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Messages - SaDiablo

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1
Development / colonies and the punishment fo starvation from war
« on: July 09, 2014, 08:56:42 PM »
Tim

Could you please, PRETTY PLEASE, put the new code on the colonies,   We have multiple realms that have spent a week or weeks working on stabilizing regions because of the starvation hit.

I want to get back to fighting!

2
Development / Re: War Island Realm Flavours
« on: May 17, 2014, 08:36:52 PM »
It's not that you can' that've RP, you certainly can, but I agree with others about it being secondary. The war islands are about war not roleplay. Role playing is great, just not the focus on this island.

Ah but these aren't the same war islands,  characters can die!(great idea imo)   So if mine dies I want him to leave some kind of impact.  War Islands I think can provide some really good interaction since it will be straight forward war roleplay.

3
Development / Re: War Island Realm Flavours
« on: May 17, 2014, 06:32:22 PM »
I remember Toren but I also remember Toren typically dying first.

Secondly I am glad not to see a tyranny and why can't you have rp on the war islands?  I don't see how it would devalue the war islands

4
Development / Re: War Island Realm Flavours
« on: May 17, 2014, 04:31:54 AM »
Totally going Sandalak


Death to the Non Believers, Death to the Pagans,

5
BM General Discussion / Re: Wetham recruiting nobles
« on: May 10, 2014, 09:50:40 PM »
Some say one turn a day is boring but in reality you have to plan your strategies and attacks out in more detail to be successful.

I find it to be more challenging every time I log in.

Recruiting a General and a Marshal to help lead the armies of Wetham to continuous victory.

So come join Wetham!  Where we are currently at war with Lukon and Portion!

6
Feature Requests / Re: Continue Hunt
« on: May 10, 2014, 09:42:16 PM »
I've got several ideas for how to improve adventurer hunts, and this sounds at least similar to one of them, but none of them are going to get done before the War Improvements Package is finished, I'm afraid.


Does this mean that a realm that has lost the defensive abilities of a Region will not regain the walls the next day in that improvement package? 

7
Colonies / Re: recruiting nobles
« on: May 01, 2014, 06:39:27 PM »
your mind will change when you see the bounties.

8
BM General Discussion / Wetham recruiting nobles
« on: April 13, 2014, 03:55:03 PM »
Wetham of the colonies (no one turn bashing please)

Is looking for good looking, ugly looking, rich, poor, crazy, insane, normal nobles to come join its realm.  We are currently at war with Porkun  (Portion and Lukon) in a territorial dispute over the Region of Asker.

As King there is council positions open (General) along with eventual region positions and Marshal and Vice Marshal positions.   One turn is not as bad as you think as your strategies face a greater challenge from it.   

We are a small realm that will always be looking to fight to keep things fun.

Hope to see you join!

9
Colonies / recruiting nobles
« on: March 22, 2014, 10:49:55 PM »
So is there a place on forums where we can post to attract players? 

10
Feature Requests / Colonies and Tournaments
« on: March 22, 2014, 10:47:26 PM »
Colonies and Tournaments:

Summary

With such a Low Population of Nobles, Colonies misses out out Tournaments
:

Details

Can the Colonies see restrictions removed to allow even Government members to attend?
:

Benefits

Can hold Tournaments
:

Possible Downsides/Exploits
       Does it really matter on such a low pop island and one turn a day?  Besides the Colonial Senate can make sure that there is no abuse of such functions.
:

No I do not expect this to be approved but someones got to ask.

11
BM General Discussion / Re: The Invasion of ... ICE
« on: March 04, 2014, 08:49:03 AM »
Yeah...no. Sorry, Daniel; "destroy everything and then put back just what we need" isn't really a viable way of running this.

There's plenty of wailing and gnashing of teeth already. We don't need to provoke more just for the sake of shaking things up more.


Now where did I say destroy everything, I think I did not I did.   

Now thinking how your thinking maybe means your actually going to put white on the map which is just ugly imo.   Wouldn't it be easier to disable travel to regions and say frozen for details.    But lets be realistic, your not going to be adding regions back.  There just isn't enough to support the game in that size.


12
BM General Discussion / The Invasion of ... ICE
« on: March 04, 2014, 04:16:27 AM »
Developers and Tom

Honestly your glacier examples are to weak with almost zero impact (yes I know example).  Do it right by have it go overboard then have it  recede  back as needed. 

You wiped out the west side of Dwilight,  then you can do the same to the rest.   

50 to 60 percent would do.  I would even let the monsters leak in Dwilight more just to make it harder for the realms there to fight off the incursion.  But go BIG! 

13
Magistrates Case Archive / Re: Fined for not giving access to Banker
« on: February 13, 2014, 10:55:55 AM »
Tom

No its not but your just looking at the surface, look deeper at your choice here and realize the damage that can grow from it.  Allowing bad mechanics destroys the fun for other players, this should be clear to see.

14
Magistrates Case Archive / Re: Fined for not giving access to Banker
« on: February 13, 2014, 10:44:12 AM »
Same principle as telling a player what to recruit.  This is one of the newer features so it wouldn't have mention directly in the IA

But it needs to join the list, has way to many abusive features if concepts of that above is proof.

15
BM General Discussion / Re: How did you earn your spot on the bounty board?
« on: February 09, 2014, 09:14:57 PM »
Lucivar has a 2000 gold bounty because he executed Silks Noble

no one has yet to collect on it.

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