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Messages - Nellamkuyzhil

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1
General Talk / Re: What's your politics. also, religion?
« on: December 29, 2015, 08:46:18 AM »
As for Gundam, I would like to state that sacrificing individualism for collectivism should always be a purely voluntary decision.

Judging people on this ground and mentally forcing them into sharing or caring for the collective is basically bullying. And humans are a socially oriented species unless capitalism and enforced structures force them to behave otherwise. Or else a psychopath.

After all, all of us are rumored to be crazy for social approval at the end of the day over everything else.

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General Talk / Re: What's your politics. also, religion?
« on: December 29, 2015, 08:42:31 AM »
I agree with every word Vita says but it still doesn't answer my question.

I understand and even encourage people celebrating their religious heritage and culture.  It's part of our identity and something our ancestors worked hard at preserving and each generation of our predecessors has left a part of them in it. Hell I myself wear this old wooden and iron rosary most of the time cause I have reason to be proud of belonging to one of the oldest Christian community in the world.

That lies apart from the fact that I can in no way condone genuine religious worship or prayer etc. I mean even if we believe that one is spiritual, is there a better mode of expressing it than working to improve society and accelerate the process of freeing mankind from its silly and dangerous chains?

I know people are going to state that they can do both things in their own time but isn't wasting time in rituals and worship etc voluntarily and publicising your 'religion' a kind of traitorous behavior when you could be doing better things with your time or at least not enabling the idiots who identify their and live their lives solely by the rules of such religion and see you as a source of validity and inspiration in their faith?

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General Talk / Re: What's your politics. also, religion?
« on: December 27, 2015, 04:42:11 PM »

Might be. But unless it helps us reach the basic point of human liberation in the physical, economical sphere, spirituality and study into our 'purpose' etc seems merely a kind of vain exercise to me. This is of course just my opinion.

Iv heard there are a lot of really active anarchists who are spiritual/religious (and I'm told pagans are the most dedicated). And iv always wanted to ask - how do you reconcile being a politically concerned human being and a pursuer of spirituality when the present world has so much inequality to be dealt with first before humans can even think of teaching their potential?

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General Talk / What's your politics. also, religion?
« on: December 25, 2015, 06:45:32 PM »
I'm curious. I know of one guy in BM who I suspect is a Nazi.  So any lefties here??

BTW, I'm a communist-anarchist from Delhi, India. Born Roman Catholic but practising athiest (I like kids but not in that way).

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Helpline / Re: Noble character got duplicated when I emigrated
« on: December 15, 2015, 04:31:19 AM »
So should I delete the clone myself or should I wait?

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Helpline / Re: Noble character got duplicated when I emigrated
« on: December 14, 2015, 08:46:19 PM »
http://bugs.battlemaster.org/view.php?id=8767

Responded to be ethanleevita.
It's marked as resolved now.
The duplicate problem cropped up after.

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Helpline / Re: Noble character got duplicated when I emigrated
« on: December 14, 2015, 07:53:17 PM »
And yes there was some problem during emigration. My family page was half cut off l.
I filled a bug report.

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Helpline / Re: Noble character got duplicated when I emigrated
« on: December 14, 2015, 07:51:59 PM »
Um it takes one turn for the game to show the will arrive next turn message.
So I emigrated him some twenty four hours before.
So in the turn preceding the most recent one, I got the message that he'll arrive next turn. That was sunrise when I got that message.
I mean to say I pressed the emigrate link some twenty four hours ago approximately.
Whew! That was confusing!

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Helpline / Re: Noble character got duplicated when I emigrated
« on: December 14, 2015, 07:42:57 PM »
Wilsa arrived in dwilight this turn (ie approx one hour and forty minutes ago).
I checked his gold, prestige, honour and parenphalia and found all in order.

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Helpline / Noble character got duplicated when I emigrated
« on: December 14, 2015, 07:31:17 PM »
Wilsa emigrated.
Wilsa stayed behind in atmara.
Wilsa went to Dwilight also.
So iv two Wilsas. I'm tempted to unpause the one in atmara and transfer all his money to the family.
But no. I'm a nobleman y'know. I shall be all noble. Plus wouldbreak immersion for me.
So should I delete the extra char or will the admins do it in a safer way?
I didn't want to post on the bug tracker cause this is a minor issue and the mentor board was not a proper forum imo for this kind of thing. Hence this post over here. Hope someone notices.
Thanks in advance.

11
Well, guess what? You ARE playing a fantasy game and not a medieval army commander simulator.
I want to have my cake and eat it too. Hardly a reason to say no.

If you decided to play Pac Man, don't complain it has ghosts.
Will. Ghosts are cheesy and childish. Pacman with zombies or monsters will make  much more sense today. It can be modded I think. Not sure .

But they DO in fact, have their own mechanics. You might not notice if you don't look closely, but there is special code for both undead and monsters.

But will the codes have to be changed drastically if all you need to do is rename them to bandits/raiders? (I don't know much about coding)
Also, there numbers can simply be multiplied as I mentioned above. I don't know if that's too tough. I know I don't know much about coding and something that looks easy will be a nightmare to code so is this really the case here?

Sorry to break it to you but unless your suggestion is ground breaking good or very essential to improving the game as a whole, it won't be implemented. Why? Because there are years worth of suggestions which have been approved waiting to be implemented yet we only have a handful - maybe just two or three - VOLUNTEERS working on them on their SCARCE FREE TIME.

Does your suggestion have any significant impact on the game? Will it improve the core experience of the game?
This I can accept. The only reason I suggested what I have is cause
a.) I thought (still think) it'll be pretty easy to implement.
b) think it would make a much more enjoyable and immersive experience for people who think like me.

12
Seems a bit silly to change them now.
ROFL! What sir, is your opinion on sinking whole islands?? That's not so silly i presume? Reminds me of the saying outlaws have in my country - kill one, they hang you, kill a dozen, that'll get you major respect, a cash reward and a government job when you decide to surrender.

you can give Crusader Kings 2 a shot ;)
Spent a good portion of my life playing ck2. Tried almost every mod. Don't like the got mod. Also, this isn't the crusader kings forum now is it?? :-p :-p :-p


You should check out Mount&Blade: Warband then. Especially the 1257 AD mod.
We could totally talk about improving m&b. On its own forum. But look at me! Here I am talking about improving bm on bm's forum. So why should I care if there's a better game out there (which iv spent half my life on BTW)?? Pretty soon when I talk about improving the graphics in whatever minute way possible, people will start telling me about this game called elder scrolls . . .

despite the stupid Twilight additions to the poll.
I'm sorry I hurt your feelings by referring to twilight in a bad light. I think it's a great great cultural movement of itself.  I loved that scene where the sixteen year old actresses is depicted jacking off and all. Must be a day of liberation for paedophiles around the world. And Catholic priests.

What's to say our nobles aren't simply making stuff up because they believe in the gods or want to look impressive among their fellow nobles?

Wtf are you taking about man?!?! All nobles making stuff about this to each other. And then peasentsaking this "stuff up" en masse. And then dying en masse from things conjured up by their own fantasy eh? You're high is my medical opinion on this matter.



That said, having raiders and bandits beyond the occasional flavor text would be cool, too. The problem is that they'd always have to be tiny bands, by definition. They'd never organize into an army in the way we fight undead. Monsters are a different beast (a-ha) because they DO use small units with higher stats.

So the undead with their rotten brains and lack of emotions can organize. Also, wild beasts can organize themselves into packs. But humans can't? I don't want to waste time in real world examples here. Plenty around.


And finally... "immersion"? I'm not sure that word is really applicable when the game is mostly text-based and there's no real attempt to disguise that you're playing from a web browser.
Did you really just say you don't think bm should care about immersion?? A game that promotes RPing might not be the best place to dismiss immersion.

and real medieval texts have stories and such about them.
Example of acceptable logic.
The emphasis was put on simulator for a reason. Yes, medieval commander of troops is a core part of BM. But we're not a combat simulator for the medieval period that happened on Earth. We're more interested in providing good game mechanics than in simulating medieval conditions.
Best reply so far in my humble opinion. Still, since my proposal doesn't interfere with providing good mechanics in any way .  . . also, maybe if enough people were interested in stimulating medieval conditions rather than sticking to what's been done in the past . . ?? After all, not everybody agrees with the way bm has been. and maybe it's time to change some stuff to accommodate certain people. I'm not saying just me, I want to find out if there is support for such a demand. Hence the poll.

13
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EDIT: Also, this is not what BM as a game is aiming towards - "medieval army commander simulator"
But why not?!? Seems to be the games defining feature if you ask me. I certainly play bm only cause it allows me to be a medieval troop commander.
Maybe we should try and improve on that aspect and not place so much weight on it's history.

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I do vaguely recall an option where you could sponsor anarchists or something in the lands of other people with your family wealth (or something like that) right?
Yes. Rebels in the one region where your family has their ancestral home.

But *this* specific thing is not going to change. Not to mention, we're not going to cease having daimons and other such magical events.
Why?

15
Nope. BattleMaster is, in fact, a fantasy game, and it will stay that way.

I find this reply irritating more than anything else. Its sounds like something religious people would say.
This is the feature request forum.
And Its in our best interest to change the game for the best.
If islands can be drowned, maybe a few things can be renamed? I'm not even asking for new mechanics. Just change undead to bandits and monsters to raiders/reavers. Maybe then multiply their numbers by ten. So 'ten monsters' become a 'hundred raiders' , same cs too.
Too much to ask? I don't think

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