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Messages - Tourmaline

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1
Feature Requests / Re: Players hoarding positions - untouchable Dukes etc.
« on: September 09, 2019, 06:46:18 PM »
Are dukes not subject to bans?

They are, but then you risk the duke flipping the duchy, and dukes usually have a city as well that would be risked.

2
BM General Discussion / Re: This not medieval role play game
« on: September 09, 2019, 06:40:21 PM »
Ocean Yong, You are a bored troll.  ::)

3
if the problem is just for new players, just restrict the joining options (to join realm with low player count) only for them at the start. let older players do what they want as it is right now. if the realm count in a continent is lower i think you will face another problem. conflict in BT is caused by 2 small realms because there are only few people in them, its easier to convince/make decision for the realm with 10 people than 20 people. smaller realms are more flexible. just giving out some ideas :)

This is actually a great solution. Simply don't let new accounts with less than, say 60 days of game time, join realms with less than 11 nobles.

Although I am for roguing realms with less than 10 players if they maintain that state for 60 days too.

4
Development / Re: Command Staff Settings - Help Make Them better
« on: August 02, 2019, 11:29:42 PM »
Sure custom marshal settings would be nice. That however would require a new system per se. Whereas changing the current marshal settings would be very easy.

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Development / Re: Angry Peasants - Remove, Keep, or Change?
« on: August 02, 2019, 11:22:23 PM »
Worse is that small raiding parties is the main option that realms that have weaker overall forces have to exercise, limiting that option severely biases the bigger guys.

I like the idea of angry peasants having debuffs for units but do not actually fight.

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Feature Requests / Re: Courtier history
« on: July 16, 2019, 10:22:12 PM »
Lets the courtier see a history of their work for review and feeling good.

7
Feature Requests / Re: Simplification of Guild/Religion Titles
« on: July 09, 2019, 10:56:55 PM »
The more titles the better. I certainly want to know the other titles of whomever my character is speaking to, it matters a lot.

8
Feature Requests / Re: Courtier history
« on: July 09, 2019, 10:56:06 PM »
I would appreciate seeing this information as a courtier.

Problem is there's only one message area. A separate 'character action history' area would be perfect for those of us with short memory spans.

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Feature Requests / Re: Forage Battlefield Improvement
« on: July 09, 2019, 10:54:55 PM »
Currently it is rarely worth foraging over almost any other tasks. Very little repair improvement.

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Feature Requests / Re: Embark Simplification
« on: July 09, 2019, 10:54:16 PM »
I'm liking this entirely.

11
Seems like it will bring an OOC element IC which I don't like. Unless Realm List is considered OOC?

A calculator is sufficient. Could also simply have another column on the Realm list page that gives a 1 decimal placed noble : region ratio and state the current limitation at the bottom of the table.

12
Feature Requests / Re: Migrating paused charaacter
« on: July 09, 2019, 10:51:31 PM »
Seems mildly useful

13
Feature Requests / Re: Allow Traders to Carry Food
« on: July 09, 2019, 10:50:54 PM »
What if traders had infinite range? In what situation would that be too powerful?

14
Feature Requests / Re: [Request] Delayed Orders
« on: July 09, 2019, 10:49:59 PM »
I for one would love this feature.

But yes please do update the original post with the guidelines and form found here:
https://forum.battlemaster.org/index.php/topic,2131.0.html

15
Development / Command Staff Settings - Help Make Them better
« on: June 26, 2019, 08:25:59 PM »
The Command Staff Settings are a great feature that is unfortunately not used very much. The purpose of this thread is to get your feedback and input on what would be useful for marshals and generals to better command and manage their army and win battles.

Do you use any formations in the Command Staff Settings page?

What formations would you like to see be made available?

Ideally there should be a handful of formations to choose from that are useful and practical to use. Having some more advanced formations that are useful would be great to, such as some of the current ones that cause units to advance later or create mixed lines of troops.

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