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Messages - Andrew

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1
As far as I am aware, this is in VBA script.

While yes, I could just host the script, I was thinking of something like a text box you put a battle report in, press submit, and get it reformatted for forum or wiki or whatever. All I'd really need is code that can parse a text input and generate a text output. I can build the form and everything else myself.

2
Gabanus, any chance of you doing this in something I can host on a website, in PHP perhaps?

3
Legends / Re: Feedback and Discussion
« on: June 01, 2018, 05:15:28 AM »
I've discovered that they basically [email protected]#$ed my preferred framework (symfony). I'm toying around with Laravel now, but right now I'm not really sure if I'll do any web development in the future.

May I asked how they destroyed it so badly?

4
Other Games / Re: Older Game, Text Based
« on: April 20, 2018, 08:40:07 AM »
Something like this I think would be relatively simple and easy to make into a small browser game. If you have any other details, let me know.

I've been looking for a small project to poke at before I start making my own, much bigger and more complex game.

5
Development / Re: Treat really old accounts with care
« on: April 06, 2018, 05:13:29 PM »
Still don't see why there's a timelimit on it. You're talking about like, a few megabytes of space, ever.

6
Development / Re: A Legacy of Descriptions?
« on: April 06, 2018, 05:12:18 PM »
If anyone was curious, this got a go ahead from Anaris on how he'd like it implemented and I've already completed the harder parts of the code in what needs to be done. As for what ends up with such descriptions, that'll be up to Anaris, but it's pretty easy to expand on, given the examples I've provided in the code for how it works.

Right now, Region Descriptions, Character Descriptions, and User Texts will use this for storing their input, once implemented.

7
BM General Discussion / Re: A Publicity Idea
« on: March 03, 2018, 09:53:14 AM »
Legally, Tom is the owner of BM. I doubt he'd mind, but you should still get a go-ahead from him.

I've shot him a message on facebook, with a link to this topic.

8
Development / Re: HTTPS security standard
« on: February 16, 2018, 09:54:02 AM »
You're talking about this: https://security.googleblog.com/2018/02/a-secure-web-is-here-to-stay.html right?

It's not like they're warning people against it, just making it more obvious that it's a non-secure connection.

9
Legends / Re: Feedback and Discussion
« on: January 28, 2018, 03:11:26 PM »
For those that live on Discord, I've got a webhook setup to stalk this forum (and it's children, though if we add more it'll need updating).

10
Legends / Re: Feedback and Discussion
« on: January 26, 2018, 04:56:32 PM »
Some more food for your thoughts:

I'm going to write the initial client as a webclient, because I have all the technology and experience required for it. And with recent advances, it can do all that is needed. Most importantly, it can correctly display an entire globe, check here: http://openlayers.org/ol-cesium/examples/rotate.html (might have to zoom out to see it...)
 

Maybe in the future, if the game is successful, there will be a 3D standalone client, which would give me so many more opportunities for bringing the world alive.

If it's in PHP and you want some help or sanity checks, let me know. I get tired of staring at M&F code sometimes (which is why I've been quiet here of late--I've been focused on M&F's next update), and sometimes just getting a second set of eyes on something is handy.

11
Work in Progress / Re: Geography Experiment
« on: December 27, 2017, 10:18:57 AM »
Any sufficiently advanced magic is indistinguishable from science. ;-)

I'm very on the fence about whether this was deliberately a mistake or you being funny.

12
Legends / Community Discord: For when you want to chat!
« on: December 23, 2017, 07:49:52 PM »
Hey everyone, just thought I'd mention, if you want to chat about this game with your fellow players, there's a channel setup on the Lemuria Community Discord server here: https://discord.gg/N7kDSt5

Hope to see you around!

13
Characters / Re: Solarus
« on: December 23, 2017, 07:13:09 PM »
There, no more editing of the moon or giving it a particular color, as cool as laying claim to the moon would've been.

14
Characters / Solarus
« on: December 22, 2017, 10:45:44 AM »
A [ERROR: "tug/pull/feeling/push"?]. Or a [ERROR: "feeling/touch/sensation"?]. The faintest of them, graced [ERROR: "his/her/its/???"? ASSUME: "his"] [ERROR: "self/being/conciousness"?]. No, it grazed his [ERROR: "counciousness/self/mind/being"?]. As one [ERROR: "dies/inalive/unbeing/destroyed"?], another is [ERROR: "created/begun/started/born"?]. That is what was [ERROR: "determined/predestined/fated/always"?]. No, it was [ERROR: "discussed/agreed/determined/fated"?]. Irrelevance. No matter. No time. No space? Pause. [PARADOX: Pause in zero spacetime?] Or it would be in that whence he had [ERROR: "come/arrived/appeared/begun"]. To him, the question was [ERROR: "unsounding/mute/pointless/meaningless"?]. He had transcended spacetime as well as [ERROR: "place/dimension/level/existence"?] and [ERROR: "place/dimension/level/existence"?].

He waited. [PARADOX: Pause in zero spacetime?]

[ERROR: "existence/self/level/dimension/all"?] [ERROR: "determined/begun/started/placed"?].

He waited.

Then the [ERROR: "place/being/existence/all"? ASSUME: "universe"] breathed.

Like those [ERROR: "before/not yet/after"][PARADOX: "Referencing non-referential point"] there would be [ERROR: "not-self/others/enemies/allies/beings"? ASSUME: "others"].

If he was here, they would be too. If they were not yet, they would be soon.

He [ERROR: "looked/viewed/surveyed"?].

A star.

A world.

The balance was incomplete.

So this was to be his beginning.

He would have many names, and many legends, but some would he was known as [ERROR: "Name/Self/Reference/Solarus"? ASSUME: Solarus].




Enter the trans-/higher-dimensional being.

15
Development / Re: A Legacy of Descriptions?
« on: December 12, 2017, 03:41:40 PM »
Region name
Duchy region is in
Income/population etc
Description of region
Who made the description
When description was changed

Maybe even keep track of changes of Lords, Duchies and Realms so you report back some history of the Lordship in game later down the road (possibly paid like religion spread map which is awesome btw).

Uh, I think you're playing the wrong game. If you want full historical data on basically any data point, you want M&F. I can tell you the exact militia count a of a region no one visited three years ago, or when the second of eight times someone built a market.

But the last 3 are inherent to what I'm proposing be added (and what I'd do the bulk of the work on).

The questions are:

1. Is this something that would be wanted?
2. What other things, besides regions, should it include tracking of? Characters? Units? What?

To explain why I need to explain how this works. Most of the time, when things are described, it's exists next to whatever it's describing, or in a place dedicated just to describing THAT thing. So if you want to describe something else, you need to expand the data table for that new thing or make another one just for describing those new things.

With this, you expand just the table that tracks descriptions, telling it how to relate itself to the new thing being described, and add a line to the code that will tell it out how figure out the data submitted to it. It figures everything else out dynamically.

Say it gets implemented, and it tracks regions only. But down the line, we want to describe families. We just tell it how to understand a unique family, and how to find one, and that's it. You use the same code to get it that you use everywhere else. You use the same logic to update or make new ones that you use everywhere else. You use the same code to find old ones that you use everywhere else. It makes future expansion faster.

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