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Messages - Astinus

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1
BM General Discussion / Re: Closing Islands ?
« on: July 18, 2013, 07:52:28 PM »
As an old player coming back after years, I have to say that being limited to 2 nobles + 1 advy is a great stepback: for true newbies it might means ending up in slow paced realm and getting a wrong idea of the game, for older player it's a just an apparently pointless limit which may lead to poor roleplay choice in order to grind those fame points.

Having said that, I think Indirik suggestions sound good: it would only mean changing parts of continents instead of fully deleting them.

I am also strongly against the idea of choosing the continento to be closed by running an invasion lottery: Beluatarra's invasions were funny because you could actually side with the invaders and players were also fighting other players who taught that using the daimons for their purpose was good for their realms. When the existance of the continent itself is on the stakes who are going to side with invaders? It would only end in frustrating PvE and lots of drama for the power of daimons doomstack and such.

So I'm up with reducing the overall numbers of region, like Indirik suggested, rather than deleting a whole island. Especially if the one to be deleted had to be chosen by invasions

2
Dwilight / Re: Aurvandil
« on: July 01, 2013, 12:16:05 PM »
Yea, what a great chap he was. A pity we don't have any more funny realms like his, right?
Yes it's a pity that a guy capable of bringing so many good stories to our battlemaster experience also had the urge to lead a massive network of character in order to make his realm stronger.

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Dwilight / Re: Aurvandil
« on: June 30, 2013, 07:48:01 PM »
Aurvandil was a really funny realm to play, but without Mendicant  (who was a cheater for sure, but also put great dedication to the game providing lots of good roleplays and interactions) , many of the most active and dedicated players just stopped playing, and this is a shame because Aurvandil was one of the funniest realm I've ever been in battlemaster.

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Dwilight / Re: Aurvandil
« on: June 07, 2013, 12:16:19 PM »
I don't think this is going to happen, Aurvandil got already screwed by the Mendicant thing that led many active players to leave the realm, joining the moot would be the end of the Ourvandoux characterization.

But having someone try to bring Aurvandil in the Moot might lead to some interesting interactions and roleplays, that are definitly needed to wake up the realm from apathy

5
East Island / Re: Perdan vs Caligus+Friends
« on: April 20, 2013, 08:03:15 PM »
For the life of me, I can't think of a single small/weak realm that Sirion wiped out. (Although I've only been playing for 7 years, there may have been some before that.) Now, Sirion has wiped out a few realms, but they didn't qualify as small/weak when the war started.

But really, did *anyone* think that Perdan's attack on Nivemus was going to happen without drawing Sirion into the war? The entire thing was set up to provoke the exact situation that eventually happened. (Well, the entrance of Caligus wasn't expected I would bet. At least not this early.) And this is a war game. So kudos for starting a huge war that could have some major repercussions for some big realms.
Perdan/Westmoor/OI vs Nivemus/Sirion was a good thing for bm, what I didn't expect was that Nivemus would collapse without almost any resistance.

As far as other realm group up together to take down a bigger threat (like Caligus and the south are doing against Perdam) I don't see any unfairness

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East Island / Re: Perdan vs Caligus+Friends
« on: April 20, 2013, 01:47:02 PM »
If Perdan isn't at least fighting 5 other realms it can't be called a war. Last time I was there it was Perdan and Caligus vs EC, things didn't change too much after all those years

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I'm drumb and drunk then

8
it's a blank page for me  :-\

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Dwilight / Re: Gold/Food re-balance
« on: April 16, 2013, 05:45:07 PM »
Umm... did you really just kind of complain that the game is too feudal? Or am I just not understanding what you're saying here?

The game is not intended for everything to be equal, or equivalent, or whatever other word menas that every character has the same opportunity. Some characters will be richer than others. A very few will be filthy stinking rich, and have units of 150 cavalry that cost as much to maintain as another duchy's entire army. Don't like it? Kick his ass to the curb and take it for yourself.

Most of the people will end up somewhere in the middlex though.
I was complaining that the game seems going to less feudal, my poor english made you misunderstood me.

Keep in mind that the whole compalaint is just theory since I can't say how in the end the game will change, but while I understand and can second the choice of making region stats more dependants on population and densitiy I'm concerned that those change might lead to more boring relationship between lords of the same realm.

I'm not asking for equality, it's quite the opposite in fact: I fear that with the rebalance we'll have very few wealthy and powerful Margraves while all other lords lose importance.

I think that in the end we'll just get 2 kind of Lords: who owns a city and usually gets load of gold and who doesn't, making the game more equal by removing something in between like are some big rural and townsland now.

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Dwilight / Re: Gold/Food re-balance
« on: April 16, 2013, 02:38:08 PM »
more food needed to be added.  If you add more food that adds power to the rurals.  It was counterbalanced with more gold to the cities.

Without adding gold to cities then regions like Shomrak, a rural would be more desirable.  It will have over 700 gold and over 500 food.  That would be more desirable than several of the cities and many townslands.  In fact it will still be more desirable than some of the cities and townslands. 

Everything can't be vanilla.  There has to be some chocolate chips in there.
And when it turned in "let's make townsland like rurals but without food"?

I'm obviously not a dev and I'm relatively a new player compared to most of you, but if the problem was adding more food and still having rurals in tone with the other regions, why cities got such huge gold boost, which honestly sounds pretty uneeded, considering that cities are already the biggest source of income available to a single character?

Is there really the need of making Margrave more influencial than what they already are?


EDIT: I have noticed that my post might sounds harsh, but I'm genuinely trying to understand the process behind those changes. They seem a step back into the feudal model introduced with estates to me.

11
Dwilight / Re: Gold/Food re-balance
« on: April 16, 2013, 02:17:59 PM »
What bother me is that Margraves will be getting even more powerful and other lords less meaningful, and it seems a huge step back considering that so far the BM politics seemed to be oriented to lesser centralized realm, so why you are making everything more dependent on the handful of players who rules over cities? It could bring more fun in realm such Luria Nova, but the average BM realm isn't LN and basically this change is just an increase of the "eliteness" required to be able to fully play the intra-realm strife game.


Why a rebalance was needed in the first place?

12
Dwilight / Re: Mendicant Cheating
« on: March 31, 2013, 10:52:12 PM »
And bull!@#$ to those saying that it's "good RP" to glory Mendicant. Shame on everyone who doesn't condemn him fully. Good RP would be to declare him cursed by the gods and to forsaken him. Glorifying the cheater and awaiting his "return" is just being !@#$%^&s. But then again, who knows what proportion of the multi accounts were locked anyways, and who knows if Mendicant didn't have OOC friends doing the same thing he was. But hey, it's fine to let the cheaters' nest prosper. Who cares if they can just go on as if they never did anything wrong. It doesn't affect northern Mendicontinent, so it doesn't matter.

Why should Aurvandil as a whole start to forsake Mendicant IC? It makes perfectly sense for many characters in Aurvandil to keep regarding him highly, it was a part of the "chevalier" roleplay that's going on there for a long while.

I despite his actions as a players, but a big part of my character devolpment in Aurvandil was releted on the admiration he had to the High Sovereign: keeping on his IC legacy is a good way to roleplay his disappearance as it could be to feel betrayed and turning on the whole "Noblesse Oblige" culture devolped in Aurvandil.

I hope that someone in Aurvandil will take this path of playing cause it will be fun to partecipate in the clash of those parties.

As for "having OOC to keep the web of multies going on", well we players can't do much and actually, for what we can know, there could be such kind of cheaters in every realm. I put my trust on the GMs who hopefully would be able to prevent this cheating to happen again.

13
Helpline / Re: Secession and pledging - Capitals / Last cities
« on: March 31, 2013, 06:36:39 PM »
If Aurvandil TO'd the chateau, you could probably hand over the other regions.

Which is quite unlikely to happen any time soon

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Dwilight / Re: The Marrocidenian war
« on: March 30, 2013, 06:53:38 PM »
not at all, she's playing a really interesting storyline right now.

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Dwilight / Re: Mendicant Cheating
« on: March 26, 2013, 05:18:37 PM »
I was asking for clarifications whoever had investigated the issue exactly to understand how many of the Aurvandil's achievements can be related to the multies cheat.

If the Mendicant's web of gold hoarding characters were so deep that everything done by Aurvandil wouldn't have happened without it, I beleive that BM game experience might be seriously compromised if it's so easy to cheat on such a scale for so long.

Can we have an official statement on what was cheated and by who?


PS just read the replies about power being hold mostly in multies: the issue there is those multies actually seemed to play and had interaction with us other Aurvandil's players and even between them. That's the reason why I beleive the actual people who cheated were not only Mendicant's player but a group associated with him.

After all I suppose they were good at their cheat, otherwise we'd expect to have them caught without having the need to infiltrate Dustole in the realm, don't we?

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