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Messages - Alpha

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Other Games / Re: Fallout: New Vegas
« on: July 24, 2013, 06:08:52 PM »
I hope the PC version performs better than the PS3. I loved New Vegas, but the PS3 version is broken beyond belief. I should have known better and stuck with PC like I did with Fallout 3, though.

That aside, it's an awesome game and the DLC is really solid too. Old World Blues in particular was both fun and had the benefit of having some laugh out loud dialogue. No one else I know played it, so let me know what you think!

I played on PC shortly after it was released. I didn't have any problems.

17
Helpline / Re: Duke Fame Point
« on: July 20, 2013, 05:01:09 AM »
How long must one be Duke before gaining the fame point for it?

It's instant in my experience.

18
BM General Discussion / Re: Closing Islands ?
« on: July 19, 2013, 08:12:57 PM »
If my favorite island was just selected to be closed, I don't know if it would cause me to quit, but it would certainly make it more likely. I'd be far less likely to quit if it was closed after a long fight/invasion/blight, whatever is chosen.

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BM General Discussion / Re: Closing Islands ?
« on: July 19, 2013, 06:55:13 PM »
Combine this with the "blight any rogue region surrounded by rogue regions" idea, and you may be on to something.

Yep. I might be alone in thinking this, but having monsters actually pose a threat would improve the game, in addition to blighting some land. I remember the early days of dwilight had huge monster hordes roaming, and those were some of the most fun times I've had in BM.

20
BM General Discussion / Re: Closing Islands ?
« on: July 19, 2013, 06:33:58 PM »
Crank up monster/undead spawn rates to ludicrous levels across the island and see who manages to survive? Basically an invasion without actual GMs/NPCs leading hordes.

From what I've read, this seems to be the most reasonable suggestion.

21
BM General Discussion / Re: Closing Islands ?
« on: July 18, 2013, 10:11:41 PM »
I think playing a drone is rather fun if we're at war. I for one would welcome having more characters to play as, and don't really see the argument for the really low limit of 2 nobles starting out for a new player.

Don't get me wrong, I've had fun playing a drone, especially if the realm has good, and active, leadership. Though, historically most my knight or minor lordly characters are really boring to play.

That said, I don't think the character limit improves the game, and newer players should be able to play more than two. I just don't see how that removing it helps the game. 

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BM General Discussion / Re: Closing Islands ?
« on: July 18, 2013, 10:02:48 PM »
I'm certain that closing an island isn't the way to go. Merging could be fun, but only with two similarly sized islands. Providing advantages for having knights would go a long way to keep realm's from expanding until every character is a lord. Making regions harder to hold, or more dependent upon the Lord's presence, might be another solution. Blighting some regions with monsters, like I read above, sounds like one of the better options, if this is the route chosen. Though, I'd change the name to peasant rebels, or something rather than monster hordes.

I think everyone of the old farts can testify that even 3 chars back then available as new player were not enough. ;)

I don't think raising character limit will help much at all. All I can see it doing, is adding more drones. More drones isn't necessarily a problem, but I doubt many people think playing a drone is all that fun. I'd wager that there are some people that have the ability to play more characters, but don't for some reason. When I was donating, and had 5 slots, I didn't typically keep 5 characters.

Another problem that I think exists, is that certain positions have almost no turnover. On FEI, I held the duchy of Ortedail for pretty close to three years, and Lantzas, a richer non-city, for longer. There are players who've held positions for considerably longer than that. It would seem reasonable to think that newer players are discouraged by lack of turnover.

BM would really benefit from some reliable, and reasonable, way of creating a power struggle. I don't know how best to do this. Assassinations are unreliable, extremely expensive, require ridiculously long training, and largely ineffective in most cases. Other than for infiltrators, I can't remember the last time I saw someone lose titles due to imprisonment. Wounds from battle typically don't last long enough to remove titles, and I don't really think it's a good idea to make wounds last longer. Mortality has been requested, and rejected more times than I can count, so I won't even go there.

23
Development / Re: Petition for the return of the War Islands.
« on: July 18, 2013, 09:33:37 PM »
While I like the idea of the war islands.

Two things I think ought to be mentioned:

1. Isn't this list supposed to be for 100 players that would "return" to the game that aren't currently playing?

2. Will making the war islands cause everyone to become less interested in the non-war islands?

1. That was what I understood
2. I don't think so. The war islands might even be a good way to bring in new players.

You can add me to the list.

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BM General Discussion / Re: Closing Islands ?
« on: July 18, 2013, 06:27:20 PM »
If we were to do this, I think it might be worthwhile making it 1-char-per-player, but make that character freeā€”it doesn't count against any character limits. That would mitigate, to some extent, the potential drain of characters from other continents.

I really enjoyed the war islands. I don't think they should be brought back just as they were. I'd like it to be as separate from the rest of the game as possible. Every player get one character on the war island, independent of character limits. No migrations to or from the war island.

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Other Games / Re: Any League players?
« on: July 12, 2013, 11:21:31 PM »
I usually play for a few months, ragequit for a few months, then start playing again after I forget why I ragequit . I played Jax/Xin/Olaf in 3s before the revamp.

A major turnoff the game has for me is that, in my experience, the winning team is just the team with fewer feeders/leavers. Which means that I almost never have close games. For me, it's always just one team completely pummeling the other team for 20 minutes, or even less. Not so bad being the pummeler, less fun being the pummelee.

I think Cho is my 2nd favorite tank, behind Leona.

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BM General Discussion / Re: Hatred diplomacy state
« on: July 12, 2013, 07:07:25 PM »
Is there any advantage to declaring Hatred, or is it just RP?

Under the old systems, regions were harder to takeover

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Helpline / Re: Stepping Down from Permanent Position
« on: July 06, 2013, 12:33:54 AM »
Why not just keep it simple? Treat it like it is a unique item.

+1

To me, it makes sense that a character would get a boost in prestige for holding a high office. A permanent boost for the first time holding a certain office level, and a temporary boost gained while holding that office.

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Helpline / Re: Stepping Down from Permanent Position
« on: July 04, 2013, 10:11:43 PM »
I see potential for abuse here. A ruler or duke could appoint a noble to a position such as general or marshal and the noble would have no recourse except to accept the titles or to forsake them at the cost of honour and prestige. What is to stop a duke from causing his nobles grief by continuously bestowing them titles that they don't want?

You can refuse titles under the paperwork page.

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Helpline / Re: Isolated regions
« on: May 27, 2013, 01:19:00 PM »
There used to be penalties if a region is cut off from the capital. This has not been the case for several years.

(Nobody remembers this? Guess I'm an oldbie...)

I thought this is how it was. It seems to have changed, though I'm not sure when.

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Magistrates Case Archive / Re: Unnecessary Racist Slur
« on: May 27, 2013, 12:10:20 AM »
I don't really like getting involved in these things. I think it takes some reaching to call this a racist slur. It might be slightly insensitive, but someone would have to try to take offense to be offended by it.

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