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Helpline / Command Staff Settings
« on: June 25, 2011, 10:19:35 PM »
Being rather absent from the strategic/tactical part of Battlemaster in the entire time I played, I decided about a year ago that it was time for me to learn the basics: battles. I've been made marshal, but mostly vice marshal, left and right and up until now things were pretty easy and straightforward. The fact that I was made marshal with more "inexperienced" characters may explain why I wasn't confused.
Then, a few days ago, I was made marshal with my character Immanuel. If I'm not mistaken, that character has over 90% leadership: basically, it has been my primary battle character, given it has been in Ibladesh and was there when the tipping point in the war against Itorunt came. Apparently high leadership enables a great amount of special command settings that I haven't seen much before (except for one). Thus, I could use some help/tips on which ones do what etc. I'll give a list
I was wondering if someone could explain me more about these tactics. How do they line up specific unit types, what do they do, and in which situation are they beneficial? Next to that: does the % of leadership influence the effectiveness of the used tactic?
I'll be collecting answers here and will eventually try to make it part of some tutorial, useful for mentors (maybe "advanced battlemaster").
Thanks for your help in advance!
Then, a few days ago, I was made marshal with my character Immanuel. If I'm not mistaken, that character has over 90% leadership: basically, it has been my primary battle character, given it has been in Ibladesh and was there when the tipping point in the war against Itorunt came. Apparently high leadership enables a great amount of special command settings that I haven't seen much before (except for one). Thus, I could use some help/tips on which ones do what etc. I'll give a list
- Infantry Charge
Cavalry Charge
Archer Opening
Soften & Charge
Attacking in Waves
Careful Attack
Weakening Skirmish - Infantry Wall
Fortification Deploy
Mixed Lines
Delay and wound
They Shall Not Pass (funfact: I saw Caligus use this once, and their army got massacred for minimal losses on the other side. Must be worst tactic ever)
Strategic Retreat
I was wondering if someone could explain me more about these tactics. How do they line up specific unit types, what do they do, and in which situation are they beneficial? Next to that: does the % of leadership influence the effectiveness of the used tactic?
I'll be collecting answers here and will eventually try to make it part of some tutorial, useful for mentors (maybe "advanced battlemaster").
Thanks for your help in advance!