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Topics - Foundation

Pages: 1 [2]
16
Feature Requests / MOVED: Duke give away region
« on: May 24, 2012, 06:36:12 PM »
This topic has been moved to Development for further discussion.

http://forum.battlemaster.org/index.php?topic=2530.0

17
Dwilight / Question
« on: April 27, 2012, 10:36:58 PM »
Who buys food at more than 10 gold per 100 bushels, and why?

18
Feature Requests / MOVED: Toning Down Looting - War Rebalancing
« on: April 23, 2012, 05:35:01 PM »
This topic has been moved to Development.

It does not satisfy the requirements for the Feature Request board.  Discussions belong on the Development board.

http://forum.battlemaster.org/index.php?topic=2360.0

19
Feature Requests / Idea: Voting on feature requests
« on: June 22, 2011, 08:03:46 PM »
I find it difficult to know which features the community really would like to see (note: new features, not tweaks to existing features, since those are more controversial and not that hard to implement).

I remember seeing somewhere else all feature requests were submitted and voted on by the community, and it's easy to just see and work on the most liked/voted up features.  What are your thoughts on having something like this for BM?

20
BM General Discussion / Favourite Moments in BM
« on: May 21, 2011, 06:34:48 AM »
Well, after this recent training match, here's where my unit stands:

Auroran Knights
Captain Heinrich (+3)
Type:   Special Forces
Strength:   54 men
Training:   80 %
Weapons/Armour:   100% / 70%
Damage:    0 %
Morale:    99 %
Cohesion:    100 %
Combat Strength:    1337

This is now my favourite moment in the game.

21
Development / Special Forces, underpowered?
« on: April 11, 2011, 03:23:45 PM »
4.  Fix special forces.  They suck atm cost per unit and cs/damage output.
I do not find this to be true.  Please provide suitable data to support your claim.

22
Helpline / MOVED: Sponsoring Goodies
« on: April 08, 2011, 12:33:53 PM »

23
BM General Discussion / Using the "saved messages" feature
« on: March 12, 2011, 09:55:53 PM »
As a note, there is a new feature as explained on the news sticker, "saved messages" currently available as the little scribe image at the bottom left of each message.

A good use of the feature is to click it for every message you want to deal with later, usually requests or letters you want to respond to later, the most common being requests for gold that you want to hand out at tax day.

Thus if you save those requests, then come tax day you can simple click "all saved" at the top or "all saved messages" in the messages page to access these requests, and after you fulfill each you can click on the icon again to remove the message from the "saved" category.

Have fun! :)

P.S.  If you think this belongs in the development forum, feel free to move it there.  I was a little torn on where it should go as I would also like to know how others are using this. :)

24
Helpline / Secret Societies
« on: March 09, 2011, 03:45:01 PM »
I've always wondered how they work and what people thought of them.  How do treasuries work for them?  Normal guilds get taxed by the region they're in, do secret societies get taxed as well?  All I know is that you have to be led to them and everything's pretty secretive including other members. :)

25
Other Games / Starcraft II
« on: March 01, 2011, 02:32:00 PM »
So... any SC II fans who want to play together, or just talk about it, let's... talk. :D

Peter

26
General Talk / IRC Clients
« on: February 28, 2011, 11:49:11 PM »
What client(s) do you use for irc?

I use IRSSI.  It's okay...but I don't know how to make macros except write perl scripts, and I don't know perl (don't really wanna learn it :P )

Peter

27
This Forum / Some small things
« on: February 28, 2011, 03:35:29 PM »
Is there a setting for "view thread" after post rather than redirect back to the subforum?

As well, it seems some features don't work yet?  Like [  list ]?

Peter

28
Beluaterra / Undead
« on: February 10, 2011, 01:52:14 PM »
How is everyone coping with massive undead spawns?

Peter

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