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Topics - Velax

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166
Feature Requests / Personal message groups
« on: May 20, 2011, 07:50:46 AM »
I believe something similar to this idea has been proposed before, but for different reasons.

What would people think of being able to create and delete your own message groups? Just like you have "Royal Court", "Military Council" and so on now as realm-wide groups, this would allow you to create your own, personal groups just for you.

For example, at the moment one of my characters has been forced to split his army in two to accomplish two tasks - one under my command and the other under the Vice-Marshal's command. What I would like is the ability to create a separate message group just for me that contains the nobles under my command, rather than having to write down which nobles are in my group and tick their names in the boxes every single time I want to send them a message.

There should be a limit on the number of groups you can create in this way so everybody doesn't have a bazillion personal ones. Say...*snatches a number out of the air*...three.

167
BM General Discussion / "Too many connections" is good news?
« on: May 20, 2011, 05:45:20 AM »
From what I've read on the forums, I'd assumed player numbers were slowly decreasing. But I've been seeing this "Too many connections" notice quite a bit lately. Are there more players? Or are existing players just logging on more?

168
BM General Discussion / Worth an OOC ban?
« on: May 03, 2011, 06:45:34 PM »
An incident occurred in Arcaea (FEI) this past day and I'm curious as to whether people thought it warranted an OOC ban.

Arcaea is at war with Greater Aenilia and on turn change Arcaea received a notice that a relation of an Aenilian noble had arrived in the Far East and joined Arcaea. Two minutes after that, literally two minutes, that noble attempted to assassinate one of the Arcaean council members.

So basically, this person had one of their characters emigrate to a realm another one of their characters was at war with, so he would appear in their capital, and immediately attacked one of their council members. Worthy of an OOC ban?

169
Helpline / Battle reports
« on: April 27, 2011, 03:38:24 AM »
Does anyone know what determines how battle reports are organised? By that I mean the order that units are listed in on the Close Combat and Casualties list? It doesn't appear to be alphabetically, by unit number, by hits scored/taken, by realm, by army or by anything else I can see.

170
Helpline / Critically wounded
« on: April 07, 2011, 03:23:44 PM »
One of my characters on EC was "critically wounded" by an infiltrator. After two turns he became "seriously wounded". Is critically the next level above seriously in the new wounding system? Are there any extra disadvantages to it other than it takes longer to heal?

171
Helpline / Peasants lynching their own
« on: April 03, 2011, 06:34:08 AM »
Just got this message in Perdan, and I've seen it lots of times before:

"The people in Montauban are revolting! 12 gold have been stolen from various tax collector offices. Production is dropping 3 points. 403 men of the local militia get lynched by angry mobs. Unit Peasant Militia eradicated. Unit Peasant Militia eradicated. Unit Peasant Militia eradicated. Unit Peasant Militia eradicated. Unit Peasant Militia eradicated. Unit Peasant Militia eradicated."

Does it really make sense for the peasants to be lynching peasant militias? Those militias were specifically formed by the peasants to try and protect themselves, then they decide to lynch them?

172
Helpline / Marshal formation
« on: March 09, 2011, 06:26:56 PM »
From what I've seen in most battles not involving fortifications, defenders have infantry on the front row which will move toward the attackers during Round 1. Given that, I can't see a marshal setting on the wiki that would allow the attacker's cavalry and infantry to engage the defenders during the same round. Either the infantry hit first and the cavalry the turn after (Infantry Charge), or the cavalry hit first and the infantry the turn after (Cavalry Charge).

For both to hit in the same turn, assuming the defenders move forward in Round 1, I think attacking infantry would need to be set up on the front row and attacking cavalry on the middle row, but there doesn't seem to be a marshal setting for that. Am I missing something?

173
Helpline / Police units
« on: March 09, 2011, 05:18:27 AM »
Does anyone know the actual effect of using units designated as Police in battle? Higher morale loss after? Lowered CS in battle? More likely to break and flee the field? All of the above?

174
Helpline / Cavalry charges
« on: March 08, 2011, 04:18:46 PM »
I was wondering, are hits from cavalry charges distributed differently than hits from other unit types? During a recent battle between Perdan and Aix on the East continent (where I fought on the Perdan side), a large number of Aix cavalry (some 350) seemed to waste a lot of hits through concentrating on one unit each, rather than distributing hits amongst several enemy units as is normally the case. In fact, of the 10 cavalry units that charged (from both sides), only 1 scored hits on more than a single enemy unit.

The most obvious example is this:

Arrakis Heavy Cavalry (4) score 4191 hits on SADA's Brewmasters (35) that scored 55 casualties (the entire Brewmaster unit).

Lesser examples:

Knights of Cymru (8) score 2832 hits on PMW - Zoomer Frame Riders (31) that scored 57 casualties (the entire unit)
Mounted Death (25) score 1169 hits on Holy Chargers (6) that scored 25 casualties (also the entire unit)

Using the average number of hits it took to cause a casualty during that battle (roughly 39), the Arrakis Heavy Cavalry scored less than half the number of casualties it could have. Is this something specific to cavalry charges? If so, it seems to significantly lessen the entire point of using cavalry.

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