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Topics - Azerax

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Helpline / In Prison - Did not get teleported to realm capital
« on: May 12, 2020, 07:38:30 PM »
not a big deal but my character (Azreal / Sirion / East Continent) is chilling in prison and did not get teleported back to Sirion.

happy to wait it out, was just not sure if he was supposed to

Feature Requests / Approved: Reply to list
« on: September 28, 2018, 07:54:55 PM »
Please allow us to respond to the list/group instead of only the sender.  maybe i'm blind but I currently have to copy (if I want to quote), start a new message to the same list (all realm mates), paste if I want to quote and reply.

Feature Requests / Approved: Feature Request: Training
« on: September 14, 2018, 07:11:47 PM »
not really a feature, but an addition.

After you train, you get a message like:
Your unit cohesion improves by 3 %.
The training caused an equipment damage of 1 %.
Morale falls 7 points.

I would like to see the totals also shown:
Your unit cohesion improves by 3 % to 68%
The training caused an equipment damage of 1 % to 5%
Morale falls 7 points to 80

yes, I know the info is 1 click away....

Black Forest / anyone got a game going?
« on: February 23, 2018, 07:46:21 PM »
i've joined a few games  over the last couple weeks but none have started.

anyone here interested in creating a game? i'd like to check this out

Feature Requests / Allow commoners to commit petty crimes
« on: January 13, 2017, 04:12:35 PM »
Hello all,

Title: Allow commoners to commit petty crimes
Summary: Not all commoners are noble in intent, just like their Lords.  Allow commoners to attempt to rob, mug, and steal.
Details: This would probably require adding a reputation (prestige) to commoners. If they commit crimes and are spotted (but escape) then it's likely they'll get arrested if they hang out in that region for too long.

Benefits: It adds more depth to the Addvie game.

Possible Downsides or Exploits: A group of organized commoners could really damage a region... I think that's called a mob or an uprising.  It would have to be isolated to petty crimes so it couldn't be used as a tool of war.



Feature Requests / Rejected: Allow Adventurers to create secret societies
« on: January 13, 2017, 04:08:03 PM »
Hello all,

Title: All Adventurers to create secret societies like nobles can
Summary: Same as how it's done for nobles, perhaps call them Gangs instead.
Details: Same as how it's done for nobles

Benefits: Many nobles view Adventurers as spies, and rightly so. There has always been gangs at every level of society, it would allow the commoners to share information faster to further their own interests.

Possible Downsides or Exploits: It would make it far easier to sell unique items outside your realm, this may cause the richest realms to be able to corner the market on them.  This would also make spying official and commoners would likely be executed faster. 


Black Forest / Who plays and who has left a review on Steam?
« on: January 12, 2017, 03:39:31 PM »
hello all,

Do you play, and have you left a review on Steam?  I'd like to start a consistent release of reviews on Steam to keep the game page fresh


Black Forest / Players - I need your screenshots
« on: January 12, 2017, 03:31:40 PM »
Hello team,

Please upload screenshots here, the more the better


Black Forest / Players - need your help with Key features
« on: January 12, 2017, 03:28:25 PM »
Hello game players,

please list 5 aspects of the game you like the best

Black Forest / Wordsmiths - need your help with game description!
« on: January 12, 2017, 03:27:34 PM »
Hello all,

In order to help Tom build up a marketing kit, I need you wordsmiths to come up with verbiage for:

One sentence game description:

One paragraph game description:

BM General Discussion / First character name, date, and starting place
« on: January 12, 2017, 03:16:46 PM »
no real reason for this, but saw this in my history and then got interested

2009-10-12   Azerax   Began his career in Barony of Makar.

ah, Sordnaz

Helpline / Potential Bug - Can send and read messages while in prison
« on: November 24, 2016, 06:59:11 PM »
Character: Azreal, currently in prison in First Oligarch
Island: East Continent

Description: Under Messages I have full access to send to my realm/army/contacts as per normal, and can read all messages. I can not review messages I've sent, that seems to work properly.

Screenshot attached.  I did send an OOC message but can't verify if it was actually sent.


Feature Requests / Allow Adventurers to hide
« on: February 19, 2016, 08:42:39 PM »
Title: Give Adventurers the ability to hide and not show up in character list or region listing of commoners

Summary: Since Adventurers are nobodies, and there's a few more thousand nobodies in a given region, an Adventurer should be able to hide.  Have it count towards fatigue so that they have to rest and not remain hidden 24/7

Details:  Under Quest add a 'Hide' option, and let them spend # of hours they want to hide, then count down.

Benefits: There might be a reason they wish to lay low for a while.  As it is you can just the character list, find them, arrest them easily.

Possible Downsides/Exploits: Aside from Adventurers burning hours or people looking for them for extended periods of time, I can't think of any.


Helpline / Stuck travelling on South Island?
« on: May 27, 2014, 05:45:32 PM »
Greetings all,

I apologize if this has been mentioned already, but it seems I'm stuck travelling.  My character has been this way since Friday (I was away all weekend):
You are currently between Ikalak (City, Ikalak) and Dakan (Rural, Ikalak).
 You should arrive there in about 3 hours, i.e. at the next turn.


Helpline / Possible bug when unpausing
« on: January 16, 2014, 06:06:23 PM »
I autopaused and when I returned, I still had my healers/scouts and all their payments were deducted until my gold on hand was gone, then they complained they hadn't been paid.

I believe healers/scouts should be auto disbanded when a character pauses.


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