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Messages - kamandi

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1
Atamara / Re: lightning bolts plox
« on: August 18, 2015, 05:28:24 PM »
I thought we were on the verge of a religious war in the North, but people seem oddly happy with the current status quo where nothing is really happening.

2
Atamara / Are Things Actually Happening?
« on: July 29, 2015, 02:52:16 AM »
My character has spent much of the past several weeks critically wounded, but it seems like there may actually be some activity on the North End of this continent...

Please tell me it's true?

Alex

3
Beluaterra / Re: The Ivory Vale
« on: May 16, 2015, 07:08:05 PM »
Sure looks like my character is going to die from an infiltrator attack. Would have liked to have participated, but I got janked. Good Luck!

4
Development / Re: Can we unnerf the infiltrator please?
« on: December 24, 2014, 11:44:47 PM »
My infiltrator just got caught by NPC patrols after doing nothing at all, aside from travelling through an enemy region.

Between this and my Priest, I have two great characters that can do f***-all in actual game play. It's getting to be a big bummer.

5
Development / Re: Priest Game Issues?
« on: December 19, 2014, 05:47:41 PM »
It sounds to me like players are pointing out what sound like valid concerns. I do not know if there really is a problem with the code but it seems kind of inconsiderate to simply say this.

Thank you.

6
Development / Re: Priest Game Issues?
« on: December 19, 2014, 05:46:26 PM »
Priest and the religious game has long been touted as a RP avenue rather than something that was designed to add unique game mechanics.

But it has unique game mechanics. They just don't work. I love RP- anyone in a realm with my characters can attest to that. And my priest is very active. But are you actually saying that this class with it's own skill set should be viewed as solely RP, with nothing to add to a region with regards to affecting the game? Adventurers are more useful.

If the idea of RPing a religion and its trials and tribulations are not appealing to you, if you are looking for the Priest class to in some way be "equal" to other classes in terms of ability, then I agree, there is little point to the Priest Class for you.

I'm pretty sure I never said anything of the sort. I just want my character to be more than a message machine, and the sum of his sub-class. Is that not reasonable?

7
Development / Re: Priest Game Issues?
« on: December 19, 2014, 05:10:42 PM »
There are known problems with the code—I've mentioned before that when I adjusted temple effects on religious followers a year or two ago, I pushed the effects too far, and they now overwhelm preaching in most cases.

I know more or less what needs to be done to fix it, but it's going to be a somewhat laborious process, and I haven't had time to do so yet.

Thank you- I appreciate the answer.

That's all I was looking for.

8
Development / Re: Priest Game Issues?
« on: December 18, 2014, 06:42:40 PM »
What other faiths are in the city?

None, last time I checked. The 4% I had generated was the highest percentage outside of "local pagan folklore etc"

How experienced is your priest?

Very- last time I went to the academy, the expert tutor could not help him. He's also a diplomat, so his oratory is excellent.

What sort of religious coverage does your faith have in surrounding regions?

Huge- It's the dominant faith by a wide margin in most surrounding regions.

The priest is an advanced class, it is not designed so a single player can create a religion and just convert half the continent so details are required to truly answer this.

I get that, but my priest has been completely inneffective for months, and other players have slowly drifted away from playing priests in the past year because there is so little you can do. Knights doing civil work has more of an effect on local morale and attitudes than Priests, with less of the negative effect. Preaching generates almost no new followers, and swaying public opinion basically destroys your follower base.

I played a priest years ago, and don't remember having this kind of trouble with the stats and the effectiveness. I love the RP aspect of the class, but it's very frustrating to have zero effect on game mechanics.

AC

9
Development / Re: Priest Game Issues?
« on: December 17, 2014, 08:49:18 PM »
Okay.

After preaching intermittently for weeks, the city I had gotten up to 4%, slowly, just dropped to 0 followers, O%.

What is the point of this class?

10
Development / Re: Priest Game Issues?
« on: December 03, 2014, 09:18:29 PM »
I just got a "your words fall on deaf ears, the people appear tired of the constant preaching they have been subjected to lately" in a region that No One has been in for weeks, and is half covered in glacier.

11
Development / Re: Priest Game Issues?
« on: November 26, 2014, 04:55:46 PM »
AN EXAMPLE:

"You preach to the masses for 10 hours, reaching a total audience of 1030 listeners.
Many peasants just ignore you, tired of the constant preaching they have been subject to recently.
24 pagans and believers in local folklore appear to be convinced and you formally convert them to The Way of the Warrior Saints in a small ceremony.

There are now about 20 believers in your faith The Way of the Warrior Saints in this region. That is about 0% of the population."

So if I converted 33 last round, and 24 this round, plus the numbers I've converted the last few days, why is it still "about 20 believers"?

12
Development / Re: Priest Game Issues?
« on: November 22, 2014, 05:33:28 PM »
Just to revisit this...


In the past week or so, I have done nothing but preach in a city with a large temple of my faith, and 0% percent followers. It has remained at zero percent all week, gaining about 1 follower per 12 hours. My oratory skill is perfectly good.

It's super frustrating. I understand it's a bug, and I understand that no one has the time to fix it, and everyone is a volunteer, but it really makes playing a priest kind of a bummer.

I don't want to change classes- the whole point of this character was to be a priest. He's also a diplomat, and that seems effective enough, but a little boring for RP purposes.

Just following up. I wonder if, as a salve for now, until the bug is fixed, the penalties for "influencing followers" can be tweaked down a bit, or something, just to level out the cost benefit (so to speak) of playing a priest.

Sorry to be a whiner about this topic.

Alex

13
Development / Re: Priest Game Issues?
« on: September 26, 2014, 05:51:22 AM »
Cool, good to know!

I've been playing a priest for a while recently, and played a couple ages ago, and have never encountered that particular travel method, believe it or not.


Thanks!

Alex

14
Development / Re: Priest Game Issues?
« on: September 25, 2014, 08:00:01 PM »
Okay. I didn't realize that change was coming.

Is this part of a bigger overhaul we should know about or just a tweak?

Thanks!

AC

15
Development / Re: Priest Game Issues?
« on: September 25, 2014, 06:52:24 PM »
AND NOW....

My priest is moving per turn, as apposed to per hour.

Is this a new change or a bug?

AC

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