Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Medron Pryde

Pages: [1] 2 3 ... 10
1
Feature Requests / Re: Secondary Class Idea
« on: June 01, 2018, 08:03:57 AM »
I like the general idea.

Though I'm uncertain about reducing honor and prestige.

That seems like a...powerful downside to the whole class.

2
East Island / Re: Magical Events in Bescanon & Surrounding Regions
« on: June 01, 2018, 07:59:55 AM »
What you mean to do in your own mind and what it appears you are doing from the outside are not always the same.

Appearances do matter.

And while you certainly may not have meant to give preferential treatment to instantly respond to a portal event that gave the Northern Alliance a massive advantage by removing walls and recruitment centers from the Southern Alliance, that is what ended up happening.

And while you certainly may not have meant to give preferential treatment to the Northern Alliance by delaying response to a portal event meant to reverse some of that damage, some people could make the case that is what has ended up happening.

I know the devs are busy, and I know there are not as many devs as there used to be.  I'm honestly not trying to bust your balls or anything, but it is honestly annoying as a player to have it feel as if the weight of the devs is pressing the scales against you as a player.  Whether or not that is actually what is happening.

3
Very nice dude.

4
BM General Discussion / Re: Discussion on Monsters
« on: June 01, 2018, 07:49:03 AM »
BT is still recovering from the last Daimon invasion, and was only beginning to get close to being ready to get back into PVP action.

Well...there was the Angmar assault on Gotland.
And the Fronen/BK civil war.

But there were still enough monster action going on that nations like Thalmarkin, Obea, and the Vales were barely holding on.

Now there are so many monsters and undead hitting every nation except Obea that Obea is the only nation expanding.  Every other realm is being smashed back into something akin to what the Daimon Invasion just got done doing to them.

5
BM General Discussion / Re: Discussion on Monsters
« on: May 31, 2018, 07:55:48 AM »
I like the idea of "monster radius" nexus things.

I understand that some of the monsters are "attracted" to realms with fewer nobles and more land.  I can understand this to a certain point, though I also am not certain it is the best idea either.  It seems like punishing players who have done well and expanded to have them suddenly assaulted by monsters and undead to take away what they conquered.  Also, not hitting realms with large number of players and smaller areas seems guaranteed to allow those realms to expand at the expense of all others until they reach the magical tipping point of becoming a target themselves.

Personally, I want to fight other players, not unthinking monster hordes running around and gobbling up everything they can find.

6
East Island / Re: The War
« on: May 25, 2018, 12:32:02 PM »
Perdan has a capital.

It just keeps playing musical realms and musical dukes after one traitor after another grabs control and takes it elsewhere because he can....

7
Feature Requests / Re: Reply to List for Realm Council
« on: May 25, 2018, 12:24:24 PM »
I would just love a "reply to whoever is on this message" option.

It would make it so much easier to have discussions between people...

8
Feature Requests / Re: Allow knights to build shrines
« on: May 25, 2018, 12:14:28 PM »
As a priest, I would love this idea.

Though if if it were implemented, I would want Shrines to no longer drain money from the religion banks.  As is, if too many knights did this it could bankrupt a religion in short order.

9
Feature Requests / Re: Remove magic from EC (Stable)
« on: May 25, 2018, 12:07:06 PM »
I have personally seen portal stones used in times of need and utterly ignored.  This was during a Daimon invasion on BT when the Daimons had overrun a capital and the only hope of removing them was with portal stones.  And it was the result of a week's long cooperative venture by many adventurers and nobles.  Even days later, when nothing happened, the players were told that the portal stones were not wishing wells and that one should not expect the devs to simply do something because they were used. 

And here I have seen portal stones used as a wishing well to request that defenses be denuded to help one player faction over another.  And the wish was granted a mere hours later.

I honestly have no real issue with portal stones and the like on islands where the Daimons come and invade from time to time.  They make things interesting, and add a cool mystical element to the game to complement those massive otherworldly invasions that periodically smash all player realms.  The portal stones and scrolls give the players an ability to fight back against the otherwise overwhelming odds of the dev-controlled monsters, undead, and Daimons.

But when there is no Daimon invasions to use them against, like on EC, I don't think they fit the motif.  And even as I love to rail against the "foul magics of the Elvan Masters of Sirion" and the like, I know I'm mostly making it up on the spot.  Granted, I do remember the "rain on magics hitting the walls of Oligarch" that I speak of, but most of those were rusting weapons or putting fear into the hearts of soldiers and the like.  Mostly minor.  Though the targeted spells that could take a duke or ruler out for several days so he couldn't call the citizen militia were I thought a bit abusive.  Denying another player the option to play his character I think starts to seriously stretch the limits of what we want to do in the game.

Basically, I'm against the idea of one player faction using magic to make it impossible for another player faction to fight back.  Or for other players to play their characters at all.

Now I don't mind the little stuff.  Rusting weapons.  magical steeds.  Magical armor.  Putting fear into the heart of soldiers.  Little stuff like that can add to the roleplaying and be interesting to deal with.  But I've seen enough major changes of how the game plays based on magic to realize that I'm not a big fan of that, especially on continents that don't deal with the Daimons and their invasions.

10
Development / Re: Family Homes
« on: May 16, 2018, 03:38:38 AM »
I vaguely remember that as being an option you are very randomly given.

You randomly are shown the option to do it.  I remember one player getting that option once and taking advantage of it.

I have never noticed that option coming on when I have played.

11
East Island / Re: Wanted: Secessionist Northern Duke
« on: March 29, 2018, 10:40:54 AM »
Garas paused out.  The player got tired of playing him.  Too much history that he couldn't break out of, so he decided to pause the old trickster and bring in a totally new character, virgin as the driven snow, and no kind of conspirator at all.

 ::)

12
Beluaterra / Re: New undead threat?
« on: March 23, 2018, 11:11:11 AM »
Another 100k force of mixed undead and monsters have appeared in southern Beluaterra.

This looks concerning, but have no fear.  Our brave men and women will take the fight to these foul beasts.

Do you want to more?  Contact your local Daishi temple for recruitment options.

13
Beluaterra / Re: A change is coming.
« on: March 23, 2018, 11:01:46 AM »
Ooooh....a little bit of chaos...

This should prove interesting...

:)

14
Development / Re: Family Homes
« on: March 23, 2018, 10:52:40 AM »
So...around 50 accounts with no home.  Would these be active?

Either way, would it be better for the game in your opinion to code in the ability to change homes at choice, or would it be better to keep it random the way it currently or is, or should those of us without homes ask a dev to assign us a new home?

15
Development / Re: Family Homes
« on: March 13, 2018, 05:55:10 AM »
Do you have any way of knowing exactly how many families lack homes right now?

On another thought...would it work to allow any noble to change or move the family home?

Say it costs 1,000 gold to do it.  Or some other serious amount of gold.  Say it can be done with a significant cooldown.  Months?

Would that be an option people would like?

And would it be an option that could be coded without too much difficulty?

Or would it be easier to just have a "ask the devs for help and have them manually change your family home" kind of thing?

Pages: [1] 2 3 ... 10