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Messages - James

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76
Black Forest / Re: Beta Client Feedback
« on: August 19, 2016, 09:57:23 PM »
Updated client is asking to login again, but doesn't seem to like my old key. Do we need to reregister?

77
Black Forest / Re: Beta Client Feedback
« on: August 12, 2016, 10:32:16 AM »
How is it that some players in scoring table have so many games? I've taken part in all of them as far as I'm aware, but have a much lower number listed. Not that it matters much for the final thing, just wondering what caused it.

78
Black Forest / Re: Beta Client Feedback
« on: August 08, 2016, 08:55:28 AM »
Couple of things regarding the game that just finished this morning.

A simple message saying I was the last surviving family would be good (I only know I won as the email letting me know the turn had happened said one person had died during the night, and I had 3 left...)

It appeared as though the other family there at the end moved their living square to one that was on my family's land. Only noticed this shortly after I'd set my last turn, so couldn't check/ask. Maybe whoever had that other family can confirm?

Is there a different message for peasants killed by dragon fire or are they also listed as dragged out?

79
Black Forest / Re: Beta Client Feedback
« on: July 31, 2016, 11:53:27 AM »
The game does get more exciting with all the different tweaks that happen, it's getting closer and closer to something that could be great.
I like how you're monetising as well, shouldn't be able to pay to win that way, which is key. Maybe add options for painting houses and such as well, so there are visual things people can pay for if they want.

80
Black Forest / Re: Beta Client Feedback
« on: July 30, 2016, 10:13:23 AM »
I'm not sure on the scoring system and it's relation to the ranking table.

If you win a game quickly (we've had them complete between turns 33 and 43 now I think? and could probably be won faster in the right circumstances) that makes quite a big difference in the total score that can be gained. Perhaps there should be different options for showing the table.

You could have one that is just based on points gained for the position you finish (so - number of wins, average score (not including points for days survived)) then another one for length of survival (average days survived, longest survived)

Unless you allow sole surviving families to keep going until they die as well, in which case they do have the opportunity to get the best score they can. Otherwise, in the very unfortunate situation that everyone else in your game stops playing from day 1, you could end up with quite a low score.

Hopefully that's understandable, though I have rambled a bit.

On another note, the logo on the webpages for the game (for me at least) is too large and covers some of the menu items, making them unclickable.

81
Black Forest / Re: Beta Client Feedback
« on: July 28, 2016, 07:57:31 PM »
Auto turns definitely not working :(

Also, an additional column in the top players table for 'games won' might be good.

82
Black Forest / Re: Beta Client Feedback
« on: July 27, 2016, 04:26:55 PM »
The game that just ended (the one in winter), I can view diaries (though it appears only I wrote anything?, only my own family is listed at the side), also, there's no way to see the final town, so I don't know if I won it or not, don't know the final standings - did both families get killed off in the same turn, did I win, did I come second?

So viewing diaries, as well as being able to view the final town would be good. (as a possible extra, you could have a marker for each family that says which day they were wiped out on).

83
Black Forest / Re: Beta Client Feedback
« on: July 27, 2016, 09:49:24 AM »
A few bits:

Looks like the auto turn running (when all families have made their actions) isn't currently working? Certainly not on a couple of them at least.

I commented on the game (the one that's just entered winter, that the same person was dragged out of a hut and eaten twice.

When choosing to improve a hut, the info at the bottom of the window when hovering over the improve button gives the details for fencing.

Should rubble from stone based things have the chance to find stone as well as/instead of wood?

Enjoying it, I look forward to when there are more people playing as I've taken advantage of all the excess material that goes to common ground when the inactive families all die at the same time...

84
Black Forest / Re: Beta Client Feedback
« on: July 11, 2016, 09:34:02 AM »
Will be an interesting test I guess, as by rights no one should be able to survive if they miss more than a couple of turns in a row.

I do have a couple of families with 5/6 hen houses though, so they shouldn't starve if they all stay undamaged. Stone walls and other defences as well so I'd recommend keeping an eye on them to see how long they last.

Also, with regard to having 5/6 hen houses, it should change once the games start with more real people, I've only been able to do those alongside the defences due to all the dead families that had wood stored on what then became common land.

85
Black Forest / Re: Beta Client Feedback
« on: July 11, 2016, 07:22:12 AM »
I'm away for a week as of today and won't have my Mac with me, so won't be able to play for a week (so guess all my guys will die... Though there's a slim chance those with lots of hens may survive I suppose :) )

86
Black Forest / Re: Beta Client Feedback
« on: July 09, 2016, 10:16:15 AM »
It looks as though food doesn't go to the hungriest in a family first. I have some members who have no issues, a couple who are hungry, and another who is famished. I would have expected there to be no one famished unless everyone else was at least hungry.

87
Black Forest / Re: Beta Client Feedback
« on: July 05, 2016, 04:33:25 PM »
There needs to be some sort of incentive to fill in the diary, otherwise, after a game or two, it's a novelty that probably won't be bothered with. I like it, but if you're playing many games, it's not a priority. An incentive of some kind, even just something very small, would help.

Also, message on previous actions for the tower, if unmanned, says "well" rather than tower (or it does in one of the games anyway) was unmanned.

88
Black Forest / Re: Beta Client Feedback
« on: June 29, 2016, 10:09:37 AM »
...and to turn off sound effects as well as music. (when the baby sleeps I try to play! :) )

Also, I made a note in the chat of the game it affects, but there are two stone walls, one looks fine, the other looks broken, but neither have any damage.

89
I got an email from Tom saying "I've created a small side game to run alongside SpellMaster, can you help me test it out..."

90
Black Forest / Beta Client Feedback
« on: June 18, 2016, 10:41:54 PM »
In settings there should be a checkbox to turn off sound effects as well as music.

With the family selection to start the game, I had no information about families viewable, and clicking on a starting area just selected that as my starting position (so I know nothing about my families until the game starts)

Looking a lot crisper and more professional though! Good stuff!

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