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Messages - Noone you know

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1
Dwilight / Re: Astrum vs Westgard
« on: October 01, 2016, 12:12:15 PM »
In Westgard, we think:

1) how completely !@#$ing inappropriate

2) how strange that the monster hordes have died down (we monitor that carefully in our part of the world)

3) we will win the war, if there's not to much "outside interference"

We're not concerned about the dev team launching monsters against us. We are concerned about how we were wiped out to nothing - but now you aren't. The "absence" of an obstacle for you that we've been fighting for months.

We're also concerned for you personally that you can't see the conflict of interest there, and that a dev team member wouldn't think that wiping out one of the most vibrant realms on Dwilight for no real reason kind of goes against the best interest of the game.

Yes, we are completely !@#$ing serious.

I go back into "Forum Retirement". See you on the battlefield.

2
Dwilight / Re: Astrum vs Westgard
« on: October 01, 2016, 11:58:56 AM »
BTW - not sure where you got the idea that the "population is growing back more easily now", but it's not.

It's completely !@#$ed.

3
Dwilight / Re: Astrum vs Westgard
« on: October 01, 2016, 11:48:06 AM »
Well, Astrum has been getting ready for this war since the end of our little practice war with Luria Boreal. Months of work were put into this war. Hope this will be fun :D

I don't come to the forums anymore, but I kept getting these OOC messages in-game from various people that "Zakky" (didn't know who that was) "has it in for us" and is 100% going to have a war for no reason, so I felt as ruler of Westgard I owed it to my other players to see what was going on.

Can I just get this straight?

For months one of the dev team has been (partially) controlling the monster hordes that have been relentlessly hammering us and sometimes directing the takeovers of our regions. We know this for certain. 100%.

We were driven out of level 3 walls in Shrine of Seeklander, and twice out of level 2 walls in Eidulb Outskirts, and level 2 walls in Eidulb.

We repeatedly invited Astrum's General -  another dev team member - to come fight with us, but instead they intentionally avoided our army (we can quote the letter) and rode around devastating bordering cities and townships so we couldn't build up.

After twice being driven out of Eidulb, while refitting, this other dev team member jumped into Eidulb and took it over - and the monsters just *poof* all disappeared! Oh, yes - there's been a trickle... like a small boy peeing. Nothing very threatening.

So now we have a situation where the dev team controls the monsters who are attacking us, and the dev team controls the army that is attacking us "because we were going to attack someone"

And when the monsters and Astrum are in the same region, they will band together to fight us.

Did I get that all right?

(For the record - Hemmings didn't "cause trouble". He - as ruler of his realm - said, "No, you can't loot our lands")

4
I don't care about the bug. It's already too late to do anything about the bug. My character already went rogue & rejoined and now has to wait 30 days.

I care about the "nothing I can do" attitude

Where are your Titans? Can you look into that?

Where are your new player follow-up surveys? Can you look into that?

You are part of the dev team. The dev team needs to lose this attitude that the only real problem is all the players keeps complaining.

5
You don't have to be a coder. You are part of a team.

Insist your team starts to use higher standards.

6
That's one hell of a sucky situation.

No offense, Wimpie, but that's not really what I want to hear from a member of the Dev Team.

7
East Island / Re: Stegman Hemmings is ruining the conflict
« on: June 17, 2016, 10:49:22 AM »
Please do!

Stegman loooooooves people who think they'll "give being an infiltrator a try" :-)

8
and then to make things worse, the ban "you have 3 turns to..." but kicked in after 2 turns, so now I'll have to rejoin the realm and start all over rebuilding my honor (which has dropped an additional 6 points) & wait 30 days to be an infiltrator again.

Uhm....Unit testing, please? Please?


"Mistake vs. Failure: A mistake is something you learn from. A failure is a mistake that you double down and repeat. - Mary Robinette Kowal"

9
Quote
I didn't record what it said when I removed them. But when I go to Command, Edit and Review Bans, and this is what it says now.

    Here you can review and lift the bans that you or your predecessors have spoken on nobles. No bans currently in effect.

from our ruler. maybe at turn it will clear up

EDIT: did not. judge was removed; hopefully new one can remove with affect.

10
Please provide the message from the ruler lifting the ban.

yes, this may be something else - the ban never actually happened, and is still "ticking", so perhaps can't be removed yet. I'll ask the ruler (Sharpespeare family) what's up

11
Development / Re: Adventurers: Drop items?
« on: June 16, 2016, 02:15:43 AM »
was probably added thinking there would someday be limits to how much you can carry.

drop it & re-add if that gets added to game

12
Helpline / Bug: Ban removed by ruler doesn't allow protesting after
« on: June 16, 2016, 02:13:56 AM »
Banned by rogue judge; ruler lifted the ban (this is correct everywhere)

Trying to protest rogue judge,

"In your current relation with the realm at large, nobody is going to give a damn whether you disagree with the current government."

13
Fascinating, at least to me...

Being a former database programmer, I never delete anything. This is an email dated 9/23/2008, to the BattleMaster Developers List - BEFORE you were chosen as lead, Timothy, but while we were discussing who should be.

(These are the people with actual developer rights at the time)

Quote
Tom
Philippe Veillette (your old password, not the new one from War 2.0)
Szymon Trapp
J Madsen
squirrel (password comes by mail)

The letter from me:

Quote
I think a project of this sort that is lead by someone without a decent level of knowledge of the technologies involved, and some small experience in this type of project, is going to be a failure very quickly.

I realize we don't have a lot of volunteers springing forward, but I've worked for a fair number of "bad bosses" in my career, and working for one in my free time is not something I care to do. The project leader needs to be able to make some informed programming decisions early on that will affect everything we do, and will make or break the project.

It also requires someone who has the personality to get different programmers and their "egos" to work together as a team, or you will have angry coders quitting with chunks of half-finished, uncommented code sitting around on the server. Someone with a proven track record of getting along with people would be a good choice.

jeff

14
And I suppose if you hadn't ragequit the dev team years ago, and had instead stayed to work to improve things incrementally, we might have working unit tests by now.

It's an imperfect world, BattleMaster's an imperfect game, and we're an imperfect dev team. Get over it, and quit making snide remarks on the forum.

Yeah, but you drove me out with your attitude, didn't you? Like you've done to others. You wouldn't listen to me back then any more than you listen to me now - "We're not a professional shop. We don't have to do things correctly". So don't make silly comments like "things might have changed" - I was pushing for these things back then, and you were fighting them every step.

You'll be surprised to know, however, it was Tom's attitude that actually caused me to quit. AJ's bull!@#$ was just the last nail.

Quote
While not as exhaustive as automated testing, I did test several times with advies in different locations and skill levels, adjusting values as necessary.

While the intent is good, that's unfortunately worse than not doing anything. It is incredibly time intensive, but produces such a low data set that you can't draw any valuable conclusions from it.

Once again, I'll make the offer. Send me that single file for hunting & I'll walk you through a simple re-write of how you can make it testable, and some tools you can use to help speed up your work & ensure it is doing what you want it to. You can use as a template for anything else. I don't need access to anything else - you can PM me for my email if the forums don't allow attachments.


15
I just feel that items are real rare now at hunting, hunted 5 groups of undeads, got one common item.

-Jaune

you never used to get anything, unless you killed an alpha.

I suppose if they had a unit test, they could run it over and over & measure until they found the acceptable level...  :-X

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