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BM General Discussion / Re: Player Statistics
« on: August 10, 2013, 11:09:09 AM »
Slope this in the other direction, people perceive positive slopes as good.
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In SMA KRB should be the only loot option that doesn't incur a morale penalty.
!@#$ Game of Thrones.
I understand what you mean, but I admit you do sound like a dick when you say it. Rape is strangely more taboo than murder, yet murder is the foulest thing possible. Sex has a strange way of eliciting stronger responses from people than life and death.
Are you mad that I didn't answer your tangent? Ok. Genocide is not presented within the game in the same context that would offend people. There's no racially-motivated genocide, there's no religiously-motivated genocide, there's stabbing every human being in the throat genocide.
If I told my mother, my boss, my friends that I played a game where I'm a knight and I do !@#$%^& knight things like burn down villages that's fine. If I mentioned there was a specific option to seek out and rape women then suddenly things look very different.
You mean how we just 'skimmed' over Glaumring's Swastika role plays?
Hell, Norrel, I like you and I get where you're coming from, but by your logic I should be able to post sexually-explicit roleplays involving cattle and people should just "skim over" it without saying anything.
I think you ignored the whole latter part of the argument that specifically said "because it happened in history" will only carry the argument so far. By including the option to do so, you're alienating part of the potential player base.
That's true enough. In fact, one of the reasons that chivalry was created was to put restraints on what a person could and couldn't do in terms of violence. One theory is that part of why the chivalric code came into being was to protect noblewomen from male violence.
Specifically in terms of the game, I don't think it's appropriate because having an option to rape is just an arbitary choice, and many modern players (women, in particular) will feel uneasy about it. Equally, saying character's soldiers have the option to rape because it happened in history will only carry the argument so far. For example, there's the 'Kill, rape, and burn' option. But there isn't an option that says 'Kill babies' or 'kill everyone with a different skin tone'. Both of those things happened in medieval times (and are still happening) but there are no options to do that in the game, presumably for morale reasons.
I've spoken out strongly before on the forum against RPs that contain rape. Personally, I don't think its an appropriate subject for gameplay and I don't like to see it. But, equally, I'm not going to force my sense of morality on someone else playing in a fictional virtual world if they want to create a really evil villain.
I've said it before, there are two things which drive diplomacy in this game. The first thing is prudence, players want to see their realm do well, so they will naturally and unconsciously choose the diplomatic paths which are most sensible. The second thing is role play, the idea that instead of a player conducting himself in a manner that he prefers, he might act counter to his own benefit by playing in favour of the character he invented.
These two types of behaviour are in conflict, due to the fact that the character cannot exist apart from the player and so is subject to the player's neural make-up and conditioning. One might reasonably compare this conflict to the sort of conflict which the guy in FIGHT CLUB experienced. The guy in FIGHT CLUB wanted to play the character he/society had created for himself (the buttoned down desk jockey) but was subconsciously foiled by his inner self, his Tyler Durden. Tyler Durden was the manifestation of Edward Norton's base character, a concept-made-physical which Edward Norton could not deny. Try as he might to play to his character's benefit, he could not deny his primordial lust for violence and other base instincts and so was constantly confronted by Tyler, who drove him to abandon his character and revert to his primitive nature.
This type of thing is why Morek Empire is at war with Aurvandil. The players know that there is no practical cause for it, however by denying their nature they have gone ahead with it anyway. For, it is for their characters' benefit somehow, I do not know how, I am not privy to diplomacy, but the specific reason need not matter -- only that it is there. So, Dante, that is how Morek's war with Aurvandil is justified (and it needs no justification other than the players' self-justification; might is right and if it is within their might to engage in an activity then it is outside of anyone else's ability or right to stop them). Perhaps, some day, they will be presented with their own Tyler Durdens. Scaled appropriately to the level of which they have breached their human nature.
Well the main alternative to warriors are adventurers, courtiers, and priests. Besides spectating, organizing, and blessing contestants, why would any of those belong competing in a tournament?
Unless you watch Heath Ledger's "A Knight's Tale", of course...