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East Island / Re: The New Xavax
« on: December 13, 2017, 06:26:38 PM »
CryptCypher is referring to a comment by Hector Serpentis Tandaros, that got a bit mangled. Sirion is a Republic.

East Island / Re: The New Xavax
« on: December 12, 2017, 10:05:38 PM »
Speaking as the player who's character is most likely to be in charge IF a "Northern Xavax" country came into being, seeing as he's Selenia's personally chosen heir and having heavy support by the most active and well known Xavax nobility and all, I'd most likely focus on making it like a crusader holding, like the State of the Teutonic Order ( The Full Name would be something like State of the Xavaxian Ash Walkers (with Xavaxian Ash Walkers as the informal name), ours is a holy crusade to see the Phoenix once again flying over our former borders by way of conquest against the despicable forces of Democracy! Etc. etc.

East Island / Re: Greater Xavax Imperium
« on: December 08, 2017, 07:23:42 PM »
...Moment of truth! Alright Xavax, time to kick into high-gear. Lets see a Xavax-run government!

You mean Sirion?  :P ::)

Feature Requests / Under Debate: Different levels of imprisonment
« on: December 08, 2017, 03:33:32 AM »
Title: Different levels of imprisonment

Summary: A judge may change a prisoners imprisonment to either a lighter type ("House Arrest") or a harsher type ("Oubliette") from the current type ("Dungeon"). This could be done to provide nicer treatment to a cooperating or friendly prisoner, or deliver a more punishing treatment to a disagreeable one.

Details: This idea came to me through interaction between my Judge characters and those they've held prisoner (and are slightly lifted from Crusader King 2). I suggest three types of imprisonment be created. One would be as how prisoners are currently handled (which we can call "Dungeon") for the other two:

House Arrest: A lighter form of imprisonment, the prisoner is treated with respect and more like a guest (who unfortunately can't leave). A prisoner under House Arrest can send and receive messages normally (like they paid off a guard while in the dungeon) and has a bonus on escape attempts (as, while guards are still present, they are more bound by their word of honor to not attempt escape). Perhaps escape attempts from House Arrest can cause a hit to the escapee's Honor?

Oubliette: The harsher form of punishment, basically putting the prisoner in a hole of a cell accessible only from a hatch or a hole high above. Escaping from an oubliette is much harder than a normal cell, you're less likely to bribe guards for news, and should probably cause a hit to the Judge's honor if the character is a noble.

Switching a prisoners accommodations would take an hour of time (to set up rooms/cells, get guards in place, etc.)

Benefits: Currently Judges have little in the way of positive interaction with their prisoners, they can steal their gold and items, or torture them, or even kill them (if they have a ban or are a commoner). This will give them a carrot to go with their sticks, and even a way to seed doubt (giving benefit to one prisoner to make others wonder what might have gone on between the two to deserve it), and a negative interaction that, while harsh, isn't as extreme as torture or theft.

Possible Downsides or Exploits: None that I can think of.

Beluaterra / Re: Sacred Obia'Syela
« on: December 07, 2017, 05:08:16 PM »
Bah, it sucks for us. If I'd known the chance for capture was so high, I'd have planned something else. Are amphibious landings of any kind just anathema between realms at war? bc I remember Archibald just waltzing through Xavax like he owned the place.

I'm under the impression that sea landings in the regions of hostile realms are generally a bad idea if you're not packing along a good-sized group of soldiers.

Beluaterra / Re: Sacred Obia'Syela
« on: December 07, 2017, 04:15:34 PM »
So they captured all three of us at the same time? What exactly effects this mechanic bc priests walked through Xavax like it was nothing.

I'm actually, physically pouting rn.

Militia picked up you and Kiki, I gave a warning to my fellows when I saw you two drop in my dungeon and Goriad was arrested conventionally.

Beluaterra / Re: Sacred Obia'Syela
« on: December 07, 2017, 08:06:04 AM »
*Drawulf whistles to himself while sharpening his iron pokers*


East Island / Re: Greater Xavax Imperium
« on: December 06, 2017, 06:57:58 AM »
Not only did Hector just become Judge of Sirion, but Aramon became banker, along with Lionel who has been serving as marshal of it's army. Xavax has some heavyweight power up in Sirion now.

Beluaterra / Re: Gotland
« on: November 20, 2017, 01:37:02 AM »
Isn't using scrolls the only way to increase spellcasting skill? Wouldn't it be better to amass twice if not thrice as much scrolls than to use large amount just to increase skills?

Yes, and it depends on the scroll. Summon scrolls are useful for training, as there are little strategic use to them, but you'll want to keep the ones that boost unit stats or hurt enemies. Summon Scrolls are also more common. Higher spellcasting skill makes it far more likely for the scroll to succeed, so casting off a few summon scrolls to up your skill while you're in a safe position so you can get off that Scroll of Pain and Suffering when you need to is a good trade-off.

Beluaterra / Re: Gotland
« on: November 19, 2017, 06:34:58 PM »
We have tonnes of scrolls, Drawulf alone is carrying 6 ready to use if need be. When we were at peace we put a lot of stock in producing them and increasing our spellcasting skills. It's sorta our realm's gimmick, aye?  8)

Beluaterra / Re: Gotland
« on: November 19, 2017, 07:46:32 AM »
That attack was absolutely shambolic. Did half the nobles not get line orders or something, failure of communication between armies? I was expecting a lot stiffer attack, what with it being 3v1.

East Island / Re: How could Xavax bounce back?
« on: November 10, 2017, 06:08:33 AM »
1 more step.

To infinity and beyond!

For Xavax!

Be careful who you summon Ketchum, you might find wolves at you door yet.  ;)

BM General Discussion / Re: Villains Needed!
« on: October 28, 2017, 10:21:17 AM »
You know how get hold of me JeVondair. ;)

BM General Discussion / Re: Villains Needed!
« on: October 14, 2017, 05:28:03 AM »

Helpline / Traded Item And Now Can't Accept It Back
« on: September 26, 2017, 05:53:26 PM »
On Beluaterra my character Drawulf traded his Macabre Morningstar of Rila's Impaled Head to an adventurer to be repaired several irl days ago. The adventurer has offered it back a couple of times now, but every time I get:

You just traded this item away! You need to wait a little longer to trade this item again.

This isn't how this is supposed to work, is it?

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