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Topics - Azerax

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1
Feature Requests / Allow commoners to commit petty crimes
« on: January 13, 2017, 04:12:35 PM »
Hello all,

Title: Allow commoners to commit petty crimes
Summary: Not all commoners are noble in intent, just like their Lords.  Allow commoners to attempt to rob, mug, and steal.
Details: This would probably require adding a reputation (prestige) to commoners. If they commit crimes and are spotted (but escape) then it's likely they'll get arrested if they hang out in that region for too long.

Benefits: It adds more depth to the Addvie game.

Possible Downsides or Exploits: A group of organized commoners could really damage a region... I think that's called a mob or an uprising.  It would have to be isolated to petty crimes so it couldn't be used as a tool of war.

cheers,


cheers,

2
Feature Requests / Rejected: Allow Adventurers to create secret societies
« on: January 13, 2017, 04:08:03 PM »
Hello all,

Title: All Adventurers to create secret societies like nobles can
Summary: Same as how it's done for nobles, perhaps call them Gangs instead.
Details: Same as how it's done for nobles

Benefits: Many nobles view Adventurers as spies, and rightly so. There has always been gangs at every level of society, it would allow the commoners to share information faster to further their own interests.

Possible Downsides or Exploits: It would make it far easier to sell unique items outside your realm, this may cause the richest realms to be able to corner the market on them.  This would also make spying official and commoners would likely be executed faster. 

cheers,

3
Black Forest / Who plays and who has left a review on Steam?
« on: January 12, 2017, 03:39:31 PM »
hello all,

Do you play, and have you left a review on Steam?  I'd like to start a consistent release of reviews on Steam to keep the game page fresh

cheers,
Scott

4
Black Forest / Players - I need your screenshots
« on: January 12, 2017, 03:31:40 PM »
Hello team,

Please upload screenshots here, the more the better
https://drive.google.com/drive/folders/0B1nZKXqG0PsZZWhQY2JCTkZSX2s?usp=sharing

cheers,
Scott

5
Black Forest / Players - need your help with Key features
« on: January 12, 2017, 03:28:25 PM »
Hello game players,

please list 5 aspects of the game you like the best

6
Black Forest / Wordsmiths - need your help with game description!
« on: January 12, 2017, 03:27:34 PM »
Hello all,

In order to help Tom build up a marketing kit, I need you wordsmiths to come up with verbiage for:


One sentence game description:

One paragraph game description:


7
BM General Discussion / First character name, date, and starting place
« on: January 12, 2017, 03:16:46 PM »
no real reason for this, but saw this in my history and then got interested

2009-10-12   Azerax   Began his career in Barony of Makar.

ah, Sordnaz

8
Helpline / Potential Bug - Can send and read messages while in prison
« on: November 24, 2016, 06:59:11 PM »
Character: Azreal, currently in prison in First Oligarch
Island: East Continent

Description: Under Messages I have full access to send to my realm/army/contacts as per normal, and can read all messages. I can not review messages I've sent, that seems to work properly.

Screenshot attached.  I did send an OOC message but can't verify if it was actually sent.

cheers,
Az 


9
Feature Requests / Allow Adventurers to hide
« on: February 19, 2016, 08:42:39 PM »
Title: Give Adventurers the ability to hide and not show up in character list or region listing of commoners

Summary: Since Adventurers are nobodies, and there's a few more thousand nobodies in a given region, an Adventurer should be able to hide.  Have it count towards fatigue so that they have to rest and not remain hidden 24/7

Details:  Under Quest add a 'Hide' option, and let them spend # of hours they want to hide, then count down.

Benefits: There might be a reason they wish to lay low for a while.  As it is you can just the character list, find them, arrest them easily.

Possible Downsides/Exploits: Aside from Adventurers burning hours or people looking for them for extended periods of time, I can't think of any.

cheers,

10
Helpline / Stuck travelling on South Island?
« on: May 27, 2014, 05:45:32 PM »
Greetings all,

I apologize if this has been mentioned already, but it seems I'm stuck travelling.  My character has been this way since Friday (I was away all weekend):
You are currently between Ikalak (City, Ikalak) and Dakan (Rural, Ikalak).
 You should arrive there in about 3 hours, i.e. at the next turn.

thanks,
Scott

11
Helpline / Possible bug when unpausing
« on: January 16, 2014, 06:06:23 PM »
I autopaused and when I returned, I still had my healers/scouts and all their payments were deducted until my gold on hand was gone, then they complained they hadn't been paid.

I believe healers/scouts should be auto disbanded when a character pauses.

cheers,
Scott

12
BM General Discussion / Promoting M&F Crowdfunding
« on: September 21, 2013, 02:55:31 AM »
Post ideas, links, and email contacts here to help promote M&F crowdfunding.

I emailed [email protected] earlier but it didn't make the nightly update.  M&F alpha did get a mention, so please send an email to bluesnews about this effort.  Exposure there would be awesome.
Please reply here once you send an email so we can keep track

13
BM General Discussion / Post here for FB News
« on: September 06, 2013, 07:23:14 PM »
Greetings all,

Some simple rules about this thread:
1. What gets posted here may end up on the FB page
2. Do not post in-game messages sent by other players.  You may post ones you sent
3. Treat this as rumours you would hear in a bar.
4. Progaganda is welcome, as are outright lies, as long as they are not malicious or directed at a character.
5. Please do not discuss othere posts in here, make new threads if you wish.
6. Please indicate which island your post is about.

Our FB page is located here: https://www.facebook.com/BattleMasterGame

Thanks all,
Scott

edit: to add #6
edit 2: add fb page link

14
Development / September 2013 Roadmap
« on: September 03, 2013, 02:57:27 PM »
September 2013 Goals:

To Complete in September:
1. Implement in-game surveys
2. Impelement Realm themes
3. Admin data changes

To Continue:
1. New Player Experience
2. Doctrine conversion - 1543 out of 8543 lines of code have been converted
3. Continue to bring 4 new devs up to speed
4. Decide which island to close
5. Continue to squish the 181 bugs
6. Continue rebalance work

Feel free to post questions and comments.

Thanks,
Scott

15
BM General Discussion / You then, vs You Now
« on: August 31, 2013, 05:06:01 AM »
Simple idea, describe yourself when you started to play BM and why, vs you now.

I started playing almost 4 years ago when I traveled 5 days a week and was away from my wife and 1 child, but spent all day on-line.

Now, I have 3 kids, work locally, but spend 95% of my time off-line.

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