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Topics - Noone you know

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1
Helpline / Bug: Ban removed by ruler doesn't allow protesting after
« on: June 16, 2016, 02:13:56 AM »
Banned by rogue judge; ruler lifted the ban (this is correct everywhere)

Trying to protest rogue judge,

"In your current relation with the realm at large, nobody is going to give a damn whether you disagree with the current government."

2
BM General Discussion / Inalienable Rights case - please help judge
« on: June 11, 2016, 11:07:49 PM »
This case has been waiting 17 days without response from the Titans & now the Colonies Island Senate needs some feedback on it to continue playing, so perhaps the player base can help clarify (I have formally withdrawn it as a Titans Case):

In Summary:

The Colonies have some sort of island-wide agreements in place, one of which is that you cannot be an infiltrator except in the Assassins Realm. I have challenged this on the basis that it violates your right to choose what class you want to play:

http://wiki.battlemaster.org/wiki/Inalienable_rights

Quote
The inalienable rights are:

    Playing at your own speed, timing and activity level, i.e. logging in as often or seldom as you like, at whatever times you like.
    Choosing which type of unit to command
    Going to tournaments
    Pausing your character(s) because you have a real life to attend to
    Choosing your class


Quote
The inalienable rights are defended with extreme prejudice. There's one simple reason for that: The second they were opened up to discussion, interpretation, exceptions, borderline cases, etc. the lawyer-weasels and others who get a thrill out of gaming the system would invade like locusts.

Absolutely no violations of inalienable rights will be tolerated, no matter how minor or inconsequential. Absolutely no interpretations will turn a violation into a non-violation. Absolutely no "I didn't mean it" apologies will prevent the punishment - if you are the guilty party, consider it a lesson for next time and a reassurance that you yourself will be equally aggressively defended should someone else attack your inalienable rights.
 

To me this seems pretty straightforward - the rulers can make an agreement if they like (this is Roleplay) but cannot actually enforce or punish - directly or indirectly - players for being infiltrators or carrying out normal infiltrators against realms they are at war with.

By "direct action" - You cannot be an infiltrator, so you are banned

By "indirect infiltrator" - We think it is ignoble to stab an enemy noble while not on the battlefield, so you are banned.

Thoughts?
 

4
Feature Requests / Scroll of Eternal Youth
« on: June 05, 2016, 01:00:03 AM »
regardless of how the topic of Aging goes, thought this was a good idea for a scroll.

Most of them don't seem that powerful, so maybe only removing 2-4 years is appropriate.

(A scroll that removes X years of age from user,  in case it's not clear what I'm talking about)

5
BM General Discussion / Ideas to make Religion mean something
« on: May 20, 2016, 09:52:20 AM »
as the title say; think we all know what that means. Here's a couple brainstorms:

1) When I founded a religion, people would join but not follow "holy edicts" so I'd excommunicate them. But nothing actually happens.

There should be a large drop in honor/prestige & maybe affects on your region if you are thrown out of the church.

2) Churches have their own hierarchy in real life. Why not match that with parishes, etc. that collect gold from the temples/peasants, so that you can increase your influence by getting more believers. Also perhaps some prestige bonuses in there as well, would be natural.

A few fame points might even be possible, I'd think - x thousand peasants under your benevolent wing

3) A little far-out from how we actually play, but: make Gods "real". Like the Ancient Greeks, make the Gods actually influence things in the game. Maybe Gods overall believers can be translated into some sort of strength score & they can influence the outcome of battles, or you can sacrifice to them to increase your performance; maybe they will help guide an assassin's hand...

I know we don't want to go too far down that road with mechanics, but maybe there are some ideas that can come of that.
 
4) get rid of the rule where a religion dies when its last temple is destroyed. It should die naturally when no more temples & no more priests who might restart it with a new conversion of a lord, or building a new temple

6
South Island / I'd like to see the South Island reset now
« on: May 09, 2016, 02:03:50 AM »
Not attempting to troll - I've worded things as neutrally as I could think to do them.

Basically, should the game play out & is it still interesting for people at this point, or is it time to just reset?

7
Helpline / Why does my population keep dropping?
« on: May 05, 2016, 06:14:43 AM »
- No battles for a couple of turns now
The local people enjoy the low tax rate.
With food distribution at double its normal level, the population is very pleased.
The Lord Archon's presence raises morale and loyalty.
Morale:   Joyful (100%)
Realm Loyalty:   Worshipful (94%)
Realm Control:   Main

Only complaint is that I'm not in the same religion as the majority. Every single turn, the population drops.

8
several (4-5) turns now - we have a couple of tiny monster groups. they can't be hunted, they never even get close to the walls before scattering, but every time I try to repair the walls I get the message above.

that affect needs tweaked a bit, IMO.

9
Helpline / discrepency in days food will last
« on: April 27, 2016, 11:09:38 PM »
Small thing, but these should be working from same code & can be disruptive to Lord;

On the blue "Important Information" sidebar I have:

You have 446 bushels of food stored.
This store will last you about 85 more days.

From the food report:
446,   63 days

Whether or not these are only estimates, they should be the same estimate. One is only 75% the length as the other

10
Helpline / "Invalid recruit center Id" when trying to expand RCs
« on: April 27, 2016, 01:39:00 PM »
or something like that, can't recall the exact wording and have only two hours so can't view my Economy page.

Trying to expand RCs, I *sometimes* get that message. My first RC I could expand; my other two could not. I have tried in separate turns & separate turns from when built.

I have no idea if it is because of some actual game restriction or if that is just an error message that something internally is going wrong. (This is on Dwilight)

11
Development / Make more clear what actions block other actions
« on: April 27, 2016, 01:34:53 PM »
This is a pretty big project, actually, so maybe we can break it down in actionable items.

There are too many cases in actions (and sometimes orders) where you can do two things in a certain order, but not the reverse. Even where there is a reason why one can't happen after the other, there is no warning to tell you to do it in the right order.

Examples (this is where we can list out specific cases for dev team, so please add your own):
-----------------------------------------------------------------------------------------------

today I built fortifications first, then was told I couldn't hold court because all the men were off building the walls. I know I can do it in reverse, and I don't understand why those two things are even related

off the top of my head can't recall, but I think hunting blocks things but no warning is given that once you click you're "stuck"

12
No idea why that is there in the first place, but if there is no reason, please remove it. Once inside, most thing tell you how much time you need individually - shouldn't need two hours in your pool only to look at it

13
Development / Consoldated messages for actions/orders
« on: April 14, 2016, 12:00:50 AM »
There are some places in the game where it is a bit frustrating as a player because there are multiple reasons you can't do something, but they are only shown to you one at a time. I think it would be nice if we can collect a list of those and see if they can be gathered into an array and all of them displayed

First example:

14
Feature Requests / "One Less Click" Campaign
« on: April 13, 2016, 11:49:59 PM »
seems like this could all go in a single thread & save space:

Anywhere you see text that says you should go do X, and doesn't have a link to that page, list it here. These are just quick link adds like we did for Pay your men <--> Change Designation, so please use a separate feature post if you have more to your idea than that. With so many using their phones now, and the general enjoyment, this is really helpful.

I'll start:

15
East Island / Foreign militia?
« on: April 09, 2016, 11:21:51 AM »
How is this possible?

Rumours spread and tales are sung about a huge battle in Brive:
Greater Xavax vs. Perdan
Estimated strengths: 14760 men vs. 830 men
The Perdans Golden Lions (Perdan), sponsored by Odoaker Cuvelier, King of Perdan, Royal of Perdan, were led into battle by Marshal William De Braose.
Odoaker Cuvelier, King of Perdan, Royal of Perdan is spotted wearing the Crown of Warding.
Terrel O'Sullivan, Steward of Beziers is spotted wielding the Zane's Mallet of Taith Aenil.
William De Braose, Imperator of Perdan, Margrave of Perdan, Marshal of the Perdans Golden Lions is spotted wielding the Legendary Shield of Righteousness.
Kellan Dodger, Margrave of Bisciye was captured by a militia unit of Greater Xavax.
Hausos Thulvandil, Knight of Perdan was captured by a militia unit of Greater Xavax.
Krista Jared, Dame of Aix was captured by a militia unit of Greater Xavax.
Dgk Aroo, Knight of Perdan was captured by a militia unit of Greater Xavax.
Caspian Flambard, Knight of Perdan was captured by a militia unit of Greater Xavax.


Brive is a Vix region;  these are obviously large Xavax milita of the South Island Hero-killing kind, to capture so many nobles.



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