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Messages - Andrew

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Feature Requests / Monikers / Nicknames / Callsigns
« on: February 14, 2019, 03:44:13 AM »
Title: Monikers / Nicknames / Callsigns

Summary: Have a proper means to add callsigns, nicknames, monikers, or whatever you want to call them to character names.

Details: This would add a method by which a player can customize the nickname or 'callsign' of their character, having it appear in single quotes between the character and family names.

Benefits: People can add some more flavor to their name, letting them express themselves more.

Possible Downsides/Exploits: People can add some flavor to their name, not necessarily what others call them. It'd also take some coding work, though looking at how names are generated, I don't think it'd be *too* bad. It may allow non-SMA things in SMA environs, not that that can't be fixed with an SMA complaint to the titans. It'd be fairly simple to lock this behind a character lifespan requirement or an honor/prestige requirement or something too.

Other Games / Re: Fallout 76
« on: February 13, 2019, 01:24:14 AM »
Anyone here play Fallout 76 on PC? If so drop me a line and lets play. In game character name is Cenrae.

If you're still playing in May or November, assuming the game still exists by then, sure. Where I am now, it's unfeasible to play basically any multiplayer games.

BM General Discussion / Re: Lemon Fame 3
« on: October 12, 2018, 08:35:03 AM »
OK, I will.   ;D
Now that I know I have already received the fame points for a "Legendary Hero" I will offer another, more educated guess.

A "Legendary Hero" is one who fights alone (only his unit) against a superior foe and dies in the battle.

Nope, try again.

Something of this nature (definitely pikemen) is intended to be implemented as equipment for armies at some point in the future.

Unit variety? That's going to be super fun to add to the combat code.

Feature Requests / Re: Starting Older Characters
« on: September 19, 2018, 04:15:08 PM »
Still can, the question here is to expand it to include an even older option.

Feature Requests / Re: Starting Older Characters
« on: September 18, 2018, 01:30:48 PM »
I think it'd be more fun to play a kid, but that's just me. Trying to get people to take you seriously, and being able to be a complete goof, in a SMA, because you're like 7, sounds way more fun than being an old guy.

BM General Discussion / Re: Lemon Fame 3
« on: September 18, 2018, 01:20:09 PM »
Well, if we are guessing, I would say that a "legendary" hero death would be the death of a hero who holds a council position or possibly a title of Duke/Duchess.

I got it with a character years and years ago that was neither a lord or a council member. Guess again! :)

[explorers] Mission Control / Any players?
« on: September 12, 2018, 02:37:44 PM »
So, I'll admit some curiousity at this. Did anyone here actually buy the book and play it? Is it something that every player needs a book if they wanted to play remotely with other people?

Feature Requests / Re: Estate Descriptions
« on: August 15, 2018, 04:04:00 PM »
I'm going to take the approach I take with M&F, if it's easy to implement and doesn't actually detract from the game, why not?

Feature Requests / Re: Heraldry on Messages
« on: August 15, 2018, 01:09:25 PM »
Something like this, I think. Nothing too complex.

Feature Requests / Heraldry on Messages
« on: August 14, 2018, 11:51:25 AM »
Title: Display Family Heraldry on Messages
Summary: Display a small version of the family heraldry on messages, probably on the right side. As heraldry is stored as svg files, this would increase individual message load sizes by, at most, 29KB per message.
Details: In combination with the above, the file size increase would only be per message if every message was from a unique person, and not just the game telling you what happened. As this would increase bandwidth usage and add another thing to see, we may only wish to add this to the main browser format, rather than the mobile view. It may also be possible to have a user setting to disable them, which might not be a bad idea.
Benefits: It looks cool and makes it easier to recognize message senders at a glance, in contrast with the game's "every name is white" present format.
Downsides: Load times would increase a small amount as the browser would need to download each individual .svg file for each heraldry, and it may clutter the message display.

Edit: Wimpie yelled at scolded me for not using the format prescribed for feature requests.

Feature Requests / Re: Infiltrator Prison Rescue
« on: August 14, 2018, 11:32:08 AM »
What about prisoners of rogue? Maybe they should be ascribed a rogue region to be held within?

Also, I think in current code, the prison's capital not being at "peace" (meaning battles, looting, etc, happened in there) increases chance of prisoner escaping.

We should just make prisons be buildings that you can build in different regions and have escape chance tied to like, local stability or combat or some such.

Helpline / Re: Faulty Battle Allegiances
« on: July 15, 2018, 12:22:28 PM »
I only brought rogues up because if I'm going to detail how it works, I'm going to detail ALL of how it works (which includes rogues).

Should this edge case be addressed? Yes. Delvin, Vita, and I all have bounced ideas around on how to fix it, but I think Delvin wants to finish his current update before adding another change in--which is good, because a focused Delvin means things get done sooner.

Someone should throw that guide I made on your wiki though, in the manual ideally, or it'll probably get lost again like the other times it's been detailed (or so I'm told).

Helpline / Re: Faulty Battle Allegiances
« on: July 13, 2018, 04:06:34 PM »
Step #3 doesn't explain two battles in Nascot where in one, Perdan and Perleone (allies) fought alongside monsters against Highmarch, and another where Perdan just watched as monsters fought against Highmarch.

Highmarch was peasants. Perdan and Perleone are allies, Perleone is at Neutral with Highmarch, and I think Perdan is at Neutral too. Perleone was looting the region and probably had attack orders.

For your situations here, I'd need to know who was already present, who was showing up that turn, and what the battle report said for who took control of the battlefield, to exactly why it happened and/or fix my list of steps.

If I had to guess though, in your Perdan, Perleone, and Monsters vs Highmarch, Highmarch was the defender.

Step ??: Highmarch is assigned Defender A.
Step 12: No Change.
Step 13: Monsters attack because they're at war with EVERYONE.
Step 14: No change.
Step 15: Perleone with attack orders violates their neutrality and joins the assault.
Step 16: No change.
Step 17: No change.
Step 18: Perdan, allied with Perleone, joins their allies assault against Highmarch.

Neutral is not Peace. If Perdan and Highmarch had peace, Perleone would've assaulted alone. 

You can only end up fighting with monsters as your ally if they are NOT the defender, as every realm would see them as the enemy in step 13. Since Highmarch was defending, this made the monsters attackers. Perleone joined due to unit settings, and Perdan followed their ally.

As for Perdan watching monsters and Highmarch fight, it's Perdan's neutrality. In this case I'd have to assume that Monsters were attacking, and Highmarch was defending. Perdan didn't join the defense, because they were neutral with the defenders--in other words, as far as the game could tell, it wasn't Perdan's fight, just Highmarch's.

Helpline / Re: Faulty Battle Allegiances
« on: July 13, 2018, 03:36:30 PM »
Sorry, Vita pointed out something I missed. Step 3 only factors in when only rogues are present. For the rest of it, rogues themselves count as a realm.

I've updated Step 3 and will update it again to explain how rogues work in regards to this.

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