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Messages - Zakky

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Development / Re: Alliance Size Restrictions Discussion
« on: July 12, 2019, 07:54:15 AM »
This is partly true, but not the entire story. Nobles are essential in war, but so is resources gold in particular and quality RCs. The number of nobles alone is just as bad a metric as regions, how many of the nobles are active, how many are in armies, how effective are those armies?

This. Having more nobles is more powerful than ever since it actually affects how many regions you can take but other than that if your realm of 30 nobles only has 10 active nobles, having 30 actually means very little.

Perleone, despite having more nobles than Nova and Alara, couldn't fight them head on due to their lack of gold and RCs. When they finally got gold and RCs, of course, they steamrolled both but I think realms on EC are mostly well equipped with gold and RCs.

Development / Re: Command Staff Settings - Help Make Them better
« on: July 11, 2019, 09:13:13 AM »
Just allow Marshals to place units where they want them, custom marshal formations.

This! [email protected]#$ the rest!

Feature Requests / Re: Courtier history
« on: July 10, 2019, 12:04:49 AM »
I don't really see the benefit of this. What does it accomplish? Doesn't seem to make the game anymore interesting.

Development / Re: Command Staff Settings - Help Make Them better
« on: June 27, 2019, 05:31:14 AM »
If you are talking about marshal settings, they are actually used quite often.

I think it wouldn't hurt to get new additions for sure since some of them are somewhat outdated.

BM General Discussion / Re: How big is this community?
« on: June 23, 2019, 11:00:26 AM »
You can get a rough idea through the player statistics.

According to it, about 130 players log in every day while 260 players log in at least once a week.

Development / Re: Show unit designation in battle report
« on: June 18, 2019, 09:00:32 AM »
We can already see other settings. I don't see why we shouldn't be able to see this.

Development / Re: Retirement
« on: June 16, 2019, 02:29:42 AM »
I think the discussion is heading toward the right direction.

Obviously disincentives we used to have for old characters did not work. Hopefully incentivizing retiring characters will work a lot better.

Transferring a certain fraction of H/P would definitely be nice. Maybe honour gets cut down (to 25%ish?) but P stays the same? Since Prestige plays a little role in most stuff, it might be a good indicator of how prestigious a certain family line is without checking the family's fame and wealth. Also, it might give people some sort of feeling of continuation of their lineages. (Also they don't have to build up prestige back to be able to choose their subclasses again)

Skill boost: Maybe inheriting 2~3 highest skills? Or maybe even allowing people to redistribute skill might not be a bad idea to encourage them from playing a completely different style of character.

Unit: Maybe allow people to keep their existing unit as well? That way, people can keep their captain as well.

Statue or Monument upon retiring: If the retiring character is old enough + has high honour and prestige + high ranking (duke or gov member) maybe upon retiring, you get to build a statue or monument in the current estate the retiring character is occupying. Of course this will be completely optional since some people probably wouldn't want to make one. Also, it would not be possible for characters who own estates that already have one.

Development / Re: NewReader/NewWriter feedback
« on: June 12, 2019, 02:29:17 AM »
Reviving this topic.

We need more feedback please.

I know everyone is longing for a reply to list option. This is going to be it.

Test it out, provide feedback we can work with.

The more we can get this finalised; the sooner we can implement it.


Wait, we can now reply to custom lists?

Development / Re: Rebalancing regions
« on: June 07, 2019, 11:51:27 PM »
Anaris had an interesting idea few years ago.

He wanted to turn some regions like mountains, deserts, and badlands into not occupiable regions. You can still traverse through them but can't take them over.

Maybe he can use this to lower the number of regions we currently have since we actually have too many regions for our current population. That may also narrow down regions he needs to work on.

Development / Re: Alliance Size Restrictions Discussion
« on: June 07, 2019, 08:33:37 AM »
What happens if the limit gets adjusted and we're over the limit again? How quickly do we have to come back into compliance?

I am assuming people will get at least 3 weeks like they did this time?

Feature Requests / Re: Allow Traders to Carry Food
« on: June 05, 2019, 10:02:23 PM »
I honestly think traders should be able to purchase food by traveling to different realms even if those realms put restrictions like selling food only to their realms or allies. Allow the black market again where you can buy food cheaper. Allow stewards to sell their food on the black market so they can make money behind their lords' backs.

Development / Re: Alliance Size Restrictions Discussion
« on: June 04, 2019, 08:12:32 PM »
Maybe instead of region count, limiting how many players can be in the alliance might be better?

Feature Requests / Re: Allow Traders to Carry Food
« on: June 04, 2019, 08:10:44 PM »
They used to carry food with caravans. There is a reason why they no longer carry them around.

Hopefully traders will be reworked at some point. Kinda useless at the moment.

Helpline / Re: I need help, preferably from some moderator
« on: June 02, 2019, 10:52:50 PM »
I believe my account might have been deleted... I last logged in last year I believe...
my email address was [email protected]
man...i had 20+k family wealth, and founded minas nova on east island :(

Yeah. Probably gone. But it isn't too bad to start again :)

East Island / Re: Sydgard
« on: June 01, 2019, 10:47:46 AM »
Is the realm I founded, Minas Nova still around?
I remember naming it

Minas Nova died recently. Sydgard's old name is Alara.

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