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Messages - pcw27

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1
Roleplaying / Re: The Prophet Severina
« on: November 20, 2022, 04:43:04 PM »
Roleplay from Severina Erickson Player experience level: mentor Player play preference: rp
Message sent to everyone in Sabadell (2 recipients) - 30 days, 22 minutes ago
On a hill beside a crossroads Severina spreads a blanket and kneels, meditating upon the Blood Stars. Hours pass and she does not move. Peasants pass by, indifferent at first, but eventually stopping in wonder at the perfectly still figure. Some wonder if she is in fact a very well-painted statue.

Report from Severina Erickson Player experience level: mentor Player play preference: rp
Message sent to everyone in Sanguis Astroism (30 recipients) - 30 days, 13 minutes ago
Faithful,

The Austere is bright, but the Maddening waxes. In two days time it shall be bright as well. Who among you have pressing decisions to make? Do you puzzle and strain over them? Now is not the time to decide. For now wait, not in innaction, but in preparation for aciton, not in indecision but in preparation for decision.

When the Maddening brightens, your instincts may present to you a solution. If not, do not become anxious for the Austere will still be bright. Wait further, the Maddening shall ascend and the next night will reach its zenith as the Austere wanes. Your emotions will become stronger. For many your heart will guide you to the correct path on this day. If you have not chosen your path come the 4th day of Summer that is the perfect moment, for Maddening and Auspicious will both be bright, heart and mind will lead you to the correct course.

I shall spend the next two days at least in meditation, and from there, only the stars can say.

In service to the Divine Blood Stars,

Severina Erickson
Dame of Darfix
Priestess of Sanguis Astroism
Light of Sanguis Astroism



Roleplay from Meginhard Brennaborg Player experience level: new Player play preference: rp-combat
(Personal message to Severina Erickson) - 24 days, 15 hours, 27 minutes ago
The small hall is packed. Meginhard has organized a feast for his soldiers and also his servants. The rugged border folk and bloody trophees on the wall surround an odd appearance in the middle of the room. Many of them in awe of such an important figure to their faith – others curious about their lord’s eagerness to return home.

Meginhard raises his hand and the hall becomes silent. “My lady, please speak!”

Meginhard Brennaborg
Senator of Sabadell

Roleplay from Severina Erickson Player experience level: mentor Player play preference: rp
(Personal message to Meginhard Brennaborg) - 24 days, 14 hours, 45 minutes ago
Silence falls over the halls as Severina rises gracefully. She is clad as usual in soft grey gown and a tiara consisting of a single band of silver which supports three rubies centered upon her forehead.

"Senator Meginhard, greetings. My sincere thanks for your hospitality. I am honored by the opportunity to preach of the Bloodstars before you and your loyal soldiers."

She gestured to the western wall of the banquet hall, one dominated by great windows. As fortune would have it, the Blood Stars were once again visible. After the miracle in Darfix the clouds had returned, but only intermittently. Accurate as the prophetess' calendar was, the faithful still treasured every glimpse they could see of the stars after they had been shrouded for so long. The Austere was waning, the Auspicious waxing, and the Maddening Bright and superior.

"Behold, the divine Blood Stars. First observed by the earliest colonists of Dwilight, they granted visions to the first prophet Mathurin revealing their power and influence upon us. See their crimson glow? They are called the blood-stars and their light flows within our very veins. The Maddening influences our emotions, the Auspicious our logic and rational thought, and the Austere, the Austere is a balance between them, a source of meditative serenity. When man is ignorant of the Blood Stars their emotions, logic, and serenity tend towards imbalance. Through meditation upon these divine lights we achieve balance.

The Church of Sanguis Astroism was once great. Our teachings enlightened kings and generals and birthed the mightiest empires ever seen in the history of Dwilight. Then the dark times came. Mathurin perished, and in his absence came strife and discord. With no spiritual head the church languished, more often than not it was used as a political tool rather than a fraternal order of worship. I was conceived by the light of the Blood Stars, created for a purpose. I believe that purpose is to restore the glory of our faith and bring forth a new enlightened age.

I have said much. I now welcome any questions you may have"

 

Severina Erickson
Dame of Darfix
Priestess of Sanguis Astroism

Roleplay from Meginhard Brennaborg Player experience level: new Player play preference: rp-combat
Message sent to everyone in Sabadell (2 recipients) - 24 days, 12 hours, 6 minutes ago
The hall falls silent. All eyes anxiously directed at the senator. Then the silence is broken: the door opens and a soldier nervously looks at the spectacle – the spectacle gazing back. He looks at Meginhard: “A message from the Lord Commander.” “Come forth.” replies the senator.

Meginhard reads the message, frowns and rises. “I do not know much about stars, but I know this: two days ago our king was forced to declare war on the treacherous Lurians and today …” he raises the letter above his head, “… today our Lord Commander has entrusted us to enter the battlefield by ourselves.” He pauses as he allows the words to sink in. “Tomorrow we shall leave early for Aquitain and at sunset the stars shall witness our victory!”

Then he turns to his visitor. “Lady Severina, I can see the influence of your Maddening Star, I know your hunger to fulfil your purpose. Tell us how to meditate, tell us how the Stars relate to the Virtues we have learned, tell us of this ‘enlightened age’ you speak of. And what does it mean to be conceived by the light of the Blood Stars?”

Roleplay from Severina Erickson Player experience level: mentor Player play preference: rp
Message sent to everyone in Sabadell (2 recipients) - 24 days, 10 hours, 56 minutes ago
The news of the sudden outbreak of war does not seem to trouble the Prophetess save a hint of greater intensity in her eyes.

"So the domain of the maddening is upon us. The stars have indeed guided me to this moment. For days I waited until the signs were right to make entreaties to you Senator, and now they bring us together at the dawn of war.

There are many ways to meditate and often we must discover for ourselves what is ideal for us. But the beginning is to reflect upon the Blood Stars. Let me answer your second question and through it demonstrate meditation and attunement to the divine three.

There are some who doubt what I am about to tell you, for it is a somewhat paradoxical story, but hear it in its fullness and you shall know it must be true. Over twenty years ago an Astroist priest, bitter and disillusioned with the state of the world went on pilgrimage to Darfix. There he met an order of monks dedicated to bringing about the second prophet. Their vessel was the maiden Illyria. Day after day the priest observed their rituals. Each evening as the blood stars burned bright they ventured with Illyria into the waters of Boreal's Harbour, where the great Astroist king Boreal Arrakis breathed his last. As the monks held up sheets to guard her modesty, she would bath in the light of the Blood Stars. This ritual continued for months until at last she conceived. Every monk of the order, and the priest likewise attest that never was there an opportunity that her chastity might have been broken. The only explanation was parthenogenesis. As you may have guessed, Illyria was my mother. The priest's name was Turin Erickson, who I came call uncle, into whom's house I have been adopted, and in his day he was one of the most powerful and respected elders of the church. It was Turin who brought Illyria to civilization. She gave birth to me on the paving stones of the first temple of Caiyun, and Turin related the circumstances of my birth and my destiny to lead the faith to the entire congregation,"

She paused, looking soldiers and servants in the eyes, none could long withstand her gaze.

"I sense doubt, and I do not begrudge it, it is a fantastic thing to claim, but fantastic things happen in this world, though rarely. Some will propose my father was one of the monks, but if I had been, Turin would have known and he would never have brought my mother forth from Darfix. Some will say Turin is my father. First, he was over 100 years old at the time I was conceived, and it's doubtful he could sire offspring if he'd tried. Second, few nobles ever enjoyed as much power and esteem within the church as Turin. If he were a deceitful man he could easily have simply declared himself second prophet and the church would have accepted it, but he was not deceitful and he knew in his heart that he was not prophet. So you see, my tale stranger than legends though it may be is truth."

She turned to the windows again. The entire assembly does the same as if entranced.

"Look to the stars, feel the light of the waxing Auspicious, it resonates within your blood as it courses through your brain. Your sense of reason sees the logical proofs within my tale, but the star-signs as they are, this is not enough. Look now towards the maddening, feel the blood as it courses through your heart, the seat of passion and emotion. Your anxiety and your uncertainty fades away, yet the heart races, ready to rejoice at the good news, ready to rage at your foes on the battlefield. Now at last there is the Austere waning but still mediating between the two, soon it will be dark and the time for action will be upon us. And thus you have taken your first step on the endless journey towards the divine."

Roleplay from Meginhard Brennaborg Player experience level: new Player play preference: rp-combat
Message sent to everyone in Sabadell (2 recipients) - 24 days, 2 hours, 16 minutes ago
Meginhard had a pensitive look an was silent the rest of the evening. When Severina wakes up the following morning, a servant escorts her to the now quiet halls. There she is welcomed by Liutgard, stepmother of Meginhard. Liutgard hands her a letter.

Lady Severina,

You speak of wondrous things, but I can only judge what I see. And what I did see, is majesty.

On account of their birth some become farmers and if their perform their duties well, they prosper and many due to them can have life.

On account of my birth, I became a bailiff and because I did my duties well, I became a senator and many due to me can survive.

On account of our birth, you became a prophetess and if you perform your duties well, you can bring this enlightenment you speak of and many due to you can thrive.

I have sent heralds to every corner of Sabadell to command my people to receive you as they would receive me.

Whatever light is within you, let it shine.

Yours humbly,

2
Feature Requests / Re: More options for Stewards
« on: October 23, 2022, 05:49:40 PM »
One benefit of the ability to delegate more responsibilities to stewards is that it gives new players learning opportunities so they can know how to manage things before they get their first region.

I think there's a line to be drawn between buttons the Lord can press that require authority and those that merely maintain the administration.

Managing estates is not something that can be delegated. Period. That is part of the Lord's feudal duty to and authority over his vassal knights, and needs to remain something that only the Lord can do.

That I totally agree with. I assume you mean "managing estates" as in changing their size, kicking knights out, setting the lords share of taxes etc. I remember back when knights had to "manage their estates" by setting them to either authority or production.

I wonder though if it might be worthwhile for all knights to be able to influence the tax-rate of their own estates, just so they can get practice managing a tax system. It would be a good way to encourage more p2p interaction. Lords will have to warn their knights not to over-tax their peasants and might have to expell a tyrannical knight for being greedy.

Others of these fall in the middle between these two; personally, off the top of my head, I would say that building infrastructure and holding courts both require the Lord's authority, while setting taxes probably falls just this side of the "administration" line.

I'm ambivalent about the militia ones.

I'm pretty sure historically a lord wouldn't need to personally hold court like that. It even says here that medieval stewards had to oversee judicial proceedings:

https://www.sfsu.edu/~medieval/Volume6/steward.html#:~:text=On%20the%20estate%2C%20the%20steward,perhaps%20others%20with%20various%20duties.

You could have it be that a knight only holds court over their own peasants. In mechanical terms, you make it the same hold-court process but apply a penalty based on estate size. So if a knight would normally cause a 5% change but their estate is only 20% of the land they'd only cause a 1% change. You could also have a limit that if the estate is too small they don't gain this ability. In addition the court time should be only 3 hours or so since the knight is judging fewer peasants. The knights holding court also doesn't prevent the lord from doing so, though all can only hold court once per day. Now I know what you're thinking "that sounds like it would give a lord with knights an advantage", yup it would give them a small advantage provided they have loyal knights who will cooperate with them, and that's a good thing. IMO any mechanic that says "You can gain a small, non-game-breaking bonus if you talk to another human being and convince them to do something" is a good mechanic. This could make for a lot of fun p2p and roleplay potential. When a region is on the edge of revolt the lord calls his knights to help him restore order, holding court by day while policing the streets at night.

Creating a new building I'd agree should require the lord's authority, but repairing them shouldn't.

If we're concerned about too much delegation, the easiest solution is to limit the numbe of roles the lord can assign to a single knight. Also I've suggested this before, giving each role a different name would be cool.

So in summary

Suggestion one:

Stewards- remain the same

Magistrate- can hold court

Warden- can recruit or disband militia

Master Mason- can repair buildings and fortifications

Suggestion two:

Eliminate magistrate and instead any knight can hold court in a region but with a lesser impact than the lord.

Suggestion three:

Stewards get food and repair of infrastructure buildings

Wardens get militia and repair of fortifications and RCs

Court can be the version from either suggestion 1 or 2.


Allow stewards to embezzle from their regions like a banker can.

That would be cool, especially if we ever got around to giving the banker investigatory powers.

3
Roleplaying / Re: The Prophet Severina
« on: October 16, 2022, 07:03:00 PM »
Severina passes through the looming gateway of the Temple at Under Darfix. Her pilgrims follow close behind. The temple guards watch with stoic curioisty. Her captain, Honana, carries a large leather case clutching it to her chest as a mother would clutch her babe.

Together they ascent the steps to the topmost balcony. There Honana opens the case and one by one sets out its contents, first an easily, which the other pilgrims assemble for her, then parchment of the finest quality, quils and stiluses, precious inks of red and black, the sort reserved only for illumination, and last, and most reverently handled, a leatherbound book of notes. The captain takes her place beside the easil, holding the notebook open, facing towards Severina, ready to turn the pages at her request.

Severina stands before the easil and gently grasps a quil. She gazes once more at the pale red glow where the bloodstars hide behind the acursed clouds.

Then she closes her eyes and whispers,"The Bloodstars shine upon us always, even when we cannot see them", then opens them again and announces, "it is time," and at last dips her quil into the black ink.


======


Roleplay from Severina Erickson Player experience level: mentor Player play preference: rp
Message sent to all full members of Sanguis Astroism (28 recipients) - 14 days, 4 hours, 24 minutes ago
Severina set her stilus aside, her task done at last. For days she had scarcely done anything besides illuminate her sacred work. There was nothing to do now but wait for the inks to dry. She had produced four identical scrolls. Three of them were destined for leatehr cases marked "Mimer", "Libidizedd" and "Eidulb". One, the first she had painted, would be hung prominently in the main hall of the temple. Rendered in exquisit caligraphy and expertly illustrated, it depicted the Blood Stars in the different phases changing by the day, a calendar for the coming year, set to begin on the first of spring.

She gazed again at the sky, waiting for the night to come again.
 
=======

Roleplay from Severina Erickson Player experience level: mentor Player play preference: rp
Message sent to all full members of Sanguis Astroism (28 recipients) - 12 days, 18 hours, 19 minutes ago
Night fell, the first night of spring. Severina and her acolytes waited. At first the clouds to the west maintained their position, shrouding the light of the Bloodstars, reducing them to a sickly pale, red glow. Severina's heart pounded in her chest.

'The sign will come, it has to,' she assured herself.

Slowly almost imperceptibly, the clouds began to thin. Little by little the hazy glow seperated into two distinct lights until at last the Bloodstars shined clear as day for the first time in years. The Austere was dark, but the Auspicious and Maddening bright with the Auspicious ascending. Tears trickled down Severina's cheeks, for her calendar perfeclty matched the stars.

=====

Letter from Severina Erickson Player experience level: mentor Player play preference: rp
Message sent to all full members of Sanguis Astroism (28 recipients) - 12 days, 18 hours, 14 minutes ago
Faithful,

My time has come. I bring you on this the first night of spring a sign of my enlightenment, through months of careful meditation I have sensed the Blood Stars through the fell mists and learned their rhythms. I gift to the church a holy calendar, so that the signs may be known even when the stars are shrouded.

It is time to restore the heart of this faith.

In service to the divine Blood Stars,

Severina Erickson
Dame of Darfix
Priestess of Sanguis Astroism
Knight of the Temple of Sanguis Astroism

4
Roleplaying / The Prophet Severina
« on: May 23, 2022, 09:45:53 PM »
Roleplay from Severina Erickson Player experience level: mentor Player play preference: rp
Message sent to everyone in Corridor of Torment (6 recipients) - 7 days, 19 hours, 40 minutes ago
The sun set, and a cool wind whipped across the craggy rocks of the Corridor of Torment, disturbing what few sparse, thorny shrubs clung to the rocks and crags.

Severina stood before nine pyres, behind her, her disciples stood, some with arms in slings, others on crutches, none battleworthy.

They had attracted much attention when they arrived for muster some days prior. They wore mail, but their resemblance to normal soldiers ended there. Rather than sword and spear they carried maces, and iron staffs.  Besides the armor they wore cloaks and hoods of grey like the members of some ascetic orders. Their heads were shaved, and their foreheads bore three red dots.

Severina marched afore them similarly attired and armed. Her head was unmarked by needle and ink, but instead she wore a simple ring of silver wire with three rubies at its center. Most striking was her placid demeanor. Even in the heat of battle only the slightest tension in her cheeks and widening of her blue eyes, betrayed the stress of combat.

The blood of beasts and men now stained her grey cloak as well as the vestments of her followers. An acolyte handed her a torch.

"Theses nine have served the cause of enlightenment. I commit them to the divine with full martyr's honors. May the Bloodstars shine on them, and through them and may they become one with their holy light"

With that she lit the pyres one by one, the flames climbing into the night sky, illuminating the dreary clouds above.


Roleplay from Severina Erickson Player experience level: mentor Player play preference: rp
Message sent to all nobles of Avenor (16 recipients) - just in
Severina wandered the recruitment centers of Darfix, coming at last upon a group of familiar faces.

"Holy one!" a soldier shouted.

"You address me as such Sigric, but you have not treated me as such. It was quite a surprise to wake from my meditation alone."

Trembling the acolyte dropped to his knees followed by the dozen others.

"Forgive us prophetess, we beseech you!" he cried, "You had been in seclusion so long, we though surely sleeping-sickness had taken you."

"For years now clouds have shrouded the Blood Stars yet so many remain faithful. How can I trust in your faith?"

"Please! Do not send us from your sight! How may we atone?"

"Go forth and gather others," Severina replied, "find more warriors who will follow me."

The men leapt to their feet and dispersed to preach among the recruits.

5
Development / Promote or suppress religion
« on: November 08, 2021, 09:55:13 PM »
I wanted to make a suggestion for how to correct the imbalance recently discussed when it comes to legacy verses new religions. What if we gave region lords the option to suppress or promote religions? Doing so will give conversion bonuses to the promoted religions and penalties to the suppressed ones. The ability would need to be significantly less powerful than a priest or else barely anyone would bother being a priest. Perhaps it could be designed to work in conjunction with priests in order to see significant conversions. Maybe promoting a religion could even reduce the risk of a priest being wounded by a mob, the rationale being that the lord is personally ordering the city watch to protect them. There should also be drawbacks, suppressing the region's dominant religion should certainly make the peasants more unruly. Something like this could drive P2P interaction and put more control in the hands of lower-ranking players.

6
Development / Re: Why's it so hard to become a courtier?
« on: June 26, 2021, 11:57:45 PM »
I do not recall for certain the specific reason at this point, but I believe it was to ensure that realms did not force new, and thus "untrusted", members to be courtiers and perform region maintenance work for some amount of time upon joining.

Well that would be an egregious IR violation if a realm did that. If a realm wanted to saddle newbies with grunt work knights can still perform civil and police work.

I'd suggest dialing this one back to at least the 2 week limit.

7
Development / Why's it so hard to become a courtier?
« on: June 25, 2021, 05:29:15 AM »
I remember a while back you could choose to start as a courtier. Now it requires 21 days in realm. Why?

It's easier to become a priest. Priests are a lot more powerful than courtiers in my experience. Also it's impossible to eject a priest from a religion. There has always been a lot of potential for people to easily infiltrate religions and be impossible to remove.

So with that in mind why are courtiers such a privileged class. Is it concern that too many people will play as them thus undermining the war and combat nature of battlemaster? I doubt that will happen. It's rare for there to be more than a couple courtiers in a given realm.

8
Development / Re: Priest game
« on: February 01, 2021, 08:49:32 PM »
I think part of the problem is the way religion usually turns out in this game. As I mentioned in another thread I've had tons of fun playing priests. Conducting an auto-de-fei in Freke as Turin was more memorable than any battle I ever participated in. The problem is most religions don't get up to such hijinks. Most sit around, tolerate each other and stick to one main realm. It makes for a very boring player experience. If more exciting things happened with respect to religion more people would want to play priests.

I have further notes on that here:

https://forum.battlemaster.org/index.php/topic,9083.0.html

9
Development / Reworking Takeovers
« on: February 01, 2021, 08:41:34 PM »
Right now, in theory, there are eight different actions that invading armies can use to takeover a region. In practice however there are only two, random violence and freedom celebrations. I cannot remember the last time takeover orders included anything else. I certainly can't recall ever participating in a "balanced takeover". I think either something needs to change to make these other actions practical to use or we should dispense with the eight possible actions and just change them to 'hostile acts' and 'friendly acts' and let players RP what those are.

10
Roleplaying / Re: The Tale of Barrett Brine
« on: December 23, 2020, 05:59:52 AM »
Barrett watched from the ramparts as the Astrumese soldiers departed. Beside him stood those troops of his who could still stand.

"A fine fight they put up eh lads? Let's give them a chanty to march home to"

And the men sang,

"Farewell and adieu to you fine Astrum ladies,
Farwell and adieu all you fine Astrum galls;
For we've received orders to sail for Port Nebel;
And perhaps we shall never more see you again.

We'll rant and we'll roar like true Gilden sailors,
We'll range and we'll roam over all the salt seas,
Until we strike soundings on the shores of Gold Farrow,
From Libbido to the Gold Sea 'tis thirty-five leagues.

Then we hove our ship to, with the wind at due south, my boys,
Then we hove our ship to, for to strike soundings clear;
Then we filled the main topsail and bore right away, my boys,
And straight to the shores of Golden Farrow did steer.

We'll rant and we'll roar like true Gilden sailors,
We'll range and we'll roam over all the salt seas,
Until we strike soundings on the shores of Gold Farrow,
From Libbido to the Gold Sea 'tis thirty-five leagues.

So the first land we made is called Old Dizzedo,
Next Libbido town, then on to Gold Sea;
We sailed by the beach, by Mozyr and Farrowfield, A
nd then bore away for the Gold Farrow Light

We'll rant and we'll roar like true Gilden sailors,
We'll range and we'll roam over all the salt seas,
Until we strike soundings on the shores of Gold Farrow,
From Libbido to the Gold Sea 'tis thirty-five leagues.

Now the signal it was made for the Gold Fleet to anchor,
All on the Downs that night for to meet;
Then stand by your stoppers,
see clear your shank-painters,
Haul all your clew garnets,
stick out tacks and sheets.

We'll rant and we'll roar like true Gilden sailors,
We'll range and we'll roam over all the salt seas,
Until we strike soundings on the shores of Gold Farrow,
From Libbido to the Gold Sea 'tis thirty-five leagues.

Now let every man drink up his full bottle,
Let every man drink up his full bowl;
For we will be jolly and drown melancholy,
With a health to each jovial and true-hearted soul.

We'll rant and we'll roar like true Gilden sailors,
We'll range and we'll roam over all the salt seas,
Until we strike soundings on the shores of Gold Farrow,
From Libbido to the Gold Sea 'tis thirty-five leagues."

Barrett Brine Erickson
Knight of Golden Farrow

11
BM General Discussion / Re: Grand Melees
« on: December 08, 2020, 06:20:52 PM »
That won't reasonably approximate a Grand Melee, because in BattleMaster battles there's always exactly two sides.

If you get 6 individual nobles from different realms into a region and have them all set to murderous, you'll have one of three outcomes:

1) The game doesn't find a defender. No battle takes place.
2) The game recognizes one of the nobles as either owning the region or controlling the battlefield, and designates them the defender. They fight alone against all the attackers.
3) The game selects a defender as in #2, but they have one or more allies present, who join in defending; all others attack them.

So then it would probably need to be alliance bloc vs alliance bloc or realm vs realm, rather than a total free-for-all with the guild organizing things and determining attacking and defending sides with equal numbers. That could still be pretty cool. There could also be qualifying bouts with individual TLs challenging each other in 1 on 1 melees in order to be accepted into the grand melee.



12
BM General Discussion / Grand Melees
« on: December 08, 2020, 05:43:37 PM »
Here's an idea for something new in BM that should not require any code changes. In the middle ages grand melees were an early form of tournament in which dozens of nobles would charge at each other in a mock battle. It seems to me that Battlemaster could have its own form of that. Start with a guild, "The Grand Melee League" for organizing and coordinating. All participants show up in a pre-selected region. The rules could stipulate that no one realm can be overrepresented at the melee (e.g. if Realms A and B send just one unit realm C cannot send two). At an appointed time all participants set their units to murderous. The TLs are also free to challenge each other to duels to surrender. Battles ensue for a certain number of days, perhaps 3-5. After each round all TLs of the defeated side must withdraw from the region until only one unit remains victorious. TLs who lose a duel must also withdraw. Additional prizes may be given for winning duels, wounding opposing nobles in battle or capturing them (last unit to deal damage to their unit is assumed responsible). This could be a lot of fun, especially when there are few wars going on.

13
Roleplaying / Re: The Tale of Barrett Brine
« on: September 20, 2020, 07:02:36 AM »
Helm:

"Get out of that ditch lad, and face us in battle, or leave by sea, I don't care which. If you hide in the ditch then we'll hunt you out.

I'm no duelist, I've won a couple of contests by luck but I've no great skill with the sword, so I'll not be fighting a duel with you."

Barrett:

"Well that is a shame. Just goes to show you can't believe every bit of tavern gossip you hear. The ships that sail these waters cannot accommodate my men and I'll not leave them behind. I'm all to happy to confound your efforts and keep you tied up here as long as possible. Or one of you can test your mettle. That's a "nay" from cravens, Carlos and Helm. What about the rest of you lot? Come on! If you live you'll be telling your grandkids how you once stood up to the great Barrett Brine! And if you don't well your next of kin will tell your tale none the less."

Helm:
"Sir Barrett, I see that you are a knight of SA. I'm the Sword of the Maddening, the General of Astrum. Why not join Astrum and serve in the vanguard of the Bloodstars? You sound like a stout lad and I'm always on the lookout for good knights. It's a man's life in The "Bloodstar Invincibles" !

Barrett:
"Lord Helm, It cannot be. I am oathsworn to Navarch Solomon. He won my loyalty fair and square in a contest of arms and I never break my word."

Helm:
"Pity. But admirable, a knight should keep his word. Now I must rest, see you at sunset if you fail to evade successfully. By the way, your best chance  of getting away is to head for Libidizedd evading. If  you evade again successfully you can then use the free ferry route to Eidulb. Several of your realm mates have used that route to escape. Good Luck."

Barrett:
"That is mighty sporting of you. If that's the bet way to save my men I'll have to commit to it. I invite you to give chase."

14
Roleplaying / Re: The Tale of Barrett Brine
« on: September 19, 2020, 08:59:06 PM »
Barrett scowls at the puny fishing boat before him. No larger vessel could travers the rocky shoals off the coast of Libiddo.

"I'm sorry m'lord but there's only room for you, save yourself and leave your men behind," says the skipper.

"I've left a lot of men behind over the years," says Barrett, "I've no desire to abandon any more."

Turning from the peasant Barrett inspects his beloved marines. Only five still stand, the rest are laid out in the healer's tent. Barrett absentmindedly touches the bandage on his own arm. Then looking inland he sees the Astrumese banners cresting the hill once again.

A returning scout interrupts his moment's reflection.

"Sir, there's no possibly way we could make it through Libbido or Dizzedo, both are lousy with militia"

Barrett sneers and turns back towards the encroaching troops.

"Tell the men to hide if they can," he says.

With that he strolls to an adjacent hill and cries out at the enemy,

"Come on you mangy dogs, take me head on! I'll duel every last one of you!"

15
East Island / Re: Good Job Dudes
« on: September 12, 2020, 10:51:21 PM »
Oh also is the traversability of the seas new? I actually hadn't had a chance to try them before.

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