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Topics - Ocean Yong Kiran

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1
Feature Requests / Make adventurer "investigate" message like letter
« on: September 13, 2019, 12:43:43 AM »
Title :
Make adventurer "investigate" message like letter

Summary:
When adventurer "investigate region", message no saved no place. Later, no can remember easy what result from message

Details:
s/a Nice if can look in messages, or any place, for see what last search was. Messages only idea, whatever makes easy code is okay

Benefit:
No lose or must write on paper what learn from search

Exploit:
none?

2
Helpline / What do when too much food?
« on: August 02, 2019, 01:00:42 PM »
East Island have 1000s and 1000s too much food. No reason for make market - no man buy.

What do too much food?

3
Feature Requests / [Rejected] Leave realm now - be rogue
« on: August 02, 2019, 12:17:07 PM »
Why no can say, "No more this realm. No more this lord"? If is oath, oath is said thing. Break oath also said thing.

Why must always travel for other place, give sword?

Feature Request: "Quit realm button". Makes rogue now.

That everything.

4
BM General Discussion / This not medieval role play game
« on: July 24, 2019, 11:38:33 AM »
This only click button stratgy game, sometimes with fun talkings.

5
Development / Fix roads
« on: July 22, 2019, 10:05:57 AM »
First I put here for discuss:

1) Is true not possible fixing roads?

2) Can make as feature request for do so?

Think need be hard/ slow thing, for bad roads part of game and strategy, but can be possible. Also can be possible destroy roads with looting?

6
Helpline / Why East Island no have so much monsters?
« on: June 09, 2019, 09:46:24 AM »
I know for adventure gear, I know for how many adventurers, also other things, but:

Can see from adventurer, also from noble, no so many monsters/undead.

This does for purpose?

8
Development / [BUG] Cannot hire healers when not enough gold
« on: March 28, 2019, 10:56:16 PM »
Healers do not need immediate pay, but if you only have 1 gold and try to hire, validations stops you

9
Feature Requests / wider spacing on menus
« on: March 25, 2019, 11:43:02 PM »
Title:
wider spacing on menus

Summary:
screens like Information page have many lists that are hard for clicking

Details:
with new css style for list, can be slowly applied whereever  are these menu lists to make spacing bigger. Example of now and with `padding: 5px 0;`

(I cannot insert image it seems. believe me it is nicer  :D )


Benefits:
easier for clicking, more accessibility

Possible Downsides/Exploits:
maybe some pages get a bit longer, more scrolling, but I think not a big problem. thoughts?

10
Feature Requests / make adventurer share invetigate region more easy
« on: March 24, 2019, 12:59:33 AM »
Title:
make adventurer share invetigate more easy

Summary:
when investigating region for monsters, make results a report like scouting report

Details:
as above; clicking "investigate" makes a report that can be shared as message to other adventurers

from reading, it seems important for adventurers to work as team. this is important information for telling others and should be easy

Benefits:
easier to share with others
can now look and remember what report said if not enough time

Possible Downsides/Exploits:
?

11
Okay, I know, I only play two weeks. But.

Maybe new player has better view of things than people with old habits?

Read.

When I pick up Lord of the Rings, when I pick up sword of shannara, when I play D & D, always first thing I do - I stare at the map.

I look at the map very long time. I don't even read book first, I only look at map, and wonder.

What is here?  What is there? Where will we go?

I play Battlemaster, first thing I do is look at the maps. You have WONDERFUL maps! I look, I wonder - what is that place? Who is that country?

Then I play game.

Game is:

"Everyone come takeover this region"

"Everyone refit"

"..." (no one talks realm)

You have the most magical maps, and most bureaucrat game. It is boring.

Maybe if you are king or general it is fun. If not - it is like check morning email. Read, click, next. Boring.

Probably some people think yes, some people think no, everyone say "no time!".

But your maps are magic. I think this is too bad.

I think you need big "lean downsizing". New "Marie Kondo"  ;D

Takeovers - "Does this make me joy?" No - no more takeovers!

WHAT! But always we do takeovers! Not possible!

Yes, is possible. Simply make new, small, fun way to takeoever. Forget is real, is not real. Think only - is fun?

Do for everything. Think only - is this fun? Not "but is necessary!" Only - is this fun?

I think game has too much, can be simpler.

@Anaris makes excellent question to me on other thread - "What DO you want?"

I join knights and sorcery game, I want - explore map. I want fight battles. I want become prince. I want magic sorcerers.

I do *not* want takeover region. I do not want sit in region 3 days waiting for be told where to move now.

So, this is my opinion.

 

12
Development / Event engine
« on: March 12, 2019, 08:56:03 AM »
Does the code have already some event engine?

For example, "when Joe enters city X, fire this action"

I have some new ideas but need this type of engine. But! I have already some code like this I can make clean and give to make less work.

This is simple but lets you make things happen when simple condition meets. If you like, I can fix (maybe I do anyway for my game idea)

13
Feature Requests / Under Debate: First fight for new player!
« on: March 12, 2019, 03:05:02 AM »
Title:
First fight for new player!

Summary:
When new player created, make new monster to fight next turn

Details:
- New player appears
   - if already there is fight, there is monsters, whatever, not needed
   - if no enemy in region,
      - make monsters
      - send message "There are monsters here!Your captain says you have Bad | Good chance for win. Do you run, do you fight? "
          - explain again fight will happen in X hours (normal server)
          - give travel page link in message to help find easier

      - maybe send massage "New player going to fight monsters here" so can give advices

Benefits:
Immediately new player will be deciding about battles
Immediately others players have good reason to advice
I think not so much new code for this? So can do easily

Possible Downsides/Exploits:
Maybe problems not mixing in others fights already there?

Of coure this is only one first day,  but maybe keeps new player doing something longer whiles others start to talk them. I think only takes 1-2 hrs for make, so "small easy win"

14
Title:
Takeover and civil work cannot be done with new player

Summary:
New players cannot have "help take over" or "do civil work" for 30 days

Details:
These are very boring things in gaem. If new player spends first week of game traveling to region, clicking help takeover, clicking do civil work, probably they get bored and quit.

New player should be only given chance to do fun things for first 30 days. Later they can do all the others.

Benefits:
Old players do not simply use new players as drones.
New players do more active fighting things, stay more engaged

Possible Downsides/Exploits:
?

15
Maybe this is only bug?

Title:
Make "battle report" link open new tab

Summary:
In messages, scout reports open new tab, which is good. Battle reports do not.

Details:
Example: "Your unit participated in a battle in Leibo. Your scribe has written down a [battle report]."

"Battle report"  is the bad link

Benefits:
Now if you click, you lose your place in your messages because you go to a new page

Possible Downsides/Exploits:
None(?)

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