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Messages - Eldargard

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1
Helpline / Re: Police Work and Units
« on: December 13, 2016, 08:15:06 AM »
Okay. Is there a reason why a noble with less than 15 honour would WANT to designate their unit as a police unit then?

2
Title:

Prevent Nobles Lacking Honour From Having Police Units

Summary:

Do not allow nobles with less than 15 honour make their units police units.

Details:

From what I have seen, read and been told nobles with less that 15 honour can make their units police units. This will result in their unit suffering from the downsides of being a police unit but, they are unable to enjoy the benefits (as the noble does not have enough honour to utilize the police work commands).  With this in mind, it might make more sense to prevent nobles with less than 15 honour  from designating their units as police units rather than allowing them to make a change that only disadvantage them.

Benefits:

As some nobles with less than 15 honour belong to new players, this would keep them from unintentionally taking on assignments that they can not fulfill or from weakening their units for no real reason.

Possible Downsides/Exploits:

There may be some cases in which a noble with less that 15 honour might want to set their unit as a police unit. My inquiries thus far suggest that this is unlikely to be the case but I am not 100% confident on this point yet.

3
Helpline / Re: Police Work and Units
« on: December 12, 2016, 05:33:59 PM »
Right. I remember reading that. Does this mean that is a character with less than 15 honour makes their unit a police unit they will suffer from the weaknesses but gain none of the benefits (as they can't do police work anyways)?

4
Helpline / Police Work and Units
« on: December 12, 2016, 12:37:34 PM »
Is there a benefit to making one's unit a police unit besides gaining access to the Police Work commands?

If not, I was wondering if it might make sense to prevent troop leaders with less than 15 honour from making their unit a police unit as they wouldn't be able to access the police work commands anyways.

5
BM General Discussion / Creating an Adventurer
« on: November 30, 2016, 03:29:40 PM »
I read on the forum that you can create an adventurer 30 days after a new account has been created. Is this still correct? If it is, I will add it to the Adventurer and Class wiki page!

Forum Post: http://forum.battlemaster.org/index.php/topic,6724.msg144234.html#msg144234
Adventurer Wiki Page: http://wiki.battlemaster.org/wiki/Adventurer
Class Wiki Page:  http://wiki.battlemaster.org/wiki/Class

6
BM General Discussion / Re: Share your adventurers stories!
« on: November 30, 2016, 02:46:28 PM »
I'm particularly interested in hearing examples of monsters and undead for Dwilight. I get that there are occasions when one might get up close and personal with them (like in battles). The Monster Compendium of Dwilight is an awesome start!

7
Helpline / Re: Region Food Consumption
« on: February 20, 2015, 05:40:56 PM »
Found it! Thanks!

8
Helpline / Region Food Consumption
« on: February 20, 2015, 09:37:34 AM »
I seem to recall there being a place that told you how much food your region consumes versus how much it produces but I can not seem to find it! Would someone please provide me with directions?

9
Helpline / Re: Treaties
« on: February 16, 2015, 02:53:08 PM »
Thanks for the quick answers!

10
Helpline / Treaties
« on: February 16, 2015, 11:56:59 AM »
I am playing a Diplomat/Ambassador for the first time and have a few questions regarding treaties. Though i looked, I was unable to find this info on the wiki

1. How long can a treaty be in characters?

2. Is it possible to delete or hide old treaties that are no longer signed by anyone?

3. How do revisions work?
3a. Is it possible to see past revisions of a revised treaty?
3b. Is there a way to see some kind of diff between a proposed treaty revision and the treaty before it?
3c. Are there common standards used when revising treaties?

I am sure I will have more questions later on but these are the first things that pop into mind...

11
Feature Requests / Re: Per Vassal Taxes and Stipends
« on: February 06, 2015, 10:26:13 AM »
So basically having their cake and eating it too :P

Not really. That would be making crappy regions suddenly profitable goldwise. I never suggested this.

12
Dwilight / Re: What Lies West
« on: January 29, 2015, 01:08:13 PM »
Perhaps some kind of algorithm that bases spawn rates on player density and spawn locations on existing rouge lands? The idea being that having player count drop would automatically cause an increase in spawning and the tendency to spawn near rouge regions might result in contiguous chunks being taken by the rouges. As player count decreases, rouge presence increases and more lands occupied by rouges (centered around the first region to fall to rouges). As players come back the spawn rates drop allowing players to reclaim some of that land.

Then again... probably not.

13
Dwilight / Re: What Lies West
« on: January 29, 2015, 01:02:43 PM »
Apology accepted and let me reciprocate. I shouldn't have gone so passive aggressive at your post.
If you are sincerely curious why PvE is enticing for certain players I will try to break it down. Don't get me wrong, PvP wars are super exciting. But it is just one facet of game. Take a look at Atamara - it's been a dead place for half a year (much longer for some realms). Dwilight moves in the same direction currently, Luria inevitably becoming a stabilizing superpower. Maybe it's not and I'm wrong, but adding more options, more stuff to do for realms is always a good thing and I can see no drawbacks.
Let's say Luria and the League strike a truce. What do we all do next? Sit on our hands. PvE is an option a realm can choose. See?

Makes sense. I also see no harm in having PvE as an option and i value the NPC monsters and undead when growing a new character and often wish they would spawn more often (especially when I find myself in a peaceful realm). The only possible downside I could imagine is that if people are so focused on PvE and expanding to new lands, what motivation do they have to stir things up with the other players?

14
Dwilight / Re: What Lies West
« on: January 29, 2015, 11:30:46 AM »
I get the frontier feeling draw. I remember when we left the realm of Giask to form Barca. It was a lot of fun. At the same time, it became even more fun for me when Aurvandil showed up to our south and tension started forming.

All the same, though I get the draw of striking out to the wild and starting a new realm but I don't see how it can be made something that we can keep doing again and again aside from regular serious monster invasions (like we just had) cropping up to clear out a huge chunk of land that can then be resettled. Some might be fine with it but others will feel frustrated if the invasion takes place on their half of the continent.

Even then, one of the things I like about the whole "go out and carve a realm from the wilderness" thing is that other players are doing the same and working with/against these other players and their new realms and seeing what relations form.

15
Dwilight / Re: What Lies West
« on: January 29, 2015, 10:39:13 AM »
Thanks for sharing your opinion, mate. You almost managed not to imply that I am playing this game wrong. Almost.

Now back on topic.
We manage to hold Candiels for a while but it was a huge drain on resources. And when the final wave arrived it was absolutely overwhelming. I guess we won't be able to reclaim it unless monster spawning rates are decreased.
For the life of me I do not understand why the West is still closed. We did an experiment. It failed. Okay, let's move on. Why drag it on when we know it's bad?

You know what? You'r right. That came off more "what's wrong with you guys" than I intended or even felt. I apologize. I was really, honestly, plain curious. What draws me to BM is the PvP. It seems to me that the game was built from the ground up to facilitate great PvP. I am quite curious to understand the draw.

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