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Messages - steelabjur@aol.com

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241
Dwilight / Re: Aurvandil
« on: July 01, 2013, 08:45:01 AM »
At the rate things are going, no realm will need to destroy Aurvandil, it'll fall apart under its own power.

242
BM General Discussion / Re: 2 minutes of your time
« on: June 03, 2013, 11:17:53 AM »
GiantBomb.com?

I guess I could throw up a thread about it on NeoGAF.com if somebody else more knowledgeable about the game doesn't...

243
Magistrates Case Archive / Re: Banned for being inactive for 5 Days
« on: February 11, 2013, 03:10:17 AM »
Not to mention that if they were actually playing with us I'd have had nothing IC to ban them for, and wouldn't want to OOC. I don't mind IC conflict and backroom dealings, but you have to occasionally come out onto the balcony and wave a tentacle at the people. Their style of playing is unfriendly in the extreme.

244
Magistrates Case Archive / Re: Banned for being inactive for 5 Days
« on: February 10, 2013, 01:23:30 AM »
I was wondering why those names were familiar! 

I too wish you and your realm the best of luck if it is them.  They are the example as to why clans can be very harmful to the game.

The one who brought this case is the same player who deleted his character to get around the deportation and caused several of the cases related to that incident here, IIRC. I thought I recognized some connection between those involved in my situation and the places and some of the family names involved in the latter case, which makes me glad that I mentioned it.

As for me and my realm, their Judge failed to run this election, which allowed me to take his spot on the council and level several bans against the group with the idea of cutting the problem out of the realm as much as I can (still can't get rid of their Duke, as he controls our capital, but I've got all the other ones involved). they have been oddly quiet while this has been going on (last time one of them got banned they tried to mass protest the Judge).

245
Magistrates Case Archive / Re: Banned for being inactive for 5 Days
« on: February 09, 2013, 10:24:40 AM »
Egamma, I would never publicly accuse someone of multi-cheating unless I had rock-solid proof (such as a message that was clearly meant to come from another character than the one it was sent by, for example). I will take it to the Titans as you suggest though.
However, as an aside, in the argument earlier it was brought up what harm these characters could possibly do, sitting as they were in the capital doing nothing of note. Well, they can vote in elections.

246
Magistrates Case Archive / Re: Banned for being inactive for 5 Days
« on: February 09, 2013, 05:43:02 AM »
Not a question, but a statement:

We had the same problem with one of those players (who just auto-paused before I got the chance to become Judge) in Outer Tilog, along with a number of others who I did ban for this very reason. I think there is more going on behind the scenes with these guys than simply sitting on gold. In OT we have elections for positions and, almost without fail, when one of them ran they won by a heavy margin without actively campaigning and those who became lords they flocked to and took estates in their regions. In another case one was banned for months, sat as a rogue, and the same day their elected Judge lifted the ban he rejoined the realm. It might be a very good idea to check out these guys and make sure there isn't something more going on than simply sitting around doing nothing.

247
I wouldn't say so. I'd see it (and if I were to do it RP it) as your character asking the local guards and civil servants of the realm to keep an eye out for the person in question. Since he is a commoner, and thus without many rights, he's unlikely to know that he drew the ire of a noble until well after he's bludgeoned and dragged to his fate, unless your character made it very clear that he intended to do him harm beforehand, in which case the commoner should have done the smart thing and got as far away as his feet could carry him (preferably putting a realm or two between you). I seem to recall it said that any info given by the game is fair, and I see no problem with this use of it.

248
BM General Discussion / Re: Come Join Outer Tilog
« on: October 15, 2012, 08:48:26 AM »
I help create interesting politics in Oriolton. I'd like to play in Outer Tilog...someday. Not sure what things are like there.

Outer Tilog is like an onion, made up of layers that stink and are likely to make you cry.  :P

249
BM General Discussion / Re: Can't see stats or tables
« on: October 12, 2012, 12:11:28 AM »
Region pages are wonky too.

250
BM General Discussion / Re: Rogue Judges
« on: October 10, 2012, 08:10:38 AM »
You can't ban exiles, Unwin, nor can banned nobles protest, so if he banned enough nobles in one swing he could be virtually immune to those efforts depending on the size of the realm. The banned nobles could immediately join in rebellion and likely have enough members to throw the council out of office, but that presents its own problems in both an IC and OOC sense.

Moreover, in this specific case, the bans were done for "supporting the insane king" (that was the specific reason he gave for the bans as mentioned earlier in the thread). I agree with your point that it would be the lesser nobility that actually carried out the bans, which makes this particular instance make even less sense from an IC perspective. Are we to assume that the entire network of nobles below the influential PCs suddenly turned traitor, from the man-at-arms they hire soldiers from to the clerks that exchange their bonds, all suddenly decided that supporting the king was a ban worthy offense? As Tom said, it doesn't pass the giggle test.

I feel the main issue is in checks and balances, the Judge is the most powerful noble in a realm and the other positions have few options in the way of checking and dealing with him if they feel he's abusing his authority.

251
BM General Discussion / Re: Rogue Judges
« on: October 09, 2012, 07:38:37 AM »
None of this happened. None of it was RPed. He can't retroactively say, "Oh, yeah, I was totally doing all that. I was assassinating and bribing messengers and stuff, and totally RPed it all." Because he didn't. Everyone got the message where the King declared the Judge a traitor. Everyone got it. And if Seperoth managed to assassinate the King's messengers sent to the bureaucrats responsible for enacting bans, it certainly wasn't RPed.

So, sure. You can RP ways this might be vaguely realistic. You can come up with a bull!@#$ RP justification for anything if you stretch things far enough. But none of this was RPed.

Lets not forget that the reason given IC for the bans was that these nobles support the King, in other words, it would be obvious treason to carry them out. Even if the King wasn't present, the level and depth of corruption required to pull it off would be enormous, as would the bribes.

252
BM General Discussion / Re: Rogue Judges
« on: October 09, 2012, 01:28:07 AM »
The reason was 'supporting an insane King.'

The insane King had identified him as an enemy spy the day before the election for Judge.

Yeah, that strains belief a bit. To go back to the example I gave about arresting priests, would anyone here find that a compelling reason to act on his orders as a loyal member of your realm?  A Judge's power is derived through the crown, not independent of it, royals are unbannable for a reason. Such obviously treasonous orders would be met by scorn and reported by any loyal member of the government, not followed through with.

253
BM General Discussion / Re: Rogue Judges
« on: October 09, 2012, 12:51:22 AM »
What reason did the Judge give for the bans? I mean, we know his reasons (he was a enemy spy who was found out and trying to do as much damage on the way out as he could) but what "official" IC reason did he state with the bans? As Tom mentioned, the system in place is meant to replicate dozens, if not hundreds, of living characters we do not play from commoners to lesser nobles who would be loyal to the realm, I think before we give him a pass as being totally IC with his actions we need to consider if his justification for the bans could pass through all those hands without one of these NPCs questioning it and bringing it to the attention of the ruler, a duke, or a lord for clarification. I mean, if in game a judge sent one of my characters an order to arrest any priests of the most prominent religion in the realm, you better believe I would contact my lord, duke, or the ruler to make sure it was kosher before I acted on it because, by and large, my characters like their heads remaining on their shoulders at all times. :p

254
BM General Discussion / Re: How do you feel about multiple characters?
« on: September 27, 2012, 07:19:14 AM »
Players should treat characters as difrent people, not extensions of one entity, called family.
Has anyone had their characters be in conflict with one another?

In general, yes, my characters Vladamire and Aramon loath each other. The former is a hansom demon worshiping sociopath whose the scion of his family and the latter is a scarred and tattooed freak that tries to be honorable to a fault and is a black sheep for it.

If we were to switch to a one character per island system I would only have one active character. I have a job and a family, I just don't have the time to keep up with the faster playing islands in BM anymore, which is why I'm only playing in the Colonies now. I kind of like the system we have in place now, but if I were to make one change it would be that players only have one character in a position of power across all the islands. I think that would open up positions for other players to get in.

255
BM General Discussion / Re: If your realm..
« on: September 23, 2012, 06:21:50 AM »
People should keep that one but make an updated list with all realms above it.

In that spirit, here's one I did for the Colonies:

Portion:    ACQUISITION The discovery that you're no longer a big fish in a small pond, or even a small fish in a big pond, but a small fish in a big fish.
Alebad:    REGRET It hurts to admit when you make mistakes - but when they're big enough, the pain only lasts a second.
Alowca:    SELF-ESTEEM Just because you think you're a star doesn't mean you're going anywhere.
Assassins:    RISKS If you never try anything new, you'll miss out on many of life's great disappointments.
Wetham (Old):   SACRIFICE Your role may be thankless, but if you're willing to give it your all, you just might bring success to those who outlast you.   
Wetham (New):   STUPIDITY Quitters never win, winners never quit, but those who never win AND never quit are idiots.   
Giblot:    PRETENSION The downside of being better than everyone else is that people tend to assume you're pretentious.
Lukon:      TEAMWORK A few harmless flakes working together can unleash an avalanche of destruction.
Outer Tilog:    PRIORITIES Hundreds of years from now, it will not matter what my bank account was, the sort of house I lived in, or the kind of car I drove... But the world may be different because I did something so bafflingly crazy that my ruins become a tourist attraction.
Minas Thalion:    GIVE UP At some point, hanging in there just makes you look like an even bigger loser.
Oritolon:   GOVERNMENT If you think the problems we create are bad, just wait until you see our solutions.

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