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Messages - Zakky

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Happens in every game. Nothing new.

Feature Requests / Re: Colonial Master!
« on: October 19, 2018, 02:39:12 PM »

Remove unit morale penalty caused by distance as well.

East Island / Re: The War
« on: October 16, 2018, 09:49:50 PM »
Why are northerners so bad at killing off south? Cmon get your s-h-i-t together!

Feature Requests / Re: Customisable Duchy Shares
« on: October 16, 2018, 01:09:20 PM »
If this hasn't been shot down before, I think this will bring some nice conflicts indeed.

Feature Requests / Re: Customisable Duchy Shares
« on: October 15, 2018, 08:15:28 PM »
Pretty sure this got shot down before.

Development / Re: Archer targeting
« on: October 15, 2018, 02:32:46 PM »
Westgard isn't known for good RCs. They have lots of decent ones but none are considered exceptional like Chenier said.

Astrum once ran an army mostly made out of R5 SFs and MIs. 32k CS of moving doom. Grinded 300k CS of monsters in 10 days. 150k behind Eidulb and another 150k just outside of it. Lots of fun.

But this happened before the ranged nerf. Ranged units are still good I'd say. Their attack pattern doesn't make any logical sense but this is a game not a real world battle simulator. Balance > Logic here ma man.

Development / Re: Archer targeting
« on: October 13, 2018, 09:08:34 PM »
I have played this game for over ten years.

I've never seen any realm using only infantry.

I in fact have never LED an infantry unit.  I've used mostly archers since the beginning.  I currently have some range 5 special forces, some range 3 mixed infantry, and have commanded cavalry numerous times in the past.  But never infantry.  Why?  It didn't interest me, so I didn't.

The point is, that I've never seen any realm rely purely on infantry.  The average I've seen is between one third and two thirds of a nation's army is infantry, the rest is archers, and then a few nobles messing around with the other possibilities.

Perdan and Astrum are two realms that partially break this.  Perdan has very powerful special forces recruiting centers, even after the admins erased the MOST powerful one during the Walls and Recruiting Center Destruction Portal Stone Event.  And Astrum has the best Mixed Infantry RCs in the game.  So both of those realms have a higher percentage of SF or MI in their lines of battle.  But even there I see plenty of standard infantry and archers walking around.

Yes, the infantry and the archers are the most basic force used by the vast majority of nobles.  But there's never been any time that I've played when only one of those was used.  ;)

You've missed a big portion of BM history man. There were few realms known for their infantry armies. Even until around 2013 it was still a thing.

Development / Re: Archer targeting
« on: October 13, 2018, 02:56:59 PM »
Since the whole battle code will be rewritten at some point (maybe in several years),  not sure changing the whole algorithm would be worth it.

Try to adapt this new system. This defintely makes ranged units less reliable so why not switch over to good old pure infantry army tactic of the old? Once you can close the gap, you can make a short work of enemy archers.

Development / Re: Developer Roadmap: War Improvements Package
« on: October 13, 2018, 02:52:38 PM »
So I was discussing this with Vita and it is largely theoretical as it would be very complex and likely mechanically broken, but would add more variety to warfare

The introduction of horse archers. These units would be used to do damage, but could not be used to hold the field at the end of the turn. The reason for this is that, unless there is nobody in range, instead of moving forwards they move backwards until they retreat off the field, shooting at the enemy as they do so

Ofc, this would be very difficult to do and has loads of problems I haven't even considered, but I just wanted to get it into the open just in case other people like it

I've actually discussed horse archers with Anaris. I think his idea was to make a unit that can shoot then move back since the ranged attack phase comes before the movement phase. It was a pretty neat idea. You can still catch them with your regular cavalry I think?

BM General Discussion / Re: Adventurers
« on: October 12, 2018, 02:00:18 PM »
I actually noticed monsters and undead spawn rate drop as well. Starting to see regions that are out of things to hunt :o

Helpline / Re: killing your hero
« on: October 09, 2018, 09:18:12 AM »
If you kill your hero by deletion does the game still send out a "hero's funeral" message?

BM General Discussion / Re: Best Wiki Pages
« on: October 08, 2018, 09:53:34 PM »

I love the font styles. How were you able to tell which fonts/colors were available? Is there a list somewhere?

Look it up online. It is relatively easy to find :D

For myself, I checked what others did and just copied their fonts XD

Feature Requests / Re: Priests who lead units
« on: October 04, 2018, 06:29:02 PM »
Holy Warrior I guess.

Feature Requests / Re: Priests who lead units
« on: October 04, 2018, 04:59:09 PM »
Nope. This is a primary facet of the differences between priests and other classes.

Also, it would require massive code changes to allow the game to distinguish, in all the places that matter for hours and travel, between "priest" and "priest with unit".

To put this a little in context, it would actually be much easier to create an entirely new (sub?)class that has some preaching ability and can lead a unit.


Development / Re: Morale changes
« on: September 28, 2018, 10:05:23 AM »
"I've been drug from my home and family to fight in a war I don't understand and those dead people could easily have been me under different circumstances. This armor is heavy, it chafes, this camp is rife with disease, the food sucks, and we're constantly on edge hoping a larger army doesn't come and murder us." - every BM soldier ever.

We are not recruiting peasants here...

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