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Messages - Azerax

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1
if a region is being taken over,  I would be inclined to believe the aggressors have control over the infrastructure.  most of the food should not be available to transfer out of the region

2
Feature Requests / Feature Request: Reply to list
« on: September 28, 2018, 07:54:55 PM »
Please allow us to respond to the list/group instead of only the sender.  maybe i'm blind but I currently have to copy (if I want to quote), start a new message to the same list (all realm mates), paste if I want to quote and reply.

3
Feature Requests / Approved: Feature Request: Training
« on: September 14, 2018, 07:11:47 PM »
not really a feature, but an addition.

After you train, you get a message like:
Your unit cohesion improves by 3 %.
The training caused an equipment damage of 1 %.
Morale falls 7 points.

I would like to see the totals also shown:
Your unit cohesion improves by 3 % to 68%
The training caused an equipment damage of 1 % to 5%
Morale falls 7 points to 80

yes, I know the info is 1 click away....


4
Black Forest / anyone got a game going?
« on: February 23, 2018, 07:46:21 PM »
i've joined a few games  over the last couple weeks but none have started.

anyone here interested in creating a game? i'd like to check this out

5
...And how is an Adventurer going to become a Lord to have the appropriate access to start building safehouses?

the safehouse would be the third stall in the horse stable, or a table in a tavern. They could create a "front" and extort a local owner to provide such a room.

6
Feature Requests / Re: Allow commoners to commit petty crimes
« on: January 18, 2017, 02:52:49 PM »
Commoners should totes be able to mug other adventurers.  ;D

great idea!

7
Feature Requests / Re: FR: Scroll of Control
« on: January 13, 2017, 04:17:03 PM »
I like the idea of controlling undead/monsters for a single battle.    there would have to be a chance that it back fires and they attack the player in combat.

I think people may quit if they had their character controlled for a day.  There is a scroll that paralyzes a player during battle, I think that's far enough.

8
Feature Requests / Allow commoners to commit petty crimes
« on: January 13, 2017, 04:12:35 PM »
Hello all,

Title: Allow commoners to commit petty crimes
Summary: Not all commoners are noble in intent, just like their Lords.  Allow commoners to attempt to rob, mug, and steal.
Details: This would probably require adding a reputation (prestige) to commoners. If they commit crimes and are spotted (but escape) then it's likely they'll get arrested if they hang out in that region for too long.

Benefits: It adds more depth to the Addvie game.

Possible Downsides or Exploits: A group of organized commoners could really damage a region... I think that's called a mob or an uprising.  It would have to be isolated to petty crimes so it couldn't be used as a tool of war.

cheers,


cheers,

9
Feature Requests / Rejected: Allow Adventurers to create secret societies
« on: January 13, 2017, 04:08:03 PM »
Hello all,

Title: All Adventurers to create secret societies like nobles can
Summary: Same as how it's done for nobles, perhaps call them Gangs instead.
Details: Same as how it's done for nobles

Benefits: Many nobles view Adventurers as spies, and rightly so. There has always been gangs at every level of society, it would allow the commoners to share information faster to further their own interests.

Possible Downsides or Exploits: It would make it far easier to sell unique items outside your realm, this may cause the richest realms to be able to corner the market on them.  This would also make spying official and commoners would likely be executed faster. 

cheers,

10
BM General Discussion / Re: Tips for Being a good adventurer
« on: January 13, 2017, 03:57:38 PM »
My new addvie is going to be mute and mostly illiterate due to his tongue being cut out. His mission: murder all sages.  Yes, I know this isn't possible in-game, but it will drive him to extremes and insanity trying to do it.

11
Black Forest / Re: Marketing Ideas
« on: January 12, 2017, 03:40:15 PM »
how opposed are you to moving 100% of the forum to steam?  the forum being active here does no good to help visibility on steam

12
Black Forest / Who plays and who has left a review on Steam?
« on: January 12, 2017, 03:39:31 PM »
hello all,

Do you play, and have you left a review on Steam?  I'd like to start a consistent release of reviews on Steam to keep the game page fresh

cheers,
Scott

13
Black Forest / Re: Marketing Ideas
« on: January 12, 2017, 03:32:06 PM »
my slow time has started so I'll start working on this

14
Black Forest / Players - I need your screenshots
« on: January 12, 2017, 03:31:40 PM »
Hello team,

Please upload screenshots here, the more the better
https://drive.google.com/drive/folders/0B1nZKXqG0PsZZWhQY2JCTkZSX2s?usp=sharing

cheers,
Scott

15
Black Forest / Players - need your help with Key features
« on: January 12, 2017, 03:28:25 PM »
Hello game players,

please list 5 aspects of the game you like the best

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