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Topics - Velax

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16
Helpline / Takeover actions
« on: July 14, 2013, 06:02:07 AM »
During takeovers, it appears that at least some of the actions that people do are not getting reported to the region - ie the "X is announcing better times and liberation in the market place" message. Most are, from what I am tell, but some are definitely not. Is this intended? If so, why? And if not, are these unreported actions not being counted to the takeover completion %?

17
Title: Notify the Ruler when an account in his realm is locked

Summary: When a player account is locked, all the Rulers of the realms that player has characters in should be notified via OOC message. Given that this is public information on their Character page, this shouldn't violate anyone's privacy or anything.

Benefits: Currently when an account is locked, there's no notification for anyone else that may be affected. As an example, a previously loyal and active noble recently had his account locked and, obviously, stopped responding or doing anything.

When someone stops responding, my first thought is, "Oh, he must be busy in RL" rather than "I'd better check his Character page to see if he's been locked for cheating". So we assumed he was just inactive and did little beyond sending him messages asking him to do various things, hoping he would return. As a result, the region he is lord of has starved and will likely go rogue. If I had known his account was locked, I could have taken steps to remove him much earlier and so save that region.

Possible Exploits: None.

18
Dwilight / Aurvandil
« on: June 07, 2013, 03:30:57 AM »
So, there are rumours going around that Aurvandil is going to reform into a republic and apply for admission into the Moot. From what I understand, they're technically eligible for admission. Thoughts?

19
BM General Discussion / The most watched battle in the history of BM!
« on: June 04, 2013, 06:20:06 AM »
I have never see so many observers:


Quote
Total:
1 attackers (123 Inf)
1 defenders (32 other)
Total combat strengths: 1065 vs. 140
98 neutral observers (76681 combat strength).

20
BM General Discussion / No turn for FEI/Dwilight
« on: May 22, 2013, 08:11:56 AM »
Apparently the turn change got stuck on Colonies, so FEI and Dwi didn't get the turn change.

21
Helpline / Isolated regions
« on: May 21, 2013, 06:41:29 AM »
If a region is cut off from the rest of its realm (ie has no connecting regions), does it suffer penalties to region stats of any sort?

22
Helpline / Skills and units
« on: May 21, 2013, 06:16:45 AM »
I remember reading somewhere that a character's skills can have an effect on his unit's performance in battle. High Swords gives a bonus to Infantry, high Jousting gives a bonus to Cavalry. Is this true and if so, what is the bonus? To pull numbers out of a hat, if I had 80% Jousting, say, would this give an 8% bonus to the number of hits a Cavalry unit deals?

23
BM General Discussion / Scout report change
« on: May 13, 2013, 05:46:01 AM »
Has something been changed with the scout reports? The sections aren't divided into tabs anymore. Possibly related somehow - I can't mark messages anymore, or unmarked already marked ones.

24
East Island / Multis locked in EC
« on: May 11, 2013, 09:45:11 AM »
Sooooo......multis, eh? What's up with that?

25
Development / Dynamic map feature: Troops
« on: May 10, 2013, 08:04:57 PM »
I have to say, the new "Troops" feature of the Dynamic map is awesome. I love it.

One thing, though. It shows all armies (well, at least your own and allies' - I don't know about neutral or enemy armies) in your own regions, and if you're in a foreign region, it will show your armies in the same region as you. But it doesn't show your armies in other foreign regions. You can find out where your own nobles are by just looking at the Character page, so if the "Troops" feature showed all of your armies in foreign regions, it would not be giving away information you can't get by other methods.

26
Helpline / Cavalry digging in
« on: May 06, 2013, 07:48:38 AM »
At what point will Cavalry that has dug in leave their fortifications and attack? Or will they not ever?

27
Helpline / Looting
« on: April 30, 2013, 07:02:25 PM »
Previously, when the peasant militia was formed by repeated looting, it was still possible to attempt to loot. Most attempts would fail, but some would succeed.

Now it seems as if most people can't even try to loot once the militia has formed. But some do. What is it that lets some people loot and not others? Is it unit size? Unit type? Noble class?

28
Helpline / Negative hours
« on: April 23, 2013, 06:45:24 PM »
One of my characters performed an infiltrator action while he had 10 hours. It failed and said he had to hide all night, or some such. He now has -6 hours in his timepool. I assume this is a bug? Both the negative hours and that the failed action cost me 16 hours?

29
Helpline / Army Sponsorship issues
« on: April 21, 2013, 09:51:52 AM »
The Duke/Margrave of our capital was also Sponsor of the army. The army's home region was the capital. The Duke paused and the army then had no Sponsor. A new Duke/Margrave was appointed to the capital and he did not become the Sponsor and had no Command options to do so. The old Sponsor unpaused but he's not the Sponsor anymore either. No one's the Sponsor and no one has any way to do anything about it.

There is a bug somewhere in there, right?

30
Helpline / Infiltrators
« on: April 11, 2013, 03:36:41 PM »
For some time now, I have been training one of my characters as an infiltrator. He is now at ~80% Infiltration and ~80% Swordsmanship. When war came, I sent him into action. His first trip out, he stole 17 gold from one region and then killed some militia in another region (using the safest "kill militia" option). He was then caught by patrols at turn change. He escaped and on his second trip out he moved into an enemy region, spent one turn there without making any hostile actions and then was caught by patrols at turn change.

Is this experience typical for an infiltrator supposedly at high expert level? If so, it seems an extraordinarily poor return on the thousands of gold and months of real time put into the training.

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