Quote from: Lefanis on January 26, 2013, 05:57:29 AMWell, this would result in another war. . . .
Pah, who wants to resolve differences anyway? To war!!
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Show posts MenuQuote from: Lefanis on January 26, 2013, 05:57:29 AMWell, this would result in another war. . . .
Pah, who wants to resolve differences anyway? To war!!
Quote from: Lorgan on January 26, 2013, 12:49:36 AMIt is actually mostly schtick that Velax and I are plotting to try and get some excitement into the FEI. Our RLs seem to be slowing things down a bit, but luckily Cathay is having a tournament in the meantime anyways.
I didn't hear any of this... who is the hero that tried to assassinate Morgan? :D
Quote from: Arundel on January 19, 2013, 01:51:19 AMBecause getting your religion destroyed is a great way to make your god happy. . . .
I'm going to put this simply, in an effort to have you understand: The god of war. THE god of war. The GOD of war. The god of WAR. THE GOD OF WAR.
Aeneas (and Selene behind him) was trying to argue that pacifism was the better road to follow, as to assure our survival. Caspius argued that we should have war and provocation, so we could make our god, who coincidentally is the god of war, happy.
Not every decision has to be practical or pragmatic. Things can get really slow, lame, and boring when that's about the only agenda you follow.
Quote from: Anaris on January 18, 2013, 06:14:58 PMFair enough, your initial wording made me think you were saying that it was based upon what people in the middle ages expected them to be capable of -- but if this is not so, then I can understand why any sort of magic like abilities are not desired.
They ascribed all kinds of things. People still do. Doesn't mean they were actually able to do those things.
So, again: The only powers priests in BM are going to have are powers of influence. Not "divine intervention" or anything that's likely to look like it.
Quote from: AnarisWell, personally, I kind of like the idea. However, I believe that it was, in fact, suggested in the past (possibly only within the dev team, my memory on this point is hazy), and Tom vetoed it on the grounds that he didn't want religions having official policies on realms, or something like that. They should only have official policies on religions.Maybe the fact that historically religions did have official policies on realms might change his mind?
Quote from: ChenierTo be a pope, doesn't one need to have actually conducted a miracle? (Probably to be archbishop or something, actually).That would be to be canonized as a Saint (capital 'S' important here) in the RC church (specifically, they must have two posthumous miracles).
Sounds pretty magic to me.
Quote from: Arundel on January 18, 2013, 09:29:02 PMBecause war and provocation seems to be working out so well for you guys?
He was the pacifist advocate that constantly argued with Caspius over the latter's eagerness for war and provocation.
Quote from: Anaris on January 18, 2013, 03:17:56 PM
The game-mechanic powers of priests are exactly commensurate with those they might have been expected to have in the RL middle ages.
In other words, influence and power over people, not mystical magical powers.
Quote from: AnarisIn the middle ages, the religious side and the political side were pretty directly mixed. The fact that they aren't so much in BM (due partially I think to our modern ideas of separation of church and state, partially due to the lack of incentives) is I think a large part of why most religions in BM are fairly meaningless and uninteresting.
That sounds reasonable to me, but I think Tom would dislike it, as it mixes the religious side and the political side too directly.
Quote from: Tom on January 16, 2013, 09:47:49 AMThroughout RL history, I think it can be safely said that religion is the #1 source of violent death, war and conflict.That is a rather simplistic and almost certainly incorrect statement.
Quote from: Norrel on January 13, 2013, 07:25:36 AMI don't even get what this is referencing.
Sorraine has engaged in a decidedly ingenious retrograde maneuver to recoup forces damaged fighting the infidel Ohnarians, powered by dark forces outside of human comprehension. Sorraine's diplomatic skills came into play when they were able to survive a large number of their higher nobility turning heretic and abandoning them in their darkest hour.
Victory will soon come to Sartan's chosen and the world will see what lays in store for those who deal in witchcraft.
Quote from: Unwin on January 11, 2013, 07:49:18 PM
Really? I thought is rather disappointing... I watched a few other clips from the same tournament and I was just plain surprised. Looks like a little too much like football (the American variety). I was also under the impression that knights wore such heavy armor that they could not get up unassisted once downed. I figured such armor would make sprinting less likely. Those guys are crazy tough though. I would be screaming in pain 30 seconds into it!
Quote from: vonGenf on January 10, 2013, 01:25:40 PMThis is still true.
There's the inability to duel, and back then ineligibility for government positions (or is this still true?).
Quote from: Meneldur on January 01, 2013, 10:04:59 PMAlso the Church itself isn't as looked down upon as you make out; it has a significant presence in nearly every northern realm and no ruler has yet attempted to ban or destroy its temples (though if the Church dosn't get its diplomatic ability back on track then that could change).That's actually not entirely true, during the last war, Zonasa authorized the burning of Sartanian temples after they burned temples in Zonasa (it was not particularly encouraged, just allowed -- normally such an act might get one banned), and after another event, Morgan strongly considered banning CoS -- he had the support of all the lords to do so, in fact, he just decided not to in the end.
Quote from: ScarlettI think to some extent that this may also be because in general, most realms have multiple religions in them, and there is certainly no huge religion that has pretty much sole claim to several realms the way Christianity and Islam did in our middle ages, or how SA does on Dwilight. And so avoiding internal strife caused by followers of the other religions probably keeps some rulers from trying to advance their religion too much. That has always been Morgan's reasoning behind Zonasa's official policy of religious tolerance (I'm not sure that's how it started, but it's why Morgan thinks it's a good idea and hasn't tried to stamp it out) -- and why we've actually executed someone for stirring up religious unrest.
I don't think they're looked down on. To the extent that Sorraine might be, it's more because of poor leadership than because of the Church, which has had some blunders but as Meneldur pointed out, these came about because the Church actually does something.
It is one of the difficulties of 21st century values in a medieval game. The CoS is really the closest thing to how medieval nobles (if not Kings) would think about religion. Most every religion in the Middle Ages was openly hostile to most every other religion, and the exceptions to that rule were more on the local level in the handful of cities where you had multiple faiths mostly getting along -- like Jerusalem, until the Turks came in.
As a player I wish there was some sort of middle ground to pursue, because religion should be one of the prime movers of conflict in the game. But no King who enjoys a firm level of control is going to willingly hand over control to any religion, so Galiard can't do much about it, and the other faiths are too fragmented (at least at the moment).
Most of the realms on the FEI have been secular dictatorships of one form or another and they'd be pretty foolish to give that up.
Quote from: BedwyrAnd this is precisely why a smart King should be very, very religious. If you are in charge of a Church, then you can have influence wherever it does...Which might be well beyond the boundaries of your realm.This can be a double edged sword, though, in that then the religion may more easily influence your realm . . . so it depends how much risk you want to take and how confident you are that you will exert more influence on others than is exerted on your realm . . . if you're confident in that, though, it is generally the way to go.
Quote from: Antonine on December 31, 2012, 04:44:18 PMHowever, since we were talking about what individual characters think, the facts have no relevance to the discussion.
What individual characters might think is going to be very different but as players we shouldn't try and pretend the facts are other than what they actually are.