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Messages - daviceroy

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31
BM General Discussion / Re: Priests and Temples
« on: October 06, 2016, 06:54:36 PM »
Good point,  Forgot about that area.  Posted there.

32
Feature Requests / Under Debate: Building of Temples
« on: October 06, 2016, 06:46:11 PM »
I've been meaning to bring this matter up for a bit, but I kept forgetting to post. LOL

Right now, the only way a new temple can be built is for the Lord of a Region to build it.  After it's built, only a Priest can enlarge it and almost anyone can work on tearing it down.  This is something that made me scratch my head for a few reasons.

1) If it's that hard to build, then why is it so easy to destroy?  After all, making it where a Priest can build it would make it easier and still everyone can remove it if they so desire.

2) Shouldn't the person responsible for maintaining/upgrading be the one who builds it?  Like walls in the cities?

3) If a Lord in another area wants to build a temple, how does one get them funding especially if banking functions aren't available due to relations between realms?

4) As someone who plays a Lord, I know often we are out in the battlefield.  It's hard to come home just for something that is not of much importance.  (Since Temples offer no real benefit to a region... why bother as a Lord?)

5) I've been mailing Lords left and right as a priest trying to get permission to preach.  (One of those pesky character decisions, I know).  I've had 3 answer.  Most go unread from what I can tell.  If a Priest can't even get a "get lost" message, how can they get a building built?

6) With the player population spread out as it is, there are regions without a Lord.  I know I've come across more than a couple recently.  Does this really mean that no temple could ever be built in those regions?

7) Financially speaking, most Lords are more strapped for cash than priests.  After all, most other nobles can recruit some type of unit.  Priests can not.

So, with the above in mind, I propose that Priests be allowed to build temples.  It would add to the Priest class by giving them a function to build and expand upon their focus (Temples and religion!).  It would also allow them to make better use of the funding they do receive.  In addition, it would contribute to the RP aspect of Priests as they could help move (and expand) their followers by the construction, expansion and glorification of the Center of Worship known as the temple.  This could also lead to more inter-fighting amongst Priests to build more temples in more regions expanding and fighting for more believers.

33
BM General Discussion / Priests and Temples
« on: October 06, 2016, 03:38:30 PM »
I've been meaning to bring this matter up for a bit, but I kept forgetting to post. LOL

Right now, the only way a new temple can be built is for the Lord of a Region to build it.  After it's built, only a Priest can enlarge it and almost anyone can work on tearing it down.  This is something that made me scratch my head for a few reasons.

1) If it's that hard to build, then why is it so easy to destroy?  After all, making it where a Priest can build it would make it easier and still everyone can remove it if they so desire.

2) Shouldn't the person responsible for maintaining/upgrading be the one who builds it?  Like walls in the cities?

3) If a Lord in another area wants to build a temple, how does one get them funding especially if banking functions aren't available due to relations between realms?

4) As someone who plays a Lord, I know often we are out in the battlefield.  It's hard to come home just for something that is not of much importance.  (Since Temples offer no real benefit to a region... why bother as a Lord?)

5) I've been mailing Lords left and right as a priest trying to get permission to preach.  (One of those pesky character decisions, I know).  I've had 3 answer.  Most go unread from what I can tell.  If a Priest can't even get a "get lost" message, how can they get a building built?

6) With the player population spread out as it is, there are regions without a Lord.  I know I've come across more than a couple recently.  Does this really mean that no temple could ever be built in those regions?

7) Financially speaking, most Lords are more strapped for cash than priests.  After all, most other nobles can recruit some type of unit.  Priests can not.

So, with the above in mind, I propose that Priests be allowed to build temples.  It would add to the Priest class by giving them a function to build and expand upon their focus (Temples and religion!).  It would also allow them to make better use of the funding they do receive.  In addition, it would contribute to the RP aspect of Priests as they could help move (and expand) their followers by the construction, expansion and glorification of the Center of Worship known as the temple.  This could also lead to more inter-fighting amongst Priests to build more temples in more regions expanding and fighting for more believers.

34
BM General Discussion / Re: Players you want to play with
« on: October 06, 2016, 03:17:22 PM »
JeVondair sounds like having interesting characters to play with.

I've had the honor of having the JeVondair in the BT realm that I am in.  They can be fun to play in.  The RP's that they have written was very much enjoyed.  My only regret is that life was way too busy to enable me to participate in it.  If you have the chance to interact with that family, I believe you all will enjoy it.

I'd also like to give a nod to the Tezokian family.  If you haven't had the (mis)fortune of running into them, they can make things a bit interesting when things get sticky.

35
BM General Discussion / Re: When will BT sink?
« on: July 29, 2016, 05:26:58 AM »
Quote from: Vita
I emphasize using the existing religions, guilds, and message channels to share information

I think this is part of the joke.  The problem I've seen has nothing to do with sharing information.  There has been plenty of it.  I've seen battle reports in various areas.  Seen how the Daimons win and lose.  Yet it doesn't change anything.  In a matter of fact, if you post something to other people, the GM's take that information and use it to their advantage.  I've seen it tested several times.  It's what thwarts a number of player's attempts.  I even decided to test to see if that's what's being done.  I made an IC message to the army about how the Daimon hadn't started a takeover yet.  In what appears to be the next login, the GM started it.  You say we should share information and yet players are punished anytime they try to work together towards it with GM's reading messages and knowing what they need to do to stop it.  I've heard players deciding they had to act outside of the server to have a shot which is against the whole point of our game.

Quote from: JeVondair
Without unity, there can be no Victory against the darkness.

Even with unity, there is no Victory against the Darkness.  Otherwise, the Netherworld would have been shrinking not increasing in size.

Quote from: Constantine
There are other continents with more traditional gameplay. Don't lile BT? Emigrate.

I've played on the other continents and even enjoy some of them.  My favorite continent was sunk though which was disappointing.  But part of the reasons people complained about that continent is the same thing that's happening on BT from my perspective.  So, it was a logical question given that the admins sunk that continent.  On that continent, at least working together got you somewhere.

I also want to point out that the "Emigrate if you don't like it" attitude hurts Battlemaster.  Players bring up their concerns and problems that they see and rather than attempt to address issues just tell them to go away.  That's what they do.  Go away from BattleMaster entirely.  It's why this game has been slowly losing people.

Quote from: Anaris
It tests different skills than other continents. That doesn't mean that skill isn't involved.

The only "skill" that I can see is required in BT is patience.  As long as you are willing to take whatever and not care about the state of a realm, then you can survive to the end.  I'll just give an example from what I can see.  After 17 days worth of being besieged, we were patient enough to "survive" because the Daimon finally left.  No skill resulted in any benefit to us other than simply waiting for the Daimon to leave.  The longer they stayed the worse our situation got and the stronger the daimons got in comparison to us.

I should take that back... buttkissing with the Daimons also seem to work too, but that's no fun either.  Am I missing something?  Is there a noble skill there that we have that helps in BT?

My frustration is this.  It's getting harder and harder to keep people interested in staying in one place because we can't leave without getting our forces wiped out.  People don't want to bother being in the council positions even after begging because what's the point?  It doesn't help anything.  You can't expand.  You can't fight other realms who aren't yes men to the Netherworld.  It's getting to the point where it's a chore to log in and see what miracle I have to try to do just to keep the realm alive.  That's not even talking about making a realm prosper.  If BT is about this, then you are right that it's not for me.  But that's the question I have.  Is that how the admins feel BM is supposed to be?  If not, then let's try to come to a solution to help resolve this.

36
BM General Discussion / Re: When will BT sink?
« on: July 28, 2016, 01:24:33 AM »
Maybe we aren't playing on the same island or something, because the Daimons don't appear to be dying at all.  Jactosh is alive, Akkan is alive, Aletha is alive.  These have been alive.  They don't appear any weaker to any reports I've seen.  They still show up in huge CS groups.  Please, please provide me with any proof of this!  I'd love to be able to see this.  I've begged and pleaded for some sign that it wasn't hopeless.  Every Scribe Report I've seen verifies this point of view.  Do you have any evidence they are weaker?  If so, please tell me.  I want to believe as a player that this isn't pointless.

Last I heard a new portal was opened after Xinjin and Ruffalo closed.  (My adventurer was one that tried to help in that).  I never heard any reports of the new one being closed.

What adventurer has ever killed a Daimon?  The only Daimons I heard killed were by the hand of nobles.

As far as Daimons hunting adventurers, they must be doing a very poor job at it.  They are imprisoning and doing damage mostly to nobles.  My adventurer was unharmed even going through Netherworld controlled areas passing by the Daimons themsevles while my noble has been imprisoned and tortured for being in their own realm.

So, your explanation doesn't seem to hold up with the facts that are visible from here.  I'd be happy to see some other facts even from just an OOC side.

37
I was asked to join by a very lovely lady.  She told me about how there was a great place for player interaction and strategy.  Two of my favorite things.  I got started in various realms and found myself enjoying it.  A great group of players who worked together.  I haven't really found that as much recently (unfortunately), but I keep hoping to recapture some of what was lost by the sinking of my favorite island.

38
BM General Discussion / Re: When will BT sink?
« on: July 28, 2016, 12:56:58 AM »
I haven't really heard anyone say they enjoy the invasion anymore other than victor's post.  Most people I've talked with say that it's pointless.  You gain a region, they take it back and then do even more damage.  There's no way to even recouperate from your losses.  I'll give you an example.  Aletha in Creasur has now sqashed the region and torn down the fortifications.  The daimon said that if we try to do rebuild our walls, she'll destroy it down even further plus kill off RC's.  We have no ability to stop her from doing her threat.  Our choice is as follows:

1) Never rebuild it and give up everything we fought for
2) Rebuilt it just to have Aletha tear it down plus a RC

We can't stop them.  It's impossible.  If every single player controlled unit worked together (which will never happen), they'd still not be able to defeat the Netherworld.  They can just recruit and reheal and be twice or 3 times stronger the next turn.  If you check the stats, you see the CS of the realms have fallen quite a bit, but the Daimons seem to only increase.  In the last couple months, it's gone down by a third.

It's true that the controlled regions to player may be best in the game.  However, the money strain from it is causing it where we have to rely on family wealth to even pay units quite often.  With all the various takeovers etc, we don't get gold that way sometimes either.  So, it's creating a vicious cycle of not enough money to recruit and beat downs by an enemy who can seemily always recruit.

As far as why we see that as what you allow is that GM's are the responsibility of admins.  What you allow them to do is your will.  If they did something damaging to what you view as good to the game you would stop them from being a GM.

What's the difference between 100k Daimons in every region and 6k Daimons when we can't get get 6k Humans to come to the fight?  It's not a lack of desire on my part.  After one round, we are severly defeated, the Daimons regroup and get stronger.

Yes, the admins/GM's can do anything they want irregardless of the code.  They have the deck stacked in their favor and laugh at the players who try to follow the game code and win.  It almost reminds me of us being ants and the admin/GM being a kid with a magnifying glass.  "You can beat us... just take it away from us.  You can do it.  I know you can't realistically, but keep trying".  There's nothing to draw us away from as we can't really leave our regions much anymore.  There's little we can do but wait for the next onslaught.  This isn't a matter of just fighting the good fight.  There's no tangible end game and no end to the invasion.  The netherworld has won.  It's taken over and no is playing with the other realms like a kid poking a dying sea creature on the shore.  If we get too close to getting back in the water, we get poked back towards the sand.

BT is meant to be a struggle, that is what it is. In fact, your odds are WAY better than when the mist hit. LITERAL DESTRUCTION that NEVER ended. Watching the map slowly get swallowed.

Actually, that's what it is right now.  The map has been swallowed up.  Every realm who has opposed the Daimons has been shrunk majorly.  The only way to win, actually, is not to play or just give in to the Daimons.  Then, your realm can grow.

Quote
It is obviously not impossible to beat the Daimons, adventurers have already killed them for you.

That would be true if they would stay dead, but they don't.  I enjoyed the epic battle to kill Jactosh against all odds.  But after his death, he rose again.  All the resources and attempts to end it just mean nothing.  It's hard to have a sense of achievement when nothing has visibly changed.

Quote
Probably spark some interaction between your fellow players and enjoy roleplaying as a character fighting against the odds and maybe you'll see why we all like it. If you don't get any interaction, join someone else, because obviously they don't want your help. (A ruler's goal is now to have as many people on their side to defend and attack, if they just let you be bored... That's like torture).

We've tried, but people are tied of role-playing getting defeated every time.  It's the same story over and over again.  Ask anyone who has been around my character and they can tell you we stand in defiance.  They are begging to expand and we keep trying so we can survive better.  But I see people giving up on Rping the same defeat.  Players going more and more into just 5 minute players.

I guess if Anaris thinks everything is okay in BT and this is the way it's supposed to be, then so be it.  I'll accept it if that's what he feels.  Is this true?

39
BM General Discussion / When will BT sink?
« on: July 27, 2016, 09:15:11 PM »
BT is a failing continent overrun and controlled by the Netherworld.  The Netherworld controls over half the regions, has more CS than all the player regions combined (even the two realms that kiss the netherworld's nether), and pretty much ensures that none of the realms can grow unless you kiss their butts.

It's a failed continent.  There is no apparent end to the invasion.  Everytime we do something that we are led to, another problem arises and it's withered away.  The "Daimons" just enforce their will no matter what players try to do.  It's futile.

What can players really do when they can't even match the Daimons anymore?  You start with a 1:1 fight and every day the Daimons grow stronger and we can't recruit due to lack of gold and resources from not being able to grow.  The Daimons take over regions at 3 times the speed we do partly due to their numbers.  If we gain a region, they just take another away at their whim.  They can teleport anywhere without warning.  Hordes of Daimons run rampaint just to force us to stay secluded.

What's the point of BT now?  Pretty much, we must subject ourselves to the will of the Daimons or be broken down.  In the latest episode of this, we were told we could not even have walls over 3 in our city or else they'd break it down.  If the admins don't want us to have fortifications over 3, then please just change the code.  Don't enforce it this way.  It's disheartening.

Right now, player interaction is being killed by this.  The realms can no longer even cooperate as we can't reach each other without getting slaughtered either at home or in transit.  We are all just surviving and barely even doing that.  What fun is there in not being allowed to make any progress?  What fun is there in just always having new "Daimonic" demands enforced upon us because we simply can't beat their recruiting ability?  If we could recruit and heal like them, we might have some chance at just staying around.  Give the players the strength in numbers like the Daimons and we would have taken over the continent already.

40
BM General Discussion / Re: Admin/Mod Moderation
« on: June 21, 2016, 04:17:31 AM »
It is my opinion that calling Tom a "volunteer" is a bit misleading.  After all, he is the creator of BM and pays the bills for the game last I understood.  He also was the receiver of financial support (via donations).  Not sure if he still continues to receive donations for BM, but everything still pointed to him.  Whether he made a profit personally off of BM or not, it's his brain child.  He started East Island (or Continent) and while Dwlight is an example of his vision for BM which included player contributions, it should not be taken lightly that if Tom hadn't done work prior to this there could have been no Dwilight.  If my math is correct, BM had been worked on for 5 years prior to Dwilight.  In the end, if Tom decides to pull the plug on BM, BM is gone.  Timothy and yourself, being volunteers on the project could be replaced.  (Not saying you should be of that you want to).

It's quite possible that the growing divide you mention is partly due to the fact that Tom doesn't run the game any more.  More than one player has gotten the impression that BM is currently ran by people who don't share Tom's passion.  Whether this is true or not of Timothy is outside of my ability to say.  I don't always agree with the decisions made by the admin team here, but again I don't expect to.  It's the nature of any game.  I can say that there are disappointing things that have happened that I wish hadn't.  BM isn't nearly as fun as it used to be for me.  It's more of a struggle to get people active and do things than it has been in the past.  I've noticed players that are going through the motions more now.

Another impression that some have is that their concerns are falling in the cracks.  I can't say that I've had this issue, but it has been said in the forum that there was a Titan review with no response in 2 weeks.  Now, I can respect that the Admin team may have been reviewing the situation and RL got in the way or something else, but it is something that can give the impression that the Admin team may no longer have the passion to handle these issues.  Again, I want it clearly known that I haven't had this issue personally.

Quote
I think that may imply more of a system than exists. It's not so much like a legal/court system where you appeal to correct a criminal label applied to you as much as cutting out derogatory, insulting posts.

I think that may also be where the divide is stemming from.  Players (especially newer ones) are used to a Customer Service model for games (even those ran by individuals).  Not having a clean "chain" of command frustrates them and may give a false impression of a lack of customer service.  It's like if you go to a grocery store and have a price come up differently than advertised and the cashier refuses to give you it, you can "appeal" that decision to a supervisor/manager.  A chain of command per se.  Whether that is considered something that the admin team would consider, that I leave to you all.

Quote
The mod powers are relatively limited, in terms of enforcement. One can warn the user, increasing their warn level between 0% and 100%.

I appreciate you explaining the warning system.  I haven't gotten a warning yet here in the forums, but had never really looked into the system myself.

41
BM General Discussion / Re: Admin/Mod Moderation
« on: June 20, 2016, 08:17:51 AM »
My point is that BM is pretty much all volunteers at this point since Tom has moved on to other projects.

Vita also brought up the other thing I was trying to hint at as well.  If you want to help with BM, there are always avenues to do so.  But it's also a basic understanding that it means you do still agree to help them under the rules and the interpretation.  While I personally have disagreed with some actions in the past, I respect that it is within the agreement that I signed up for when playing this game.

I would personally help with things here, but my activity level would really prevent anything meaningful from happening.  I have too many other projects that take up my time as well as work and family.  I also struggle with the direction that some of the choices made from time to time.  To give credit though, some changes have been made that help ease some issues.

Vita, is there an appeal process in place for forum issues?  It seems by your statement that there may be more working on moderation here other than Timothy which was my original understanding.  If so, can we have that somewhere to make it clearer for players so that they understand better?  If not, then I apologize for any confusion.

42
BM General Discussion / Re: Admin/Mod Moderation
« on: June 19, 2016, 07:00:18 PM »
Moderation and running a game can often be a thankless job.  Sometimes the people are volunteers and the time they have acceptable can wax and wane.  I know from my personal experience is hard to find people willing to take the abuse and give freely that it requires for a moderator position.

I'm not associated with BM's admin or moderation team.  If I am correct thought, I believe is ran only by a couple people.  Tom is no longer really active here as he's moved on to other projects.  Timothy is mainly in charge of all moderation, Titan, and coding.  Due to the lack of people, there's really not an appeal since it'll go back to the person who made the decision.

I'm not sure this will change given the quantity of players. BM doesn't really justify a huge moderation team for better or worse.  If there's more than Timothy here, then a clearer speak process couldn't hurt.

On the subject of discussing moderation actions publicly, it often causes more frustration and confusion as people try to justify one way or another.  I've yet to be part of a group where it helped.  Instead negative elements usually try to create more problems.  If you disagree, you can always privately talk to whomever.  This doesn't mean they'll change their mind.  It's happened before with me.  While I disagreed with their opinion, in the end, is their right to.  We are on their game and accept to play by their rules and their interpretation.

43
BM General Discussion / Frustration to the exponential power
« on: June 01, 2016, 07:18:19 PM »
Right now, I am so very frustrated with the BM code.  It seems everytime I have a possible solution, I find out it doesn't work out.  So, let's start from the beginning to get background and better explain the issues.

First, we had two duchies remaining.  One with only 1 region and the other with the capitol.  (No, I didn't appoint the Capitol duke as it was an inherited position and BM code prevents removal of a Duke in the government system we had).  Duke of the Capitol region switched to another realm.  Now, our capitol is "occupied".

What happens now?
1) No one can recruit
2) The ruler can not create a new army (since the old army was dissolved since it was based in our capitol and it's occupied)
3) Anyone who gets captured must pick another realm to join when released
4) Can't change government system
5) Unrest in new region due to "distance" from capitol

So, it's as simple as moving the capitol right?  Well.... you can't do that unless there has been no unrest in the region for x turns.  Every turn, there has been battles.  If my estimate is correct, it'll be about a week before that can be fixed assuming no other monsters or anything enters the region.  Then, we'll have to hope that the region control is strong enough.  Oh, wait... someone used scrolls today... so....

Now, we also have the lord of the region that has gone nuts.  As duke, you can't remove them.  Second, they snuck into a government position.  So, they have to be removed from that first anyway....  Oh, and anyone who rejoined the realm from the Duchy switch is considered new and can't protest.  *sighs*  Exile is worthless and won't remove them from the Lordship.

Let's add a little bit more to the frustration.  Apparently, the Lord can create an army in the region, but the ruler can't?  Really?  Really?!?  What's the point of being a ruler then?!?

Here I am trying to work within BM's code to try to keep a realm running, but every turn I'm getting boxed in.  Players are begging me to resolve a situation that the code prevents me to.  The players are socially interacting demanding an IC resolution that my character wants... but I can't do.  The opponents have the buttons that I don't.  This is becoming a situation where it's a button only game and the ones with the button wins.  I don't have it... so everyone in the realm loses.

All of this is just outright frustrating.  It makes me want to walk away.  It shouldn't be this hard just to try to keep a realm going.  I would be happy if the realm was destroyed by social interaction amongst players, but in reality it's because we don't have the buttons.  If this game is all about being in the right lower positions to inflict damage against others against their will, then you have achieved the goal.  If this game is about social interaction, we have currently failed.

44
Black Forest / Re: Looking for Alpha Testers
« on: May 19, 2016, 11:13:44 PM »
It's possible. I don't have any Linux desktop systems anymore, so sadly I can't test (same with Windows). I just thought in general the 64 bit systems can run 32 bit software?

For the most part, I understand that they can run, but if a dependent driver isn't there (because it's no longer supported for 64 bit or hasn't been installed to specifically cover it) then it won't run.

I did some research and it looks like there have been some problems if you aren't using the proprietary graphics driver for AMD/ATI graphics cards.  With the start of Ubuntu 16.04, this driver is no longer available for use (compatibility issue) and a revamped open source driver was developed with AMD/ATI.  Works great, but could be the snag behind this as well.

If I find new information, I'll report it.

45
Black Forest / Re: Looking for Alpha Testers
« on: May 19, 2016, 06:31:51 PM »
I'm happy to give feedback, but I am running into some issues.

Step by step:

1) Downloaded Build 16 of Linux version
2) Extracted to Desktop
3) Clicked on the Schwarzwald.x86.  Nothing Happened.  Used the run option, nothing.  No Error message.

System Info:  Ubuntu 16.04 LTS x86_64 (4.4.0-22 Kernel)

Possible Problem being that I'm running a 64 bit OS and the client is coded for 32 bit?

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