Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Medron Pryde

Pages: [1] 2 3 ... 17
They just got a LOT more difficult to work with.

Which probably means IF they work you'll get a major prize.  ;)

Feature Requests / Re: Colonial Master!
« on: Today at 12:46:01 PM »
I do agree it should have happened earlier, but I don't blame the players for not realizing it.

They were playing the game the way they knew to play the game and doing it to the best of their abilities.

And those abilities were very great indeed.  ;)

Of course the abilities of their enemies were very great indeed as well.

I doubt Cagil and Tara ever would have become as strong as they were if they did not have enemies the caliber of Falasan and Abington that drove them to become stronger to survive.  It truly was the best of times in one of the greatest continent-wide conflicts ever seen in the game, and the fact that someone truly did "win" and gain effective control over the entire continent was amazing.

I should have been saved for all time.  I'm honest here.  It should have been enshrined as one of the crowning moments of the game and saved so anyone could log in and look at it to see just what things were like.  The database forever paused and never moving another day so people could pop in and take a look whenever they felt like it.

And then Atamara should have been reset on an active server like every war island ever was when someone WON THE GAME.  But that wasn't on the players to decide to do.  The admins should have done that.  I don't blame them for not doing it either.  They kept hoping if they tweaked something they could force the players to change how they played and do something different.  But the players were stubborn and didn't cooperate because they didn't see the problem.

I didn't see the problem when I was just another player on Atamara.  I didn't see the problem until I became Tyrant of Tara and looked around and thought...well...frak.  This sucks.  What do we do with this pile of crap?  I've always assumed that is why the last Tyrant before me stopped playing.  He couldn't figure out what to do.  Honestly, neither could I.  But I did know one thing after my third day as Tyrant.  The Cagil-Tara Alliance had to die if there was too be any future on Atamara.

In the end, we did it.  The players broke the alliance and started the biggest war since...well...the LAST big war on Atamara.  And it was shaping up to drag the whole continent into it with fractured alliances that were going to blow the kittens out of the rafters.

Then the admins sunk Atamara on us.

I don't blame the players for winning on Atamara.  And I don't blame the admins for failing to figure out how to fix it.  I do credit the players for figuring out how to fix it with the powers they had bringing life back into the continent.

And I blame the admins for sinking it after the players did all of that hard work.  They proved that they would punish the players even if the players did everything right and went out of their way to fix things it wasn't normally in their job description to do.  And that object lesson was not good for the game.  A lot of players left over it and never returned.  And that's just a bloody shame in my mind.

Feature Requests / Re: Colonial Master!
« on: Yesterday at 07:04:18 PM »
I wasn't there for a long time.

That said, I don't blame any players for trying to win.  I think the players of Cagil and Tara did an awesome job of conquering the center of Atamara and tying up the rest of it in alliances.  It was a fun game for them to play and they played it very well.  Then there was nothing to do and players started to hemorrhage from the continent.

That was when I stepped up to become Tyrant, looked around with the eyes of a realm leader for the first time, and realized....well...this sucks.  We're going to have fix this somehow.  And other realm leaders were thinking the same thing, and we started working together to break the Cagil/Tara alliance and start up the biggest war in a very long time.

To reiterate.  I don't blame the players for playing the game the best they could.  I may wish they had figured out how to fix it after they realized things were broken, but if we're being honest that's not what I EXPECT from players.  But a new generation of leaders did manage to work with the remaining old school leaders to break it up after everybody realized something had to be done.  We did it.  I'm proud of the fact that we did it.  :)

Feature Requests / Re: Colonial Master!
« on: November 13, 2018, 05:12:31 PM »
I fully agree that the "win" the Cagil/Tara Alliance had on BattleMaster was not good for the continent.

And the players agreed in the end.

That's why we broke it up.  :)

Feature Requests / Re: Colonial Master!
« on: November 07, 2018, 03:17:29 AM »
I fully remember the iron lock that Enweil once held in the diplomacy of Beluaterra.  No one dared do anything if they thought Enweil would not approve.  And when Enweil marched, entire alliances trembled.  And Enweil could decapitate and destroy entire realms with a single campaign lasting a matter of days.  I remember well the sudden fall of Fowagher.  (sp)

It reminds me very much of the iron lock the Cagilan Empire and Tara once held over Atamara.  Between those two and their Federated compatriots, they held something like half the continent and had locked it in a web of alliances that made warfare all but impossible.  After all, who could do anything when the top four nations in the world could simply curbstomp them?  Not that we were really that powerful towards the end you understand.  The rot of nothing interesting to do had set in and even maintaining noble lords was hard due to the falling noble count.  And this was when we could still have two nobles.  Tara for instance couldn't send out a 10k armor when I became ruler.  We would have lost pretty much any war with any of our border realms back then.  It took me months and a good general to bring the army around again to be able to do something, but even then it wasn't powerful enough to break a tough city with a major militia presence. the two noble time period with months of preparation...we couldn't do that.

Breaking the Cagilan/Taran alliance was probably the hardest thing we players did.  And honestly, the Cagilan/Taran alliance had done what was supposed to be impossible.  We WON the game of BattleMaster.  Over a period of years, we broke every nation that fought us, turned more into federated partners and alliances, and bent an entire continent to our will.  It was amazing.  And it was devastating to the game.  We had to end it to breathe life back into the continent.  The continent WAS dying even for those of us on the top.  And those on the bottom were probably at least as frustrated as non-Enweilians were in the era of Enweil on BT.  So we as players made the OOC decision to break the alliance, put together some IC reasons to do it, and sparked the biggest war seen on that continent in years.

The death of the Cagilan/Taran alliance was as good for Atamara as the death of Enweil was for Beluaterra.  It's a shame we never got to see how things worked out for Atamara after all that work...but...such is life.  We don't always get what we want.  *shrugs*

Feature Requests / Re: New intermediate caste: aristocrats
« on: November 07, 2018, 02:54:44 AM »
I think this is a lot of work for the devs to do.  Probably too much.

I do like the stated goals of making it easier for people to do the support castes and all the very necessary work they do, without at the same time forcing the players to abandon the rest of the game.

I for instance have been unable to play a warrior of any kind on Beluaterra since our second characters were taken away, and the religion game has suffered greatly because of the lack of players willing to make the same sacrifice I have.

I would love to see an option for a second noble, in the same realm only, who could do some of the necessary support work, or just help get larger armies out.  And thereby limit the power of militias.  I understand one of the reasons the second nobles were removed.  Spying and cross-nation powerblocs.  I think limiting the second nobles to the same realm, and not allowing the second noble to have any positions of power if that is possible to code, would greatly help to fix those issues.  And would be a LOT easier to code than this entire new caste.

BM General Discussion / Re: Family Logos on Forum
« on: November 06, 2018, 08:37:51 AM »
I love this.  :)

Feature Requests / Re: Colonial Master!
« on: November 02, 2018, 11:58:21 AM »
The only force I know of in game that managed to break all those strangeholds was the Cagilan/Taran alliance that ended up conquering all of Atamara to all intents and purposes.

And we broke that up real good in the end.  Too bad they sunk the island before we found out how that little continent-wide war was going to shake out.

My bet is they're just trying really hard to keep that from happening again, which has both good and bad aspects to the bad aspects we're seeing in Dwilight and BT right now.

Feature Requests / Re: Quick Edit Button for Standing Order
« on: October 26, 2018, 07:39:52 AM »
Ouch.  I'm sorry, man.  I cringe every time I log into this game from mobile.  And that's just to check messages.  God forbid if I have to WRITE something.  ;)

Feature Requests / Re: Colonial Master!
« on: October 26, 2018, 07:38:12 AM »
Chenier's got a good point there.

The question we have to ask is whether it is more important to punish realms that get too big or to make it easier for players to play?

BM General Discussion / Re: The Daimonomicon
« on: October 23, 2018, 08:16:33 AM »
Scrolls and magical artifacts.
Lots and lots of both.
Also...overwhelming numbers of troops.  Like a hundred to one...minimal.  I've seen thousand to one odds go bad for the humans.

Feature Requests / Re: In game IC chat
« on: October 22, 2018, 09:10:07 AM »
It would depend on how easy it is to setup.

That said, I think it would be best used by those in a realm, religion, guild, or tournament.

I think region would be too small an area, though there are times it could work very well.  When vast armies are arrayed together, bringing up a chat and just talking could be fun.

I can certainly see the positives of the idea.  The issue would be how difficult it would be to implement.  If too difficult, I agree with the idea of not doing it.  If I way can be found to make it easy, then I think it would be an excellent tool to use.

BM General Discussion / Re: Abusive Players?
« on: October 20, 2018, 04:35:59 PM »
These are all interesting ideas.  They might be difficult to code, but I like the discussion.

For myself, playing a character who has used magic scrolls for real life years, my priest character is up to the point of two in three scroll uses normally working.  If I have five scrolls that I'm about to use, I generally assume that two of them are not going to work.  That's my experience with a well-trained character.

When I first started using them on my adventurer, the failure rate was significantly higher as I remember.

If characters are using large numbers of scrolls without failures, they are probably not beginners in spellcasting.  Of course...the RNG could also just have been really favorable to them that day.  ;)

BM General Discussion / Re: Abusive Players?
« on: October 20, 2018, 09:56:23 AM »
I agree with Polar's points as well.

I don't know what the fix is.

Is it removing magic as was done in East Continent?

Or is it in reducing the number of scrolls any one person can carry?

I don't know.

There are numerous issues with magic, and while it can be fun, it can potentially be too powerful as well.

I would like to see a game that relies less on magic and more on force of arms and nobility.  But the magic element is certainly interesting and I have used it very much.

Granted, until very recently I've not used it against player realms.  Especially on BT where I play a character who believes in supporting all of humanity against the Daimons.

But the "Walls of Wudenkin" post I published a week or three ago heralded a change in her policy there.  Considering Wudenkin's fall to Daimon worship, my character now feels free to....ahem..."dispose" of harmful scrolls in their backyard.  ;)

And as one of the oldest priests in the game, with real life years practicing the art of using scrolls against the Daimons, she turns out to be rather good at scroll magic.  :)

In short though, I don't think it would hurt the game to lose at least some of the magic scrolls.  As we've seen both on BT and in other lands, large scale magical events can cause...great angst amongst those who are the....recipients of said events...

BM General Discussion / Re: Abusive Players?
« on: October 19, 2018, 08:46:11 PM »
There was no abuse by the players who performed the attack.  They and other players had done the same general thing before on BT and other lands.  No magical attack like that can truly threaten the survival of a healthy realm, but it can certainly hurt it.

The primary difference here is that the attack in question was used on a very weak realm, pushed back to its capital, and barely hanging on thanks to the monster and undead swarms.  The attack felt devastating because it pushed you over the edge into a point where the monsters and undead swarms were going to finish you off.

Look.  I understand.  You'd been fighting the swarms for months.  You'd been pushed to the brink of collapse.  The realm you seceded from had already died and you were on the verge of following them, but you were still hanging on.  Just barely.  Then some adventurers from a religion you'd been attacking for months show up with some scrolls and leave you damaged enough that the next round of monsters are going to come in and wipe you up like an old napkin.

You didn't like that.  I understand.  It's not always nice to see all your hard work turned to naught because another realm or alliance smashes you.  But that's life in BattleMaster.  Sometimes you just get pounded.  I've lost multiple realms to the monsters, undead, and Daimons.  I've lost realms to the admins literally sinking the island I'd played on since I started PLAYING BattleMaster.  And I've lost realms to other realms.  That is BattleMaster...Sometimes you just don't win the battles.

But instead of rolling with it, you complained to the admins and they reversed the effects of the attack so you could arrest and execute the characters involved.  You got your instant pound of flesh and moral victory against the players who had injured your characters and realm.  And then the admins blamed those other players and accused them of abusing the rules.  Adding insult like that to the very real injuries already inflicted on players is an error and should be corrected.

Pages: [1] 2 3 ... 17