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Messages - Anaris

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BM General Discussion / Re: Lemon Fame 3
« on: Today at 03:14:39 PM »
I just got a fame point this morning and no important thing happened except one of my character gained a point of honour from battle and the total family honour became 110.

Then something else must have happened, because there are no fame points for honour.

Feature Requests / Re: Approved: Free kegs during a festival
« on: Today at 02:36:54 AM »
Festivals prevent accessing all kinds of services in the region.

Feature Requests / Re: Additional Line Settings
« on: September 20, 2018, 12:27:58 AM »
So basically combat code would need to be rewritten from scratch?


Feature Requests / Re: Additional Line Settings
« on: September 19, 2018, 10:13:04 PM »
To explain a little more, the combat map right now is really just a single dimension—units are X units to the defending or attacking side of the center of the battlefield. It doesn't comprehend the idea of them being also spread out in space along their line.

What I want to do is give it that extra dimension (literally) so that it can be more of a grid. That will enable a number of cool things, but I'm a little concerned about the complexity it will require for players who want to have any meaningful control over how their units use that space.

The simplest I can think of is, indeed, something along the lines of setting your unit to the Center, the Left Flank, or the Right Flank.

(Of course, it'll add a lot of complexity in the code, too, but that's my problem, not a problem I'd be handing to the players.)

I know it's probably very difficult to code as well, but specialized infantry.

Like Pikemen who take more hits from other infantry and archers, but destroy cavalry, light infantry who take less from archers but more from cav, and tank infantry who take less from all, but do very little damage.

Something of this nature (definitely pikemen) is intended to be implemented as equipment for armies at some point in the future.

Feature Requests / Re: Additional Line Settings
« on: September 19, 2018, 07:37:36 PM »
Adding flanking isn't just a matter of line settings; it's a major change to the combat code. It's something we've been considering for years, and still are. We may be able to implement something of this nature when we tackle a rewrite of the combat script, but that's beyond the current dev roadmap.

There's been some talk about this sort of thing in the past, and I'm cautiously in favour of a system of this general nature.

Feature Requests / Re: Approved: Free kegs during a festival
« on: September 19, 2018, 02:12:18 PM »
It wouldn't be too difficult to make it a one-time-per-day refill of as many kegs as you've got. I think that's the way I'd probably do it.

Feature Requests / Re: Free kegs during a festival
« on: September 19, 2018, 12:58:59 AM »
Title: Free kegs during a festival
Summary: Make refilling kegs free while a festival is being held in the region you are in.
Details: Filling kegs will cost 0 silver for the duration of the festival
Benefits: Will help people fill kegs cheaply. Also it will make festivals more meaningful than just another tool for managing region stats
Possible Downsides or Exploits: Not sure how often you can hold festivals but region lords might try to hold festivals too often.

That's really cute, I like it. Just need to make sure there's an easy way to prevent abuse.

Development / Re: Morale changes
« on: September 18, 2018, 11:22:44 PM »
So do I, but I think the numbers are still a bit low right now.

Feature Requests / Re: Feature Request: Training
« on: September 14, 2018, 07:12:13 PM »

Helpline / Re: Founding a Religion
« on: September 14, 2018, 06:26:00 PM »
Also, when we say "Lord", do we mean those who own a realm and not just an estate?

Yes, you have to be the Lord of a region, not just a Knight with an estate.

Helpline / Re: Founding a Religion
« on: September 14, 2018, 05:51:08 PM »
Only a Lord can found a religion. In doing so, they will renounce all worldly titles, construct a level 3 temple of their new religion, and become a priest.

Feature Requests / Re: Remove adventurers from the game
« on: September 13, 2018, 08:06:14 PM »
No, coastal realms on BT are 100% guaranteed to be getting less badly hit by monsters than central realms right now, due to aspects of the way they decide where to rampage.

(Basically, a monster at point A who wants to go to point B may be just as likely to pick a coastal region as an inland region as their point B, but the regions between A and B are vastly more likely to be inland than coastal, and they get hit even if the monsters aren't hanging around there.)

Feature Requests / Re: Remove adventurers from the game
« on: September 11, 2018, 06:42:57 PM »
Funny that there is at least one type of scroll that is usable by only adventurers.

Fountain of Youth   This scroll is said to make old men feel young again. It will give new energy to its target and remove fatigue.

Unless I am mistaken and there is actually a Noble use for this scroll?

It can be read by a noble targeting an adventurer.

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