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Messages - Medron Pryde

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Feature Requests / Re: Approved: Free kegs during a festival
« on: September 20, 2018, 09:23:26 AM »
This would be awesome.

Development / Re: Morale changes
« on: September 18, 2018, 12:04:16 PM »
That approximates my experience as well.

My units most often lose between 5 and 10% morale after fighting a victorious battle.  And they lose between 11 and 20% morale after a losing battle.

I can't remember ever gaining morale after a battle.

Feature Requests / Re: Remove adventurers from the game
« on: September 13, 2018, 09:22:14 PM »
I might remind BK that they are cushy coast realm too....Fronen was as well before it died.

So just being on the coast is not a gauranture of your survival in this invasion.

The true thing that makes matters difficult for Reeds, Wudenkin, and Dyomoque right now is the way Lake Salaman and the rivers flowing from the mountains turn them into a natural funnel for all rogues going from east to west.

Feature Requests / Re: Remove adventurers from the game
« on: September 13, 2018, 08:33:45 PM »
Reeds gets hammered every day or so with major monster and undead assaults, and we see at least as many monsters and undead going around the city on a daily basis.  The mountains between us and Wudenkin are a destroyer highway, while Reeds is a roadblock for any that try the "easy" way west.

Creasur was always getting hammered too, until it finally went rogue due to the constant assaults, and a previous banker's decision to purposefully starve the region into not liking us much.

Feature Requests / Re: Remove adventurers from the game
« on: September 13, 2018, 07:10:58 AM »
And I will reiterate.

The Emperor of Wudenkin joined a religion that specifically calls for the sacrifice of humans to the Daimons.  The idea that such a declaration of war against all of humanity would not be answered is ridiculous.

If you wish to lie down with Daimons, the single religion with the longest history of fighting Daimons will take notice.  Especially when there's a certain, rather aggressive, magically-endowed, guild that happens to have been formed by rather active members of the church to deal with perceived threats to the church and humanity.  They appear to have been on to your game long before I was.  Months I think you said this religion was welcome in Wudenkin.

They decided it was time to act and brought out the hammers of gods in one of the better IC acts of total war that I've seen in a while.

Of course they told the Elders of Daishi about your temples first.  And then my character sent one of her agents to see if the reports were true.  They were, as she reported to the church.  And then Yao Ling made her declaration throughout the halls of Daishi that the religion of Mordoc was evil for worshiping a Daimon and that their temples and influence should be removed from these lands.

The attack came after that as I remember things.

Wudenkin made itself a serious threat when it seemingly welcomed a Daimon-worshiping religion into its fold.

You can shout until you're blue in the face that this happened without any declaration or warning, or via OOC gaming the system, but it does not change the truth of the matter.

Human realms who lie down with Daimons do not get good treatment from other human realms.


End of Line.

Feature Requests / Re: Remove adventurers from the game
« on: September 11, 2018, 08:59:29 PM »
This effort aimed at a nation that had welcomed a Daimon worshiping religion into their city, and whose emperor joined the religion in question, was organized by members of a guild that is an offshoot of the Daishi religion which is aimed entirely at fighting Daimons.

My characters joined that guild, primarily to keep an eye on them and to coordinate with them at times of need, but my characters are not part of the central most trusted part of the guild.

So my characters were not part of the planning or organizing.  Which means I rather failed at my goal of keeping track of what they were doing.  ;)

They also did the same thing some months ago while at war with ANOTHER nation who followed a different religion.  Though admittedly that religion did not specifically worship Daimons.  Though the leader of that realm had promised to destroy one of the realms of Daishi. know...there was, once again, perfectly justifiable IC reasons to go on the warpath that time as well.

Development / Re: Development Roadmap
« on: September 11, 2018, 08:01:20 AM »
I like the Hinterlands and the "concentric rings" idea for realm density.

It will I think help to make wars more dynamic as you suggested.

I would suggest that you make such regions "less loyal" and "less hateful" of other realms as well.

The massive peasant rebellions of the East Continent should be far more rare than they are.

Development / Re: Adventurers No Longer Using Scrolls - Discussion
« on: September 09, 2018, 11:18:45 PM »
I think one important point was made above.

The devs have always said that giving us the scrolls was to force us to attack other players.  Because if we don't, they go off randomly.

So we have a case here of players from one guild getting together and doing exactly that.  Attacking other players in another realm.

They spent months preparing and at least a week actually executing the attack.  This was the greatest player-created event in this game in months.

The first response should not be to call them OOC cheaters and bug abusers.  Especially when the players were never told it was a bug.  And when this same tactic was used months ago against a different realm with no similar response.  Granted, that was in the open field, not citybusting, but it's something to consider.  They exhausted (or at least severely depleted) the supply of scrolls in western BT with exactly the kind of attack we've been told we needed to do by the devs multiple times in the past to keep those scrolls from randomly going off in our own homelands.

If you don't like the results, change how scrolls work.  I'm fine with that.  But don't blame the players for doing exactly what they were told they had to do with the tools they were given to do it with.

That's BS.

PS.  Angmar has been planning and preparing for something exactly like this for months.  Years maybe now?  From the moment he left Nothoi and founded Angmar, he has roleplayed it as a magic using kingdom and has assembled the best collection of nobles and adventurers in a pure mission to gain more scrolls.  I've tried to replicate that, to no real luck let me tell you, in Nothoi at least in some way.  Angmar blasted Gotland with magic attacks during their war a while back.  It was no surprise they could do something like this.  At least not to me.  But then I've been watching.

So when another realm declares themselves to be worshiping the Daimons that Daishi is opposed to?  Don't be surprised when a realm that follows Daishi (especially one that follows a more militant version of Daishi than my character generally preaches) goes ballistic on them.  It's sorta going to happen.

Boom.  Boom today.  Boom tomorrow.  Boom SOMEtime...


Development / Re: Adventurers No Longer Using Scrolls - Discussion
« on: September 08, 2018, 11:47:42 PM »
If that's how you want it, then get rid of adventurers.

The fact is that adventurers are better than your average commoner.  They are an integral part of the game and do special and dangerous missions for nobles all the time.  Some nobles treat them as dirty commoners.  Some as trusted servants.

Now on the comment about Daishi...the high priestess of Daishi declared them an evil daimon worshipping cult several days ago the moment she got confirmation of the text on the Mordoc temple.  That was before the attack happened I think.  I wasn't involved in the attack and didn't know it was happening, but I saw that and made the change and then later heard about the attack.

So that is my memory of the order.

Feature Requests / Re: Remove adventurers from the game
« on: September 08, 2018, 10:51:05 PM »
Priests can do that too.

Just saying.

Another thing I would say is that this wasn't just four adventurers.  This was an entire realm that has been preparing for something like this month's.  They had nobles and adventurers gathering scrolls, spreading them out, and keeping them from burning off accidently.  And then going off and using them exactly the way we have been told we need to.  Attacking other players.

And they did they same thing months ago in a previous war.

Feature Requests / Re: relation between: advy and noble of the same family
« on: September 08, 2018, 10:24:53 PM »
Adventurers should support the realm they are in.  They are realm members like any other.

Feature Requests / Re: relation between: advy and noble of the same family
« on: September 08, 2018, 06:15:11 AM »
The family page is not an OOC source.

It is IC information, or so it has been stated in the past.

Feature Requests / Re: Remove adventurers from the game
« on: September 08, 2018, 06:11:03 AM »
Darn it.

That's one interesting game mechanic now denied to those of us who use adventurers.

Why was it determined to be a bug all of a sudden?  And what's with the sudden call for their removal?

Feature Requests / Re: Heraldry on Messages
« on: August 31, 2018, 09:50:44 AM »
I like the idea of getting it closer to the name.  Like a seal.

I also like it now.  it actually got me to go make a family crest I like.  :)

Feature Requests / Re: Starting Unit tweaks : Archers
« on: August 16, 2018, 09:16:36 AM »
In old realms, or in cities that have been constantly held by one human faction or another, there are RCs that are older than any character in the realm.

I would point to Perdan's rather amazing RCs, and it took direct Developer action to delete one of them in response to a Portal Event wishlist of stuff the adventurer in question wanted to see happen.

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