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Messages - Qyasogk

Pages: [1] 2 3 ... 12
1
Far East Island / Re: The Empire
« on: October 06, 2015, 12:22:24 AM »
The only person who's being toxic (and an ass) is GundamMerc.

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But you've been an idiot from the start Qyasogk, and can't see anything for what it is.

Thanks buddy. Keep up your fine tradition of insulting your fellow players.

2
Far East Island / Re: The Empire
« on: October 01, 2015, 12:10:51 AM »
If only we'd elected Claudio as Emperor of the Far East everything would have been perfect!

3
Far East Island / Re: The Empire
« on: September 04, 2015, 07:17:24 PM »
So your smugness is rather misplaced.

Ummm....

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I'm splitting up Arcaea and founding a new empire!

Wait.... I'm the one who's smug?

Gotcha.

4
Far East Island / Re: The Empire
« on: August 25, 2015, 03:56:58 AM »
I'm splitting up Arcaea and founding a new empire!

So how's that going for you?  8)

5
Far East Island / Re: Attack on Sasrhas!
« on: February 27, 2015, 02:58:05 AM »
I'm sorry, but that's a lawyer's response. Just because the words you wrote were technically true doesn't mean they weren't intentionally deceptive. It was obvious to everyone on the continent that Coralynth was planning to join the war against Ohnar West, even though it was already apparently outmatched by Sorraine.

I'm sorry you feel that a factual statement is a "lawyer's response". If it was obvious to everyone what Coralynth was going to do, then why would we bother with deception?

That you believe Ohnar West was "outmatched" is part of the problem, they weren't. We all have so few nobles, that none of us, except Arcaea has the strength to really assault any of our opponents cities. Furthermore it didn't stop you from joining in the war against Sorraine and Coralynth, even though we're already "outmatched" by Ohnar West and Arcaea. If what we did is wrong, then what you're doing is wrong also.

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If you wanted to be seen as honourable, you could have tried declaring war before the last possible second. Like, for instance, Baranion did.

A declaration of war isn't just a mechanical thing that lets you attack people you want to attack, you know. It's also a formality that declares your intentions.

As I said, we declared a full day (two turns) before our attack took place. That you believe otherwise is also part of the problem. Furthermore, how your realm declares war is up to you. My queen had never declared war on her own before, and didn't know the "league of rulers" in the Far East had expectations about what a ruler should or shouldn't do before declaring war. Using her inexperience as a prelude to destroy her realm seems a bit much... and hypocritical.

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They have, but I don't think Coralynth can really take much credit. Dawn mishandled both her allies and her Duke pretty abominably, and now, from the sounds of it, the internal strife is pretty much over Sartanism.
Nothing to do with Coralynth.

There's not really much to gain from disabusing you of this notion, so I will let your assumptions be.

6
Far East Island / Re: Attack on Sasrhas!
« on: February 24, 2015, 08:02:43 AM »
Based on what he has heard, the Church of Sartan explicitly advocates converting all nonbelievers by the sword. In other words, as long as it is allowed to exist with that as one of its tenets, it will always try to take over the continent.

Whoever told your character that was deranged or had an axe to grind. The only realm Sartanists want to "convert" would be the Way of the Dragon of Ohnar West. And as far as my character understands, the only reason why they were considered evil is the the first place was because they were originally the enemy of Arcaea. So you see the irony of attacking the enemy of Arcaea, only to have Arcaea side with them against their former allies....

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Except that you (assuming you're Eva—sorry, I don't always know which forum names match which families :-\ ) flat-out lied to the entire continent about your intentions. Ingall asked Eva when Coralynth's forces were first sighted if they were planning to attack, and Eva said no. I don't recall the exact wording at this point, but it was pretty unequivocal.

Except that, in this case the exact wording is pretty important. It didn't help that Velax interpreted he exchange in exactly the same way you did, which happens to be completely inaccurate. The Taikun told everyone on the Ruler channel that Sasrhas was being attacked, but we had already ordered a retreat, due to our bungled coordination. And there was a real question of whether or not we would attack, my marshal specifically advised me not to, in fact.

So I was not lying or being deceptive when I said that no attack had taken place. Clearly though, responding to the Taikun at all was a mistake, because it became the thing everyone could point to and say, "Coralynth is horrible!" But when Emperor Velax calls you a liar on the ruler channel, it doesn't really matter whether you actually are. It was also clear that at least partly he was doing this for OOC reasons in order to shake things up a bit.

What the Emperor did not expect was that we would take his betrayal so personally. We went from being his most ardent friends and supporters to... "!@#$ the Emperor" (to borrow a phrase from Sandor Clegane).

And my character told the Emperor straight up, if he kept going down this path it would spell the Doom of Arcaea... I guess we'll have to wait and see whether Eva was a prophet or that it was just wishful thinking. But Arcaea has had a LOT of issues ever since.


7
Far East Island / Re: Attack on Sasrhas!
« on: February 22, 2015, 07:11:22 PM »
Well, it seems my extended absence from these forums has meant I missed out on quite a conversation... It's quite an interesting example of extreme diplomatic myopia.

Let me first repeat Hanlon's Razor: "Never attribute to malice what can be explained by incompetence." or some such.

It seems many of you have been rulers of your realms for a long time. You are experienced rulers, you've seen how it's been done in the past, and you have expectations for how things will be done in the future.

The Queen of Coralynth, is a new ruler of a relatively isolated realm. Inexperienced rulers make mistakes (and this is not only my first character I ever created for BM, but also my first character to ever become a ruler.)

What you all see as a dishonorable sneak attack gangbang against a defenseless Ohnar West. What actually happened was two realms who'd never fought a war together without Emperor Arcaea orchestrating every battle, totally bungled it up. Sorraine was impatient for the attack and had arrived too early. Coralynth had mostly new nobles and had trouble keeping all the noobs moving together. The attack was supposed to happen, but we were uncoordinated and had to retreat and try again. The Taikun meanwhile wais wailing about the invasion, but we'd already ordered a retreat. It was a cluster!@#$.

Oh, but the cluster!@#$ had only just begun. Those who complained about the so-called gangbang (2 on 1 is not a gangbang, you guys) eagerly all joined their own gangbang against us, led by the Arcaean behemoth, which our entire existence we'd been valiantly defending and supporting.

So to a point, to defend a so-called defenseless realm (that won all its battles against us), Arcaea now has set its sites on us, a realm only slightly larger and less defenseless than OW.

It's amusing that Baranion's view is that Sartanians must be stopped from dominating FEI.... when what is actually going on is that the Sartanians are in a real danger of being exterminated across the continent.

So just to reiterate the point: Everyone keeps saying that Coralynth is dishonorable because we launched a sneak attack. But that's not what happened. I was all set to declare war, when we (Sorraine and Coralynth) bungled our movements. When we finally did declare war, we did so a full day before our forces arrived.

That we've payed for all of this by losing a region, losing our most trusted friend and ally, and even our relations with Sorraine are fraying do to the REAL gangbang against them....

All that said, as a player, this is the wildest and most unpredictable time I've had playing on the FEI since I joined. The stakes are huge, the drama high, the betrayals brutal....

If my other players like Chenier had stuck out the brief lull, they'd really be having a great time right now.

8
South Island / Re: Of Griffins and Wyverns
« on: July 23, 2014, 11:48:52 PM »
I also feel like each island should have it's own distinct style and vibe, and the crossover of some people who are too lazy to create something new and just force a religion from another island onto a (in this case) brand new realm that had a million options before it, really does destroy the religion aspect. It's lazy, boring, and frankly rather sad.

I get that this is your perspective and you are not alone in having it, but the myopia here is tremendous. You want to be free to have your own unique experience on each island, but don't seem to feel the freedom of your fellow players to have the same freedom? That I find incredibly sad.

Stop trying to control how other people want to play there characters and families. Feel free to make your experiences on each island unique, but recognize that other people feel differently than you do, and respect their right to make a CHOICE that is different than yours.

Calling players who make a choice to play their family AS A FAMILY is not lazy nor even unusual.

I think the BM world benefits greatly from the interwoven fabric of its great families and great religions trying to spread their names throughout the world and into history. And I don't think it in anyway impedes the creation and evolution of new families and new religions to exist ALONGSIDE them.


9
Far East Island / Re: Tournament snub?
« on: July 23, 2014, 11:30:21 PM »
It's what happens when you plan your very first tournament ever, and don't account for travel times for all of your attendees. And so instead of getting everyone to come (and take a break from the constant warfare), almost NO ONE came.  This would have been the first tournament to be held anywhere in the Far East for over a year.

I will try again next year.

10
Helpline / Re: City's max population seems very low?
« on: July 22, 2014, 04:52:25 AM »
Populations become completely ridiculous.

As I said before, the availability of food (or lack thereof) to actually feed those populations should keep the numbers from getting out of hand, but still add some dynamism to city size and strength.  Cities do grow and prosper, shrink and collapse into ghettos, etc...

11
Far East Island / Re: Imperial Calendar
« on: July 21, 2014, 08:05:16 PM »
Seriously Antonine, amazing work. I spent some time trawling through a bunch of the various Far East realm wikis in order to peace together what the history "looks" like, but you've gotten a great start on a comprehensive history of the continent.

I even like the idea that there are "lost" periods due to no one making a record of events. This reality encourages those realms to keep records if they want to have any lasting "legacy".

12
Feature Requests / Re: Hunting
« on: July 21, 2014, 07:59:07 PM »
I really like this suggestion as well. Successful hunts could allow a boost to honor. But only rare or dangerous hunts should raise prestige.

Speaking of which, some of these animals ARE dangerous. There should be a chance for people on the hunt to become injured or even die (may King Robert Baratheon rest in peace!) when hunting particularly ferocious prey (including friendly fire which should LOWER honor).

And that is how you keep people from abusing the hunting mechanic just to boost their stats.

13
Helpline / Re: City's max population seems very low?
« on: July 21, 2014, 07:52:22 PM »
Consider what happens if it can grow like that...without limit.


Thank you for your quick reply!

I didn't mean to imply that there should be no limit. Only to suggest that the limit be affected by the realm's ability to keep the city happy and fed, as oppose to some hard coded value by the game masters long ago that has no ability to go up or down.

I have been looking for opportunities to contribute more and would be willing to help in implementing features like this, if you are open to considering them...


14
Dwilight / Re: Sanguis Astroism
« on: July 21, 2014, 07:38:49 PM »
That's quite the bull!@#$. SA is boring and has been for a while.

Thank you for illustrating my point about who is participating in this conversation on SA. Your contribution to this conversation continues to be top notch.  ::)

15
Helpline / Re: City's max population seems very low?
« on: July 21, 2014, 07:29:34 PM »
It is hard-coded and there is no IC action that can change it.

Also, you can count yourself lucky. If your city could grow to 37k peasants, you would need to feed them, and the gains in gold are not necessarily commensurate. A low-pop/high gold city is ideal.

That seems like a missed opportunity though. Why wouldn't a thriving, productive happy city slowly grow in population? A city that can be fed should be able to grow, and a city that can't be fed should shrink, even if only 1 or 2% a year?

So much of Battlemaster is dynamic and responsive, that when I come across these artificially arbitrary/fixed limitations it's always a bit of a surprise.


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