Wiki / Can't use wiki due to toolbar
« on: March 02, 2011, 06:12:58 PM »
Not sure exactly where to post this.

I can't seem to login (or even edit or view source of articles) on the wiki due to the toolbar at the top of the screen.

My browser is the latest Chrome version.

Thanks!

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