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Topics - Azerax

#1
not a big deal but my character (Azreal / Sirion / East Continent) is chilling in prison and did not get teleported back to Sirion.

happy to wait it out, was just not sure if he was supposed to
#2
Feature Requests / Approved: Reply to list
September 28, 2018, 07:54:55 PM
Please allow us to respond to the list/group instead of only the sender.  maybe i'm blind but I currently have to copy (if I want to quote), start a new message to the same list (all realm mates), paste if I want to quote and reply.
#3
Feature Requests / Approved: Feature Request: Training
September 14, 2018, 07:11:47 PM
not really a feature, but an addition.

After you train, you get a message like:
Your unit cohesion improves by 3 %.
The training caused an equipment damage of 1 %.
Morale falls 7 points.

I would like to see the totals also shown:
Your unit cohesion improves by 3 % to 68%
The training caused an equipment damage of 1 % to 5%
Morale falls 7 points to 80

yes, I know the info is 1 click away....

#4
Black Forest / anyone got a game going?
February 23, 2018, 07:46:21 PM
i've joined a few games  over the last couple weeks but none have started.

anyone here interested in creating a game? i'd like to check this out
#5
Hello all,

Title: Allow commoners to commit petty crimes
Summary: Not all commoners are noble in intent, just like their Lords.  Allow commoners to attempt to rob, mug, and steal.
Details: This would probably require adding a reputation (prestige) to commoners. If they commit crimes and are spotted (but escape) then it's likely they'll get arrested if they hang out in that region for too long.

Benefits: It adds more depth to the Addvie game.

Possible Downsides or Exploits: A group of organized commoners could really damage a region... I think that's called a mob or an uprising.  It would have to be isolated to petty crimes so it couldn't be used as a tool of war.

cheers,


cheers,
#6
Hello all,

Title: All Adventurers to create secret societies like nobles can
Summary: Same as how it's done for nobles, perhaps call them Gangs instead.
Details: Same as how it's done for nobles

Benefits: Many nobles view Adventurers as spies, and rightly so. There has always been gangs at every level of society, it would allow the commoners to share information faster to further their own interests.

Possible Downsides or Exploits: It would make it far easier to sell unique items outside your realm, this may cause the richest realms to be able to corner the market on them.  This would also make spying official and commoners would likely be executed faster. 

cheers,
#7
hello all,

Do you play, and have you left a review on Steam?  I'd like to start a consistent release of reviews on Steam to keep the game page fresh

cheers,
Scott
#8
Black Forest / Players - I need your screenshots
January 12, 2017, 03:31:40 PM
Hello team,

Please upload screenshots here, the more the better
https://drive.google.com/drive/folders/0B1nZKXqG0PsZZWhQY2JCTkZSX2s?usp=sharing

cheers,
Scott
#9
Hello game players,

please list 5 aspects of the game you like the best
#10
Hello all,

In order to help Tom build up a marketing kit, I need you wordsmiths to come up with verbiage for:


One sentence game description:

One paragraph game description:

#11
no real reason for this, but saw this in my history and then got interested

2009-10-12   Azerax   Began his career in Barony of Makar.

ah, Sordnaz
#12
Character: Azreal, currently in prison in First Oligarch
Island: East Continent

Description: Under Messages I have full access to send to my realm/army/contacts as per normal, and can read all messages. I can not review messages I've sent, that seems to work properly.

Screenshot attached.  I did send an OOC message but can't verify if it was actually sent.

cheers,
Az 

#13
Feature Requests / Allow Adventurers to hide
February 19, 2016, 08:42:39 PM
Title: Give Adventurers the ability to hide and not show up in character list or region listing of commoners

Summary: Since Adventurers are nobodies, and there's a few more thousand nobodies in a given region, an Adventurer should be able to hide.  Have it count towards fatigue so that they have to rest and not remain hidden 24/7

Details:  Under Quest add a 'Hide' option, and let them spend # of hours they want to hide, then count down.

Benefits: There might be a reason they wish to lay low for a while.  As it is you can just the character list, find them, arrest them easily.

Possible Downsides/Exploits: Aside from Adventurers burning hours or people looking for them for extended periods of time, I can't think of any.

cheers,
#14
Helpline / Stuck travelling on South Island?
May 27, 2014, 05:45:32 PM
Greetings all,

I apologize if this has been mentioned already, but it seems I'm stuck travelling.  My character has been this way since Friday (I was away all weekend):
You are currently between Ikalak (City, Ikalak) and Dakan (Rural, Ikalak).
You should arrive there in about 3 hours, i.e. at the next turn.

thanks,
Scott
#15
Helpline / Possible bug when unpausing
January 16, 2014, 06:06:23 PM
I autopaused and when I returned, I still had my healers/scouts and all their payments were deducted until my gold on hand was gone, then they complained they hadn't been paid.

I believe healers/scouts should be auto disbanded when a character pauses.

cheers,
Scott
#16
BM General Discussion / Promoting M&F Crowdfunding
September 21, 2013, 02:55:31 AM
Post ideas, links, and email contacts here to help promote M&F crowdfunding.

I emailed news@bluesnews.com earlier but it didn't make the nightly update.  M&F alpha did get a mention, so please send an email to bluesnews about this effort.  Exposure there would be awesome.
Please reply here once you send an email so we can keep track
#17
BM General Discussion / Post here for FB News
September 06, 2013, 07:23:14 PM
Greetings all,

Some simple rules about this thread:
1. What gets posted here may end up on the FB page
2. Do not post in-game messages sent by other players.  You may post ones you sent
3. Treat this as rumours you would hear in a bar.
4. Progaganda is welcome, as are outright lies, as long as they are not malicious or directed at a character.
5. Please do not discuss othere posts in here, make new threads if you wish.
6. Please indicate which island your post is about.

Our FB page is located here: https://www.facebook.com/BattleMasterGame

Thanks all,
Scott

edit: to add #6
edit 2: add fb page link
#18
Development / September 2013 Roadmap
September 03, 2013, 02:57:27 PM
September 2013 Goals:

To Complete in September:
1. Implement in-game surveys
2. Impelement Realm themes
3. Admin data changes

To Continue:
1. New Player Experience
2. Doctrine conversion - 1543 out of 8543 lines of code have been converted
3. Continue to bring 4 new devs up to speed
4. Decide which island to close
5. Continue to squish the 181 bugs
6. Continue rebalance work

Feel free to post questions and comments.

Thanks,
Scott
#19
BM General Discussion / You then, vs You Now
August 31, 2013, 05:06:01 AM
Simple idea, describe yourself when you started to play BM and why, vs you now.

I started playing almost 4 years ago when I traveled 5 days a week and was away from my wife and 1 child, but spent all day on-line.

Now, I have 3 kids, work locally, but spend 95% of my time off-line.
#20
Title: Allow dead character to see sent messages


Details:  Currently, a dead character can read the messages they received for the last 30 days, but can not read the messages they sent.

Benefits: This will aid players in updating their family page after the characters death

Possible Exploits: If the player decides they won't return to the same realm, they could share the messages with the new realm.  However, nothing stops them from doing this now.