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Messages - bluexmas

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1
BM General Discussion / Battlemaster growth cycle
« on: October 18, 2013, 06:34:59 PM »
I've been an on and off battlemaster player for 3 years now, and have some thoughts I'd like to share about the current state of the game as well as my experiences as a player. As a way of bolstering my credibility about the playing experience I'd like to note that my time has been spent on Dwilight, Atamarra, FEI, and BT, and that at one time, I was the ruler of both Toupellon (aww) and Talerium. I've held every council position and military position, and played every class except for trader, as well as started a new religion. I've been lucky enough to experience a wide array of the politics, battle, frustration, and joy possible in this game.

I love battlemaster as a game and an idea, and have dedicated countless hours to it. One of my breaks from the game came from getting too involved - I bit off more than I could chew when I was ruling two realms at the same time.

I wasn't around for the "good-old-days" that so many posters seem to harken back to, but the times I've played have been plenty good-enough. I suspect that our shrinking player base is actually an opportunity for the game. Wouldn't it make more sense to condense players and characters into fewer environments so that the RPing, battle, and intrigue that we love becomes robust again? Who cares if we lose two continents if the environment drastically improves. I think that would create the kind of robust world that new players would find enjoyable again. Perhaps we need to shrink to start a new cycle of growth. I suspect that like many organizations and institutions BM grew at a slightly unsustainable level; there's no shame in realizing that and taking steps to reframe the game at an appropriate density.

The new player experience, despite years of talking about it, still falls short of being hospitable or engaging. I've encouraged several real life friends to try out BM and none of them has ever stuck around more than a few weeks. What grabbed me about the game immediately when I made my first knight was the sense of being part of something bigger than myself. That gave me both excitement and ambition, because I could see characters that wielded real power in the game and I wanted to prove that I could do that too. In that vein, I loved the old +/- system for knights because I feel it encouraged a Lord to take responsibility as a mentor for knights, and to be able to concretely reward their behavior, service, and loyalty. My mentors set goals for my knights to attain, and then would give me that affirmation when I had completed them. I believe that resizing the game would help to encourage the development of these kinds of personal relationships again, and encourage people into the model of mentor/protege that I think is the best way to build up new players to a level where they can engage the politics and power of Battlemaster. Without people who helped show me the way as a new knight I would never have known that this slow-paced game was worth putting in the time and effort to build lives and legacies for my characters.

Finally, I'd be remiss in writing this without thanking Tom for his long-suffering hard work and effort, and the devs who also put in a huge amount of work to make this game run.

Submitted for the approval of the midnight society...








 

2
Atamara / Re: What religion to join?
« on: January 03, 2013, 04:44:09 AM »
Thank you for the first relevant answer. However it is not like I can make a small detour to one of your temples.

Then come and make a pilgrimage to one of them! I'm not sure what else to say. There are temples as far South as Strombran and also temples in the east as well as in Talerium and CE.

3
We (Talerium) often have new nobles traipse through Darkan lands as well. I would say it is also a right of passage for them.

4
Atamara / Re: What religion to join?
« on: January 02, 2013, 05:30:55 PM »
I'll stop by to plug The Word (bias alert). It is a multi-realm religion with well-established theology and an interesting history. It's also been growing pretty steadily in terms of noble followers over the last months. Stop by a temple and find out more!

5
Far East Island / Re: Sorraine vs. Ohnar West
« on: November 18, 2012, 04:04:12 AM »
Are those similar to death-eaters?

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Far East Island / Re: Sorraine vs. Ohnar West
« on: November 17, 2012, 05:32:04 PM »
Land-grabbing is also a perfectly legitimate pursuit, is it not?

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Far East Island / Re: Sorraine vs. Ohnar West
« on: November 16, 2012, 06:49:43 PM »
OW's troop movement and coordination was pretty sad in the fight against Archachon.

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Far East Island / Re: Sorraine vs. Ohnar West
« on: November 16, 2012, 03:03:39 AM »
It is also worth pointing out that Ohnar wasn't always a small realm. When I joined it was much larger. Obviously the creation of Toupellon and then Sorraine have had big parts in the current size of Ohnar. My points are that politics naturally ebb and flow, and that the idea that weakness should be heralded because of its "underdog" nature is far from a medieval point of view. If you were a small kingdom, you were likely to be the punching bags of much larger ones unless you had serious friends for protection. If Ohnar can't make those friends, or turn them into allies, something else will naturally take its place.

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Development / Re: Request: Religion spread visible on dynamic map
« on: November 14, 2012, 05:39:37 PM »
It would also be simpler just to display the majority religion in each region. That way, Priests would still have an edge because they could see percentages with their abilities but regular nobles could still get a basic sense of the success or failure of their religion.

10
Development / REJECTED: Religion spread visible on dynamic map
« on: November 14, 2012, 05:28:55 PM »
    Title: Request to have religion spread visible on dynamic map
    Summary: I would like to see the spread of different religions made visible on the dynamic map
    Details: I think this could be done by showing either percentages in each region of religious followers or more simply by tracking the faith of Local Lords or temples.
    Benefits: Put the religious game in the forefront by showing the spreads, rises, ebbs, and falls of religions geographically/visually. It would make the spread of religions something visible to regular members and not just Priests, and I believe that would  help bring the politics of religion to the forefront. What better justification for animosity than being able to track the spread of a rival/evil religion?
    Possible Exploits: Right now, I believe that Priests are the only ones who can access the spread of their religion, and the action to do so requires hours.
I'd like to hear from others about how this could be done, but I believe that the concept would encourage and reward the religious game through a fairly simple addition that wouldn't affect game balance in any significant way I can think of.

11
Helpline / Re: Priest Game
« on: November 13, 2012, 02:50:50 AM »
What perks are you talking about?

12
Development / Re: October 2012 Final Status Report
« on: November 07, 2012, 05:47:05 PM »
Great work team, thank you!

13
Development / Re: November 2012 Roadmap
« on: November 07, 2012, 05:41:36 PM »
For those of us who are ignorant, could you explain a little bit what the Great Conversion is, and what it involves?

14
Development / Re: New Message System Feedback Thread
« on: November 07, 2012, 05:40:01 PM »
I know that this is a "but that's the way it was" comment, but I feel like the old message system blends graphically into the game a lot better than the new one. The menus of the new system feel very foreign and unintuitive to me, but that may be just because I played for a long time (over a year) with the old one. I'd be interested to hear what newer players think.

15
Feature Requests / Re: Adventurer elevaton to Nobility adjustment
« on: November 06, 2012, 02:59:45 AM »
I think the idea to have a Lord accept the commoner's oath to become nobility is a great piece of role-playing that wouldn't make it functionally more difficult to become a noble if that is one's goal. I've been playing an adventurer for a few months in-game and have a couple recommendations. I feel like the process right now depends a good deal on luck, and so will vary between players. However, I think the time and effort currently required is enough that it seems like a real achievement but not so much that it isn't worth trying.

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