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Messages - Victor C

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1
General Talk / Re: Visiting West Coast USA
« on: January 09, 2017, 01:20:47 AM »
Lock your car when you leave it. Not all Americans are friendly.

Prepare your own music. Radio stations... "Vary" with plenty of commercials and a lot of people who don't know much.

If you speak to someone and you have an accent, prepare to answer a lot of dumb questions. Questions where you'd probably be like, "Did this person even go to school?!"

Stay out of political discussion at all costs, especially now, where everyone is ready to murder each other.

Beware road rage.

2
BM General Discussion / Re: war island rant
« on: January 05, 2017, 08:37:52 PM »
I don't know if you are being deliberately inflammatory Victor but I must assume you aren't.  I know very well what BM is and have played long enough to know about little things like strategy.

I was not angry. I am not angry but your words are pushing my buttons now.

The game is a game and it is what it is. But this incarnation if war island has been a mess because it has been overly policed we need to learn from that.

Your words about noble count and gold availability are also completely moot. We had 5 regions a piece to start with that is ample to give 25 nobles an income. As to ongoing gold with more nobles your potential to take over regions more quickly is higher too.

Refrain from telling me what you think and how I feel because you really are off the mark and don't know.  Answer my points if you want to but I would appreciate you keeping your answers to what is said rather than what you have decided to infer.

I apologize, my words are not meant to anger.

Everyone did indeed start with the same amount of regions, but we did not all start with the same amount of gold, potential gold, honour and production in regions etc.

You see, I am the General of Ikalak, and I in fact did quite a bit of adding by looking at basically ALL the regions,adding their gold and food together. I even added the base production for starting regions on all the realms. Defining choke points, what was vital, what was the likely route the realm would take if it went a certain way... etc.

Ikalak started with a slightly richer city than Taselak and Sandalak, but both of them had all these insanely rich regions sitting next to them to capture... like 800 gold productions, while Ikalak only had... well 500 gold production regions around. Which is why Ikalak basically said, "WE'RE GONNA DIE!" and ignored all surrounding regions to steal Sandalak's gold production region. Which... to my shock... Sandalak completely ignored. (We then wall off the land from the gold producer through Triewa) Ikalak was in a position where Sandalak and Taselak would have at least over 1000 more gold, give or take.

My point being, I spent a lot of time analyzing you and Taselak. I know a bit, but not the whole picture. I'd like to know more of course, it'll help me understand as well as other. I am sure I am wrong about some things and I can't know I'm wrong unless you tell me.

Anyway,

Everything did not start even, slight advantages were given to realms as well as disadvantages. Ikalak likely had a fair amount of gold production, but, started with low gold and low gold potential... Causing us to send more than half our nobles into one region just to capture it. We might have sent all our nobles actually... hard to remember, so long ago.. many different plans in-between. *Cough*Plus I have an insanely pokey ruler that hogs all the gold and gets mad at me because I have to tell him we need it. He REFUSED to draft as well, stalling us further.*Cough* (Don't hurt me if you read this ^^)(Yah, we didn't spend all that time in the north doing nothing, I was having a power struggle with my ruler)

My battleplan with Sandalak was to strain them on gold and recruits, which appeared to work, you no longer were recuiting many skilled soldiers, reducing most of your range to 3 (2 at one point). All the battles were aimed at making you lose WELL more men than Ikalak did (which was a pain, because we didn't have healers placed efficiently for a time). Which ended in you not being able to field an army that could effectively match us. Give or take a few mistakes that your troops made as well as ours. Your Marshals actually began just using Marshal Settings as well.

Except I would argue that new nobles on War Island shouldn't have a choice in realm. Make sure that noble numbers are even. People don't scapegoat so much if the loss was purely on merit. This wasn't the case. In addition, War Island is the last place I would put up a "not enough gold for the nobles" argument. The concentration of gold there approaches East Island levels of obscene, if not overtaking it.

I see what you mean, but we also have to consider honour and such. It could end in the scenario where we have a realm with like, a bunch of people with 200 honour, and the another with low honours. That would TRULY be a nightmare, imagine having to fight like 25, 250 man units with 25, 90 man units. We could probably reset the honour values, but then the victors kinda suffer a bit... one of the nice feeling of having a character didn't die is that your units can now be bigger.

Gold advantage is an important thing in the War island, quite ironically. More Gold = Better troops. More importantly, highly skilled troops cost more.

Ikalak has a lot of nice RCs, but dayum, they're expensive.

3
BM General Discussion / Re: war island rant
« on: January 05, 2017, 07:06:38 PM »
Don't be silly, sarcasm is unnecessary.

The way an island develops is organic. The way it starts is controlled.  The start should be even with regard to factors that can be controlled. Noble count is the most important factor and should have been even.

Noble count is potential power, but to gain that potential power, you need gold. More people means less gold to go around. Longer refit times, more careful planning required to ensure everyone moves.

Etc.

Noble count is not everything. There's a lot about war on BM I believe you do not understand. It is more than just "March and kill." The battle is only a single step after many.

You are frustrated, I understand.

However, your argument is, "I have been inconvenienced, I want my character to live." That is the very basis behind most of the complaints, "Why should I have to do this?" 

"I don't want to do it."

There are no semantics, the logic is clear. I will put the equation for you to simply see:

Lose = Character Dies
Win = Character Lives
Character Dies + Character Lives = More specific group of victors.
More specific group of victors = More justified/Satisfying reward for victors

Why is everyone else to blame, about the mess that happened in Sandalak? You had Generals who didn't understand what they were doing, a judge who didn't do his job. Nobles that had no unity.

That is a lot of frustration BEFORE your realm was defeated.

To hate the devs for enforcing rules stated at the beginning is truthfully unfair. They made it as balanced as they could, (I am sure they added many numbers to distribute things as well as possible.), The rest was quite literally up to the realms.

4
BM General Discussion / Re: war island rant
« on: January 05, 2017, 03:47:44 AM »
Make a new character.

Simple.

Problem solved.

Regarding the lack of conflict between Taselak and Ikalak, well... it just didn't happen.

Taselak was more interested in fortifying while Ikalak attacked Sandalak.

And when Taselak and Sandalak was fighting, Ikalak was doing other things.

In the end, they just didn't fight each other. There were no messages between the two realms... so like... What? You want to start forcing people to do things? Nobody broke the rules, nobody defied the game boundaries. It was quite literally the fact that Ikalak and Taselak found more interest in fighting Sandalak for some reason.

To force two sides to fight would probably seem like an easy fix, but then it's no longer war island... there's no more freedom. The game quite literally turns into, "Which side has the most nobles."

People in Sandalak refused to delete their characters like was intended, and so, they are stuck waiting.

That is purely the player's doing.

Your character has lost, you are not allowed to keep it if you want to do more than just sit idle. That is the cost of losing.

Ensures the rewards go to intended targets. Reduces risk of spies. Makes Honour more valuable. More roleplay potential, winners can quite literally say, "We killed them all." Because, that's the way it's supposed to be.

The people of Ikalak are actually having a nice bit of fun, we have a goofy roleplay going on, we're all basically drunk.

Please do not hate us, if we let you live, well... both Sandalak and Taselak would have jumped Ikalak. So, the strategy was, knock out one first!

Bam, look at that, now Ikalak won't get jumped.

In the end, somebody has to lose. We all want to ensure that we win, but again, someone has to lose. There is a lot of confusion happening right now, but that is only temporary. Whether or not you continue to play is your choice, but in the end, just remember that the only thing the Titans are making you do is make a new character.

More importantly, you were forced back because you tried to break past the game boundaries.

I am sorry you had the misfortune of having to deal with a few troubled characters, your judge should have truthfully banned them, and if he/she didnt, you should have protested whoever needed to be protested to ensure it happened. I am not against your rant, we all need to rant! It helps the Titans improve when they hear your frustration.

5
BM General Discussion / Re: Tips for Being a good adventurer
« on: January 04, 2017, 03:22:06 PM »
Listening to rumors tells you where sages and wizards are.

So yeah.

Also tells you of nice bounties and where hordes are I believe.

6
BM General Discussion / Re: Happy New Year!
« on: January 02, 2017, 03:15:59 AM »
Yes.... No one has used the corny joke yet... Yes... Gooood.

The gods shine upon me... January 1st, only a few hours left on the clock...


Well sheesh 2016 was such an interesting year, I remember it like it was yesterday.

Worth it.  8)

7
The tutorials we currently have are well done, but incomplete on many cases and outdated on others and it's time to make a new one. I'll try to summarize the discussions within this first post to keep an updated perspective as we work towards creating a new one.

Outline of the tutorial:

First thing is first, what is possibly to simply reuse, and what is necessary to replace? Reusing certain things can save time and effort and can then that effort and time can be used to focus on what we need.

One of the things I noticed is that voice in the tutorial is not exactly friendly. It's more nuetral with a hint of happiness. (Not the audio voice, as in, the way it sounds when read) We want our new players to feel welcomed and know that we are indeed a nice community and that we welcome them with open arms.

Another thing to take into consideration is that we want to come out tutorial participants interested, this is an important part of the text structure and mood in writing.


We need to discuss what needs to come first as well, in case the people do not finish the tutorial. As well as include information about estates, greetings, turn change, recruitment, hierarchy, and realm info.

The tutorial should be limited to where they have enough information to play with not many questions after.

8
East Island / Re: EC Meme Inc.
« on: December 28, 2016, 12:52:07 AM »
They called me cheesy, HAH, we'll see about that...

9
East Island / Re: Greater Xavax Imperium
« on: December 24, 2016, 07:59:02 AM »
Posts were split because the conversation was off topic. It was no longer a discussion of Greater Xavax, but of Magic and scrolls in general on East Continent.

Here is where you can find the new topic:

http://forum.battlemaster.org/index.php/topic,7617.0.html

10
East Island / Re: EC Meme Inc.
« on: December 23, 2016, 02:53:47 PM »
Meanwhile in other realms of EC.

11
South Island / Re: The Bloodied Empire of Sandalak
« on: December 22, 2016, 08:47:39 PM »
The walls are breached! The rum must flow through the streets of Sandalak!
The era of rum is before us! All hail the almighty poison!

12
East Island / Re: Greater Xavax Imperium
« on: December 20, 2016, 08:48:54 AM »
Ah the irony, such a sad death.

However, I can't help but laugh a bit as well. After all. It's a fictional character and she was involved in so many things. It is ironic humor. It is the same as if someone said, "What a nice day” when it is raining.

The untimely death has of course caused a sort of... Mass effect that now, Everyone else must figure out how to overcome. This is a very interesting part of the game, when the legendary and almighty leader is gone... What will happen?

Remember everyone, to remain civilized in discussion and respect each other's reactions to this event.

13
Helpline / Re: Police Work and Units
« on: December 13, 2016, 08:35:10 AM »
To say they're a policeman?

14
BM General Discussion / Re: Share your adventurers stories!
« on: November 28, 2016, 05:54:59 PM »
What type of stories?

I'm certain that this belongs in the roleplay section, however I want to be sure.

In-Game messages can only be posted in the roleplay section as well:

Quote
Do not post in-game messages on the forum, other than posting your own Roleplays on the Roleplay board, or when appropriate as part of a Magistrate case. Players may post the roleplayed death of their character on the Roleplay boards without sending it in-game, since they cannot post it in-game.

15
BM General Discussion / Re: Unique Items
« on: November 26, 2016, 04:44:26 PM »
Beluaterra:

Macabre Morningstar of Rila's Impaled Head
Weapon      77 %.    + 7   +20% Swordfighting

Sweaty Sari of Scarlet's Skin   
Armour       71 %   + 7   +20% Infiltration   

Luminous Ring of Ingo's Irises   
Ring.    79 %   + 6   +20% Bureaucracy

East continent:

Radiating Whistle of Asylon   
Accessory   28 %   + 4      

Overlord's Pike of the White Guardians   
Weapon.     37 %   + 4      

Black Coat of the Badgers   
Armour           23 %   + 4   

Dwilight:


Cruel Arrow of Loyalty
Weapon     66 %   + 7      

Nosferatus' Plate Mail of Atamara   
Armour           62 %   + 8   

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