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Topics - Tourmaline

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Development / Command Staff Settings - Help Make Them better
« on: June 26, 2019, 08:25:59 PM »
The Command Staff Settings are a great feature that is unfortunately not used very much. The purpose of this thread is to get your feedback and input on what would be useful for marshals and generals to better command and manage their army and win battles.

Do you use any formations in the Command Staff Settings page?

What formations would you like to see be made available?

Ideally there should be a handful of formations to choose from that are useful and practical to use. Having some more advanced formations that are useful would be great to, such as some of the current ones that cause units to advance later or create mixed lines of troops.

2
Feature Requests / Title System - Achievement System
« on: March 13, 2019, 07:21:34 PM »
Title:
Title System - Achievement System

Summary:
An achievement based title system that officially bestow titles to nobles and/or families based on the achievement they reached.

Details:
Whether a title is displayed or not would be selectable by each noble. The title would display either next to their name when they write messages, or in their signature, as well as in a section on their family page. In addition to titles, each achievement could also come with an in game reward. Like more coin for looting, more honor for fighting many battles, etc.

There would be general achievements, class based achievements, position based achievements, family achievements.

Examples of General Achievements:
Fight in 250 Battles - The Hardened
Fight in 1000 Battles - The Experienced
Hold 3 Unique Items - The Collector
Loot for Tax Gold 100 Times - The Pickpocket
Loot for Tax Gold 1000 Times - The Burglar
Kill, Rape, Burn 100 Times - The Wicked
Kill, Rape, Burn 1000 Times - The Malevolent
Lead a successful rebellion - The Rebel
Lead 3 successful rebellions - The Revolutionary

Examples of Class Based Achievements:
Preach on 250 Days - The Faithful
Preach on 1000 Days - The Devout
Organize Repairs or Survey Administration 250 Times - The Executive
Organize Repairs or Survey Administration 1000 Times - The Overseer
Stab 100 nobles - The Stalker
Stab 500 nobles - The Assassin

Examples of Position Based Achievements:
Secede a Duchy or Region from a realm - The Cunning
Secede 3 Duchies or Regions from a realm - The Machiavellian
Declare war on three realm - The Warmonger
Declare war on ten realms - The Bloodthirsty
Lead 100 Winning Battles - The Victorious
Lead 1000 Winning Battles - The Glorious
Trade Food on 250 Days - The Trader
Trade Food on 1000 Days - The Merchant

Examples of Family Achievements:
Have 2500 family wealth - The Rich
Have 10000 family wealth - The Wealthy
Have 1 hero die - The Heroic
Have 3 heros die - The Epic
Have 20 Fame - The Prominent
Have 50 Fame - The Illustrious

Just as a few ideas off the top of my head. The goal and idea is to create incentives for people to take various actions, to promote a dynamic environment, to give people fun goals to strive for and try for.

Benefits:
Battlemaster needs a Title System and an Achievement System. This would add flavor and novelty to the game, as well as things for players to strive for beyond fame, wealth, honor, prestige. Most gaming platforms and most modern RPG games contain an achievement system, and many RPGs contain title systems because these are very effective at attracting and retaining players by giving current players something to strive for and a sense of accomplishment.

Possible Downsides/Exploits:
Too many people with the same titles diminishing the value of the title.

3
Feature Requests / Rewards for winning wars, a formal system
« on: March 13, 2019, 06:49:23 PM »
Title:
Rewards for winning wars, a formal system

Summary:
Currently wars are rather impromptu. War is declared via diplomatic changes, and then the realm is at war with another. It doesn't actually matter who wins or loses a war in the grand scope of things beyond region exchange. Most wars are forgotten, and even if they are recorded few actually will ever read about them.

Details:
Instead there needs to be a formal system for war. This would allow for keeping track of war wins and losses for a realm, as well as what realms entered and left the war when. But most importantly, it would give the winners of a war the ability to be rewarded for winning the war. The existence of a leaderboard of most winning realms, most winning generals, most daring realms that take on realms larger than them, most bloodthirsty realms that declare war the most often, etc would be created.

Honor, prestige, fame, gold, etc would be rewarded based on length of war, size of opponent(s) fought against. There would be titles bestowed to realms, nobles holding government and military positions of the realms based on various feats, etc as a result of the war system.

There would also be formalized surrender agreements allowing the exchange of regions, food, gold to the agreed upon party(ies).

Part of the war system would include being able to put bounties on a realm. Bounties to see a city taken or sacked, to destroy walls, to loot and burn fields, etc. This would help give incentive to see a realm attacked, destroyed, disrupted. To avoid extremely wealthy families from having too much sway, put a cap on how much gold can be put into a bounty by any single family on a continent, say 2000 gold for starters.

Such a system would allow for more oversight of wars as well, which would be used to generate regular reports for players to look at. Where battles took place, how regions changed hands, nobles wounded, nobles killed, etc could be sent out in a weekly report to a player's email address and kept in a compendium for reference and history.

Benefits:
Overall this would make Battlemaster more fun, would give players more to strive for than the current fame, wealth, honor, prestige points, and would make players choose realms differently based on how they want to be at war or not. It would also greatly reward and emphasize the military strategy aspect of Battlemaster.

Possible Downsides/Exploits:
Realm rulers colluding and making 'fake' wars that one side throws just to increase their stats or gain war win rewards.

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