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Topics - Ross

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Development / Observation about new TO system in Dwilight
« on: August 16, 2012, 07:44:52 AM »
I'm sharing observation of a realm mate (with no forum account,bugged or something) as the topic says.


This is the difference I have seen between the old and the new systems:

Under the old system, rogue regions slowly fell down to a small number of people, the final spot was 1, although as quickly as regions would grow by 20s and 30s each day after a takeover, it was assumed that most people were in hiding and it just took them a while to come out into the light of day.
You could send in the army and start a friendly takeover.
If there was starvation in the region, you might have a few men get sick, but your healers could easily deal with that.
If doing a friendly takeover, you could perform civil work and fix the region up to whatever the local population could handle.
And when the region came over, it would be at a high morale, high love of new country, high control, and whatever the highest production it could maintain.
It was then easy to keep the region under control by doing police work until a new lord was decided on.  Even in a nation where elections were required, it wasn't difficult at all.

Under the new system, things are different.
When you send in the army to start a friendly takeover, the army starts to starve.  When the new starvation code started, it was 90 percent of your troops instantly wounded.  I saw a 20k army turn into a 2k army in one turn change.  With the new provisions, you get a day of grace before HALF of them start dropping, but when half of your men are dropping to starvation each day, your healers can't keep up.

If we do a friendly takeover, we are doing civil work and stuff to make them like us.  This all seems to be fluff though.
When the region finally likes us enough to come over to the new nation of their own accord, after having civil work done, we see the following situation:
no production
no morale
they hate us
low control
It's like all the work we did to friendly takeover the region is not used at all to show how they feel about us afterwards.
And we've lost three quarters of the army taking the region so getting it under control is a very daunting task.  And even if we get food into the region IMMEDIATELY, it will be another week before people stop starving, including our own soldiers that will be dropping into wounded status at about half the group each day.  I've seen a region totally rebel, not simply kick out the lord, but rebel from the realm two turns after the takeover, even with what was left of the army doing control work.

Right now, I'm seeing a system designed to make takeovers of rogue regions very slow and very costly to the army doing it.  Not impossible.  Just very slow and very hard.  And by takeover, I don't mean just the act of bringing the region over, but then the next WEEK of holding it together until starvation comes to an end, of building a region up from no production, no morale, no love, and low control with an army that has largely starved to death while doing the takeover.

Is there any other way to deal with this ?

Medron Pryde

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