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Messages - Indirik

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1
Legends / Re: Feedback and Discussion
« on: Today at 01:29:04 AM »
"What do you think?"

So far, it's pretty fun. I'm not yet sure how to make a "game" out of it, but the creative writing aspect is pretty cool.



"What do you like?"

I like the free-form ability to write RPs dissociated from the specific constraints of game mechanics. The ability to write, basically, anything. (This is both a blessing and a curse. More on that later.) I like the cooperative aspects of the creation process, mixed with a little bit of adversarial play at this point. Zakky comes up with a chapter, and I have to figure out how to fit the next chapter to it, while perhaps putting in some kind of twist or unexpected revelation that Bedwyr has to deal with. This reminds of some of the best RP experiences I had in BattleMaster, which were with a group of adventurers.

The lack of hard deadlines is good for me right now. I can't keep to a twice a day play schedule with hard noon/midnight turn changes. At least not with any kind of actual involvement beyond following orders.



"What needs to be improved?"

I think that many of my "improvements" would be taken care of by the automated interface. Right now things are a bit confusing.

Perhaps the most confusing thing now is how it all fits together to make a coherent story. This is part interface, and part the confusing timelines of world creation mythos, world detailing, and beginning rudimentary story all proceeding in parallel.

Once things get going, a concrete example of game play would be very helpful. Even if someone sat down and put together a multi-chapter story by assuming the roles of all the writers involved. For example, make up the story of the formation of the first linking of three Prime Sources to generate Purity. Assume it involves 4 fictitious characters, then write 7 or 8 chapters describing it as written by those 4 fictitious players. Link it as a gameplay sample. I know that we're creating those examples as we play, but we're only interpreting what you're telling us the game is about. We could be missing something.

One more possibility for examples: How to use a hero in actual play.

2
Legends / Re: Feedback and Discussion
« on: Yesterday at 03:17:31 AM »
You do regenerate prime. It's in the rules somewhere. I forget how fast. Prime source would regenerate is faster, and allow access to purity.

3
Work in Progress / The Seeker Council: Chapter 2
« on: January 12, 2018, 06:31:07 PM »
Reis felt a sudden awareness of power. The power had not suddenly appeared, the "awareness" of it had appeared. It felt familiar, like the power that Reis had sometimes used. The creation of Shuran had been accomplished with this power, and the use of it had somehow lessened Reis. It seemed to return of its own accord, but slowly. That had inspired caution, as Reis did not know where the power came from, or how to get more of it.

But here was more. Much more. And Reis wanted it.

Quickly, Reis journeyed toward that power.

A giant crevasse had opened in one of the human towns. Tascrig, the town was called. The crevasse had split the town neatly down the center. At the bottom of the crevasse, those glowing stones, that is where the power lay. But something else had made it there first.

At the side of the crevasse stood a massive, rocky form. It looked vaguely like a human, if one imagined a human made of molten, glowing rock. It had a head, and arms, but no legs. Where the legs should have been was a solid trunk.

To be polite, Reis took a form as well. A shimmering, amorphous cloud formed in the air near, but not threateningly near, the rocky figure. Two cold, blue eyes glowed from within the cloud. The eyes looked down into the crevasse, then toward the rocky being.

"The power down there. It feels familiar. I have used it before, but I do not know what it is. Is it ... yours?"

4
Work in Progress / Re: The Seeker Council: Chapter 1
« on: January 11, 2018, 05:56:03 PM »
Will do.

5
Work in Progress / Re: The Seeker Council: Chapter 1
« on: January 11, 2018, 03:21:16 PM »
If a council story is only voted on by council members, which makes sense, then I would say to vote immediately. I have no objections to starting a vote. We can get things moving quickly, instead of waiting three days for comments and then a three day vote.

6
Q&A / Re: Chapters with prime source
« on: January 11, 2018, 02:35:23 AM »
I would think that there would have to be some logic to rejecting a story line. Continually voting no without being able to articulate why would be wide open for abuse. This game seems to be aimed at those who are willing to working together to create a good cooperative story. If you vote no without being able to put a good reason behind it, that should be reason for your votes to eventually start being discarded from the tally.

Also, if the people writing the story ignore the prime source, then it is fair game for other players.

7
Work in Progress / The Color Green - Chapter 2
« on: January 10, 2018, 11:30:26 PM »
So much to explore. So much to experience. The endless mountains and plains. Valleys and rifts. Cold, frigid mountain lakes flowing down winding rivers into wide oceans. Ocean surf pounding rocky shores into gentle beaches.

Reis reveled in it all. The exploration and the knowing. Always the knowing. Soon that exploration revealed something new that had not been there before. It was ... green. It spread at a prodigious pace, and soon nearly covered all of Ardein. Only the loftiest, frozen heights such as Shuran's Perch remained almost pure white. Even the less mighty peaks had some scraggly evergreens that clawed their way up their steep flanks.

Reis loved the green in all of its forms. Exploration of this new green took much of Reis attention. However, Reis knew that something was lacking. Exploration and knowing would be much more rewarding if there was more variation in things to explore. That would provide more things to be known. And much exploration would be needed to seek it all out. This idea pleased Reis.

But how should this be done? The new green was wonderful. Perhaps it should be mixed with other colors as well. That would be fitting. Colors mixed with other colors. Reis drew upon the knowledge gathered during the endless exploration. Here was the blue of the ocean. There was the red of the fires at the heart of the world. The white of the purest snows. The yellow of the sun. The oranges and purples of the sunsets. And more. So many more.

Reis wrapped these colors in the green. Taught the green to make these, and then released them upon the world. (Create Flowers: 3 Purity) The new colors spread rapidly, and multiplied. They could soon be found almost everywhere on land and at sea. The multitude of the new colors was and endless fascination for all who beheld it. To Reis' further enjoyment, some would devote their whole life to the cultivation of these colors, and create new variations with great vigor and dedication.



Note: I think that 3 Purity sounds about right for this. It's not quite as powerful as creating life in general, but it is a significant modification of a plain "green" for plants, and is spread worldwide.

8
Work in Progress / Re: The Shapers of the First Continent - Chapter 3
« on: January 10, 2018, 08:58:12 PM »
FWIW I really like this one. It's got a really cool impression of an organic process to creation that a primitive, non-technical society would use to describe these things.

9
Dwilight / Re: Lurian Resurgence
« on: January 10, 2018, 04:39:31 PM »
Plus ça change, plus c'est la même chose.

10
Helpline / Re: Why does scouting take time from the time pool?
« on: January 10, 2018, 04:27:01 PM »
You have to take time to review the information returned by the scout. You don't just automatically know what the scout knows.

Also: Gameplay considerations.

Also also: Hi guys! Just like old times, eh? Feels like some things never change.

11
When you start a new Chapter, you should know where it goes already. For clarity, when you start that new chapter, you should title it according to the accepted thread on the Legends board it will be part of, with the next sequential chapter number. If the Party legend has two accepted chapters, and you're going to write the next one, title your WIP thread as "Party, Chapter 3", not "Beer Bongs in the Front Yard, Chapter 1". This will make it easier for everyone to know where the chapter belongs, and what stories are open for new chapters.

12
Development / Re: Hi.
« on: January 04, 2018, 01:14:05 AM »
Fairly well, thanks. How about you? Still working at the same place? (IT for... Colgate University/College?) I see your Facebook posts occasionally. Those Diwali pictures were cool.

It occurs to me, though, that I posted waaaay to much on this forum. I've been gone two years and still have the highest post count by a stupid margin. o_O

13
I understood it to be that non-human heroes would have animal level intelligence. That's pretty much fine for what I'm going for here. At this point in its existence Reis is more of an evolving "concept" rather than a completely evolved being. Reis here is not really using power to its best use, but the use that it thinks it needs right now. What I was trying for is more of a companion animal than an autonomous entity.

14
Here is the map. Hope it works.

15
(Note: If I have this correct, since Zakky wrote the first chapter of the Shapers of the First Continent, someone else has to write the second chapter. Looking over the WIP board, it looks like no one started it, and no one has "claimed" it that I can see. So here it is. Hope I’m doing this right.)





That which was Reis wandered the newly created continent of Ardein. It was vast and wide. Reis would need help to explore such a place.

An exercise of will caused that help to exist. It had wings to carry it fast and far. Bright eyes to see all that could be seen. Keen ears, to hear all that could be heard. Piercing claws with which to defend itself, and a sharp beak with which it could capture prey for sustenance. Unto it, Reis bequeathed the name "Shuran". [Create Hero: 1 Prime] Shuran flew far and wide, collecting the knowledge of the lands of Ardein.

Reis and Shuran explored all the lands of Ardein. To the most memorable, Reis bestowed names. In the far southeast was a lofty mountain of sheer cliffs upon which Shuran rested and surveyed the surrounding land. Upon this mighty peak, Reis bestowed the name Shuran's Perch. (Create Mountain: 1 Purity)

From a glacier-fed lake, high in the central mountain range flowed a fast, wild river that cut a chasm deep into the flanks of the mountain. The river Reis name the White Rush for its headlong flight over a riverbed strewn with jagged rocks. (Create River: 1 Purity) The chasm, with walls so high and narrow that light rarely, if ever, touched the bottom, disturbed Reis greatly. It was named the Dark Rift, and shunned by all. (Create Valley/Canyon: 1 Purity; Feature Feared/Shunned: 1 Prime)

When the continued influx of new experiences and new knowledge became too great, Reis retreated into a vast evergreen forest in the north. Reis caused the forest to be covered in a blanket of unending snow so that none would disturb its rest. (Create Forest: 1 Purity) Over time, the unmelting snow would bring the forest the well-earned, if unimaginative, name of the Frozen Pines.






More Notes: I am doing this from my phone, mostly, so I don’t really have access to the mapping tool. I will upload a graphic showing where I think these features would go. The Green blob in the north would be the Frozen Pines. The Red spot in the southeast would be Shuran’s Perch. The White Rush and the Dark Rift would come out of the Tom’s Central Mountains, wherever that gets placed on the map. I’m not particular about it, so it can just be placed wherever, or I can provide an updated graphic after Tom places his mountain range.

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