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Messages - Tom

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BM General Discussion / Re: 1 Ruler Per account
« on: March 15, 2019, 08:43:23 PM »
By my very humble opinion:

There isn't a term limit in the game because there wasn't one on real-life kings as well. However, real-life kings have a built-in term limit, it's called life expectancy. It is something (aging) that I brought more strongly into Might & Fealty because I felt like I hadn't done it right in BattleMaster.

I would strongly support any idea to increase ruler turnover without making too hard rules about it. But our players being who they are, they will quickly find ways around any restrictions. So the driving force behind should be PLAYERS.

And in any government system, if the players want to change their ruler, they can. So if someone rules for 10 years, apparently most players in the realm are happy with that, or they would've thrown him out.

Want to add one thought to this:

I mention both web and 3D above, which seem like totally different things. In my mind they are not. Many games today are designed for phones, or around a cute 3D tech or VR or whatever. But for me, the game is not in its presentation. A good game is fun irrespective of its graphics, sounds or platform. You can greatly enhance a game with a good presentation, and games like Morrowind or Skyrim are great because of their attention to detail and open spaces and visuals. But the story and the concept would be just as catching and interesting in a 2D view. Even as a point-and-click adventure.

I have one game in design which can work on any platform. I have one other game which requires 3D. And I have one that has two parts (one strategic, one building) where it might work best to have two different interfaces.

[explorers] Mission Control / Re: Any players?
« on: September 14, 2018, 06:18:42 PM »
If you play it as a pen-and-paper game, one book for the entire group is enough. There are some sheets and playing cards that you want to either buy as well or print out yourself, and if you run a larger group (4 or more players), I recommend having two decks of cards just to make sure you have enough of each.

If you want to play remotely, I would recommend that each player should have the PDF or the book, because you will want to look a few things up and such. It is absolutely possible to play remotely if only the GM has the book, it just might put a bigger burden on the GM as when something needs to be looked up he can't just hand the book to a player and tell him to check by himself.

While I've not been active with BM for years, I have never lost interest in making games.
Want to make the next game with me? Read on...

I've started and stopped a bunch of projects recently, and finally come to the conclusion that my main talent and interest is with game mechanics, not website design or 3D models. I have basic proficiency in all of those, enough to work well together with some else because I understand what is possible and what not, and can easily make a mockup or prototype to show how it is in my mind.
And now I discovered GraphQL as an API, and libraries for it in JS (React, Vue, whatever you fancy) and even Unity 3D.

So I'm thinking... if there are one or a few people in the community who've always wanted to make a game, but don't have the backend or game mechanics skills. But who can do web frontends or Unity 3D clients...
I have a ton of resources, from infrastructure (servers, databases, etc.) to Unity Assets worth in the thousands. I just don't have the time anymore to make a complete game all by myself. Or rather: I can make the game, but not the interface. But everything on the backend, from the API to user authentication, database setup and maintenance, running the server, micropayments to buy in-game credits, all of that and more is not a problem, I've done it multiple times, and I've made enough great games as well as failures to understand what goes and what doesn't.

I also have my own style in my games, and I've finally decided to stick to it. Instead of trying to make games to appeal to many tastes, I'll make games that I would love to play, like I did with BattleMaster. There is nothing in the game that is not there because I thought it would make the game more fun.

 So if you have some skills in React, Vue, Angular or whatever, in frontend or graphics design - for a web client,or if you have some skill in Unity 3D, for a 3D standalone client,then post below and let's see if we can get together one or three people for a small team. My ideal size is about 4 people. Less and the whole project is in danger of falling apart if someone leaves, more and it becomes difficult to manage everyone.
I'll also share with you the game design concept. Yes, I do have an actual game in my mind already...

Legends / Re: Feedback and Discussion
« on: June 04, 2018, 07:05:57 PM »
May I asked how they destroyed it so badly?
Essentially everything that made it useful. Changed the entity model, modularized everything to the extreme, removed code generation in a zillion places. I've tried to get started with the new "Flex" thingy, and it just went nowhere, and it didn't even go there fast.

I'm thinking about moving to Laravel, like thousands of other developers, but that is a complete re-learn and I'm not sure I have the time to write code AND learn a new framework.

BM General Discussion / Re: I want your BM Stories !
« on: June 04, 2018, 07:02:19 PM »
With the future acquisition of Github by the evil empire, I guess the project will move to Gitlab or something. I'll figure that out the next days when I move all my other projects.

BM General Discussion / Re: I want your BM Stories !
« on: May 30, 2018, 09:02:29 AM »
I'd rather say contribute whatever you want to contribute. The Internet has enough space for all of it (contrary to what Wikipedia believes).

If there is a printed book, I'll exerct editorial control and make sure quality and length and everything are nice. There can even be a fan-version (with everything) and a "directors cut".

So in short: No restrictions. Add what you feel like adding and then we'll edit it into something beautiful.

Legends / Re: Feedback and Discussion
« on: May 28, 2018, 05:35:20 PM »
I've discovered that they basically [email protected]#$ed my preferred framework (symfony). I'm toying around with Laravel now, but right now I'm not really sure if I'll do any web development in the future.

Black Forest / Re: Launch
« on: May 28, 2018, 05:33:43 PM »
As soon as I try to launch Black Forest it will instantly crash, the only crash log I got once was "Access Violation". Im Very confused, and truly want to play this game.

I have tried reinstalling a bunch, and tried verifying with no luck.
Update the game on Steam and try the newest version. It should have that bug fixed. If not, contact me and we'll try to figure out what is going on together.

Black Forest / Re: anyone got a game going?
« on: May 28, 2018, 05:32:53 PM »
The game is suffering from not enough players to have games, so new players don't see anything going on, so they don't hang around, so not enough players to have games...

BM General Discussion / I want your BM Stories !
« on: May 28, 2018, 05:32:06 PM »
A wild idea that struck me, I've prepared a catcher and now I'm trying to see how many other people think it's a good idea:

There have been several writings around BM over the years, including a few actual writers. Many people have expressed interest in writing out their character or family stories. Now you can, and it is quite easy, too.
If there's interest, I can come up with a simple instruction on how to actually do it.

[explorers] Mission Control / Now Available for Download !
« on: April 14, 2018, 07:06:56 AM »
The [explorers] Core Rulebook has been released !

BM General Discussion / Re: A Publicity Idea
« on: March 03, 2018, 10:31:16 AM »
Love the idea. Go ahead. Keep me updated.

Legends / Re: Feedback and Discussion
« on: February 18, 2018, 07:17:54 AM »
Thank you all for the feedback and the test-gaming. I collected a lot of ideas and information. I think for the moment we will pause and will do a bit of re-designing and then we start another test or continue.

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