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Messages - BardicNerd

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31
Far East Island / Re: Religious power rankings
« on: November 08, 2012, 03:13:01 PM »
I'm not aware that Cathay has any opposition to the Elders outside of having some Sartanian nobles who obviously don't want the Elders to spread in Cathay. But the war didn't impact them - none of the regions we took had temples to the Elders. Haul had peasants who worshiped them but no temples.
Well, it did at the start of the war -- but Sorraine burned it down (along with one in Razrpot).  Which is a large part of why Morgan wants Sorraine destroyed.

32
Far East Island / Re: Religious power rankings
« on: November 08, 2012, 03:11:02 PM »
I'm in doubt of the strength of the Order at this point. It is true that the order controls most of Kindara and Zonasa. However beyond that the control is very limited. Arcaea will accept no dominant religion (due to Velax' influence) and as a result Sartan, Elders and MA have some foot in Arcaea (fun times).

Cathay is no longer fond of the Elders really also due to the last war (which the Order power house (kindara zonasa) lost.) So I wonder how much strength the Order truly holds beyond the south.

The same however goes for the Church of Sartan. It controls all of Sorraine, has some foot in Arcaea and the Dark Isles now and also some in Cathay. But it will not be able to steer Arcaea or Cathay into war.

The key factor in all of this is still Arcaea I think as Velax seems to stop most religious warfare and actions.
I'm amused by Zonasa being called an 'Order power house.'  It's kind of the opposite of Sorraine in that regard -- tons of followers, both peasants and nobility, but the Order has very little political influence -- a lot of politically important people in Zonasa are members of the Order, but how much this carries over into policy is debatable.

Morgan also has a strong tradition of trying to stop religious warfare (at least, if it seems like it will affect Zonasa), though his preferred method is to wipe out religions that start trouble.  That was one reason he was quite willing to let an old friend and one of his dukes be executed by Zonasa's judge -- they had started a religious revolt in Zonasa.

33
Far East Island / Re: Tournament in Ozrat...
« on: November 06, 2012, 11:48:11 PM »
Aenilia fight?  Hah!

34
Far East Island / Re: Post News Here for our Facebook Page
« on: October 31, 2012, 04:55:47 AM »
Hah, yeah, 'forgot.'

Or maybe the leader of PoZ considers it a separate war . . . well, expect news on it tomorrow.

35
Dwilight / Re: The Marrocidenian war
« on: October 27, 2012, 08:01:26 PM »
That is certainly one possible way of running your characters. Brance, however, is a builder. He creates things and nurtures them to make them grow. He's not so much nationalistic as he is religious. He is devoted to spreading the faith of the Bloodstars across the entire island. I just wish I had more time to devote to actually doing it. :(
Really with I had time to devote to Elsebeth . . . well, maybe she will wake up from her coma someday.

Speaking of which, I should actually write her final RP and pause her.

36
Feature Requests / Re: Remove mercenary distance limits
« on: October 26, 2012, 01:14:22 AM »
I have an interesting idea.

Make troops with mercenary settings gain a large amount of morale from looting.  So you can march your troops a long way if you loot people on the way.  Especially people that had previously been neutral to you, and even sympathetic to your cause (but, hey, your men want their treasure or their women, and they don't want to wait until you get to your destination). . . .

Well, it worked for the crusades.

(Note: the above suggestion is intended to be tongue firmly in cheek, although it would be pretty cool if mercenaries allowed you to go really far, but you would sometimes randomly loot your allies along the way or something.  It's historic!)

37
BM General Discussion / Re: BattleMaster Academy
« on: October 25, 2012, 09:57:39 PM »
I am always in favor of things that help people learn about the game.  I think the fact that a lot of things tend to be obscure is one of the major obstacles facing new players.

I'm happy to help when I have the time, though that is somewhat spotty as of late.

38
BM General Discussion / Re: Another Name ?
« on: October 25, 2012, 02:11:16 AM »
Hah hah.

39
Development / Re: Extra taxes
« on: October 25, 2012, 01:06:40 AM »
Actually I'm pretty sure the old option never actually worked.

40
Background / Re: Atheism in the Dark Ages
« on: October 24, 2012, 10:01:40 PM »
He wanted to remarry that badly. What a guy.
Eh, that was part of the reason, certainly, but a large part was that he wanted the Church's money for himself.

41
Far East Island / Re: More war!
« on: October 24, 2012, 04:35:33 PM »
The only two regions that took hits were Pates and Ansopen, neither of which produce much food. Lenamaziel produces the most food on the continent (followed by Arrmol) so even though things might've been tight it's unlikely that Anacan would've been starved out.
We also hit Zarimel, too.  I think we kept it at pretty low production for about half of the first fall.

42
BM General Discussion / Re: Another Name ?
« on: October 24, 2012, 02:34:29 AM »
Kingdoms.


Nice and simple, and describes it pretty well, I think.

43
Far East Island / Re: The War of the Hearth Right
« on: October 18, 2012, 05:13:47 AM »
Actually, I honestly think GA playing Switzerland may have been the most helpful thing to Zonasa/Kindara, due to how it shaped the front.  If they had actually joined on our side, they probably would have been overrun my Arcaea reasonably quickly.

44
Far East Island / Re: The War of the Hearth Right
« on: October 17, 2012, 11:21:55 PM »
Ponies do indeed explain everything.

45
Helpline / Re: Leaving the army
« on: October 17, 2012, 09:12:31 PM »
Personally, I think it's OK to metagame some simple things to get around broken mechanics, and incomplete implementations, and has no effect on anyone else in the game at all. The only reason that a noble can't get out of an army without being a knight/lord is because the interface to do so has not yet been designed/coded. It's a workaround, not an exploit or abuse.

What's not OK to metagame is when a certain function is specifically not included on purpose. Or when you are using a function to do something other than the way it was designed, in order to achieve a different purpose.

In other words, I consider it OK to OOC work this out with a lord to get yourself out of the army. That's a workaround to an unintended situation that should/will be fixed.

But I don't consider it OK for the duke of the duchy that contains the realm's capital to swap allegiance to another realm, then immediately secede from that realm, simply because he's not allowed to secede from the original realm. That's an abuse of the game mechanics to do something that is specifically not allowed.
The problem one runs into is that different people have different opinions as to what is simply broken and what is not included on purpose.  While we'd like to think that people can figure out cases that should be 'obvious,' the fact is that we all come from different backgrounds, with different expectations, and none of us can read Tom's mind.

That said, it's moot in this case since Tom has said this is something that needs to be fixed, so at least for this issue we have a common reference point.

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