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Messages - Ender

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BM General Discussion / Re: Closing Islands ?
« on: July 24, 2013, 11:39:23 PM »
And second, I think that freezing them instead of deleting them is probably a really good idea. We would have to do a tiny bit of work, like making characters on frozen islands not count against the limits and stuff, but that is fairly easy to do.

This is probably the easiest and the friendliest solution. I don't envy having to choose which continent, but it's nice knowing it isnt gone forever, it's just can't be reached for some period time.

And for roleplay purposes we can always just say it's surrounded by an awful, impenetrable fog or something really simple like that.

Other Games / Re: Fallout: New Vegas
« on: July 23, 2013, 05:30:32 PM »
I hope the PC version performs better than the PS3. I loved New Vegas, but the PS3 version is broken beyond belief. I should have known better and stuck with PC like I did with Fallout 3, though.

That aside, it's an awesome game and the DLC is really solid too. Old World Blues in particular was both fun and had the benefit of having some laugh out loud dialogue. No one else I know played it, so let me know what you think!

BM General Discussion / Re: Closing Islands ?
« on: July 23, 2013, 05:24:53 PM »
I'm going to have to agree with Scarlett on the idea of shrinking edges vs random blighting. Random blighting has that downside of just messing with everything on a map while shrinking the edges achieves the same effect without giving everyone a bunch of annoying obstacles to walk around all the time.

Shrinking the edges isnt fair to the edges, sure, but I have a hard time seeing how making random regions go rogue would be beneficial in the long run for everything, not just solving the density problem. And this is coming from someone who, I just realized, tends to play only in realms that are on the edges of the map so would stand to feel the effect the most.

Which is weird now that I think about it...

BM General Discussion / Re: Closing Islands ?
« on: July 20, 2013, 02:44:20 AM »
If putting the blight in the game is so easy because it just requires a cloud over the map, that still more or less fits with the idea of shrinking continents by just making regions unavailable. To use my examples again, blight clouds = storm clouds over flooded regions, smoke clouds over lava regions, or just use blight and call it unknown black magic or the result of something nefarious that spread as a result of the invasions on BT.

If modifying continents is too much of a hassle for the coders, though, just pick one and sink it if changing the size of the game is the best possible solution to fixing player density problems.

BM General Discussion / Re: Closing Islands ?
« on: July 18, 2013, 05:13:05 PM »
I don't see much need to suddenly make an island interesting if you're going to shut it down anyway.

I would assume the point would be to give the player's losing their continent a reason to stick around. I was around when they sank the last island, but since I didn't play there I have no idea how many players immigrated, simply deleted, or stayed around to sink.

It would be more work than a simple reset, but if it was going to retain players, then I'd think it'd be worth it if player retention and a dwindling player base are a part of the game's problem.

BM General Discussion / Re: Closing Islands ?
« on: July 18, 2013, 02:59:08 PM »
While the idea of forcing a continent wide move to another continent to spark colonization wars sounds interesting, it also sounds like it'd dump a lot of current players who would be fed up with the idea of having to fight to start something they currently have or would leave if they failed to restart their realm. I think it'd be fun, but that's just how it is and it still sinks a continent which is bound to scare some people off.

If the main problem is player density when compared to the number of regions, Jaron sounds like he has something there. If you simply cut down on the available regions by making them impossible to live in, then the current player base would be forced to readjust their borders. How you'd accomplish this, I can't say, but doing it with something temporary (Blight, sudden flooding of coastal regions that makes them uninhabitable, volcanic eruption that claims regions, but keeps them around) you can reopen them if player density increases (players suddenly have a way to clear the blight, the ocean starts receding, or the lava cools down leaving open territory once more).

This wouldn't necessarily work with every continent, perhaps, but it would work on enough I'd think to cut down the size a bit without sinking islands.

What Dytheur said.

In customer service they always drill into your head that the customer will remember the bad before the good, no matter how much good outweighs the bad. That applies to life in general too, I'd say. So, while the shouting angry majority is memorable and, yes, it creates a bad first impression for anyone who comes to the forum or IRC prior to the game, that doesnt mean there isnt any good under there.

A flat moderation policy would be nice, I think. Locking threads that get out of hand seems to be happening at least, though maybe it can be more universal depending on how much time the mod team has to devote to keeping track of active threads. Do we have anything in place to suspend people for poor conduct or ban repeat offenders?

Overall, my IRC experience, brief as it was, was pleasant enough. I just don't have the patience for idling IRC to jump in on conversations as they happen. My forum experience is also mostly pleasant, but since I read more than I post, I can choose to just stop reading a thread that looks to be derailing into a flamefest.

BM General Discussion / Re: New Religion: Disbelieve Scribes
« on: July 01, 2013, 11:48:46 PM »
They know the art of letters, words, and numbers and they aren't nobility, so clearly they must be practicing some form of witchcraft, magicks, daemon worshiping, etc. How else would they have learned it?

Obviously they should not be trusted.

BM General Discussion / Re: Messages and Metagaming
« on: July 01, 2013, 11:11:22 PM »
Oh, sorry; I misunderstood. I thought you were talking about looting, not TO messages.

The new TO system is still (unfortunately) unfinished. None of its actions have any game-mechanic effect aside from moving the TO along towards either a Love TO or a Fear TO.

It's just one more thing that's on my list.

Ah, that would explain it then. So I guess either assuming the reports are rumors or the scout report was false was the best bet anyway. Thank you.

BM General Discussion / Re: Messages and Metagaming
« on: July 01, 2013, 09:50:06 PM »
Well, the takeover messages specifically mentioned that peasants were being killed, though I can't remember it entirely since it's out of my message history by now. Then the scribe report said that population went down by one, I think. Again, this is all by memory, so I might be remembering something wrong.

Shouldn't we assume that if multiple nobles (which the reports Edmund were sent listed more than one noble) are attacking and killing peasants during a takeover that a scribe note would reflect more than 1 death? Or given the game mechanics, we ignore it since we know it takes a while for actual depopulation?

BM General Discussion / Re: Messages and Metagaming
« on: July 01, 2013, 09:39:53 PM »
I have a question to add that seems related, though if it isn't I apologize.

What happens when two game related messages more or less contradict each other in a RP sense?

For example, earlier in the FEI war Edmund was sent reports via Greater Aenilia that said the Arcaean army in, erm, Nahad, I think, was murdering peasants, pillaging, burning, etc. Since the reports shared with Edmund looked official, he assumed they were and applied the appropriate outrage to what he saw as unnecessary violence. When confronted a few turns later with the fact, however, Velax was able to provide a scribe report that noted that the population of the city and it's infrastructure was relatively unchanged.

Now, it's possible the reports of pillaging and murdering were falsified, but they looked legitimate (I never looked into it, so if anyone reveals it now I suppose my question is invalidated, though at least I'll know). The scribe note obviously wasn't falsified since it can't be. So, here Edmund was stuck with two seemingly legitimate sources that totally contradicted each other. I played it off as Edmund disbelieving an Arcaean's ability to count so many people for a report at once, but I didn't particularly like doing it since a scribe note obviously isn't going to be wrong but I have every IC reason for believing the earlier takeover reports saying villagers were being slaughtered wholesale.

BM General Discussion / Re: Atamara- The Barony of Makar
« on: June 23, 2013, 02:49:22 PM »
This is only accurate now... Two years back that would have been very inaccurate. I'm trying to keep some of the Viking stuff alive through my pages on the wiki (which I procrastinate on...) and through my in-game actions. Ravendon in Silnaria still holds some Viking-y things when I have time.

I always forget Ravendon is down there carrying the Viking torch!

BoM gave Atamara horseless jousting, a culture of excessive mead consumption that led to us to thinking that not drinking mead would make you sickly and weak, insane badger kings, and a few of us carried on that xenophobia (the original realm description mentioned that) for everything that wasn't Makarian for years that made for some very interesting discussions with characters not from the Barony. Those are just highlights, but the BoM did have a pretty rich background at one point. It's just a long time since it really saw much use.

Dark clouds churned over the docks in Makar as Bjarni Neill supervised the loading of the last keg of mead onto his father’s longship. The crew, an assortment of burly men who fit what his father deemed was Viking, were already settling in near the oars to propel the ship away from the harbor to catch the winds. As the workers pushed the keg into place, they ran up the loading ramp and accepted the bag of gold Bjarni was holding out before vanishing into a nearby building. His purse a little lighter, Bjarni turned and looked on his father for what would probably be the last time.

The old Viking looked every bit as strong as the legends claimed despite the snow white hair that occupied his head and face and the deep wrinkles that had set in over time. Ender turned and looked at his son casually before placing a hand on his shoulder in an unusual gesture of affection.

“Keep the Clan strong, lad. Your brother has the strength of ten, but he doesn’t have the southerner’s mind like your mother gave you. It gives you good wits, even if it makes you little better than, well, Loki, I suppose.”

“The Clan will survive you father. There’s no doubting that.”

His father nodded and walked towards his ship, pausing on the ramp and turning back one last time.

“The gods tested Heorot and we failed. I’ll go find them now and see if they will deny me entry in Valhalla yet again.”

With that he stepped onto the ship and roared a command at the crew. As the longship pulled away from the docks Ender took position on the bow and stared into the frozen north beyond where all Neill’s believed their destinies lie. Bjarni watched as the ship shrank towards the horizon and felt a chill as the wind picked up and the clouds darkened even more. He felt a hand on his shoulder again, an echo of his father’s gesture, and turned to see his brutish younger brother, Erik.

“A storm is coming, Bjarni. We need to get inside. Besides, you don’t want father to look back and see you standing here all sentimental like.”

Bjarni prepared to lash out with a response when they heard the deep rumble of thunder overhead.

“Thunder? In the middle of a blizzard?” Bjarni turned his head to listen again and looked out over the harbor where black clouds started to drop huge sheets of snow across the water as the wind picked up all at once and whipped around them.

“Bjarni…” Erik tried grabbing his brother’s arm as the heavens cracked open and a massive fork of bright blue lightning lashed out of the sky and smacked down into the bay. Bjarni felt his brother’s grip loosen as they noticed where the bolt had hit.

Where Ender Neill’s longship had been was now a pillar of flame with snow swirling around it. Bjarni searched the distant pyre to see if any of the Vikings on board were abandoning the ship, but all he could see was the inferno and then nothing as the ship slipped beneath the choppy waves and the snow purged the smoke from the air.

Bjarni opened his mouth in shock and looked up at his brother’s grim face.

“We need to get inside, Bjarni, before the gods claim us too.”

“What?” Bjarni said in protest, wondering why the gods would act now, as his brother dragged him towards the nearby mead hall.

“The gods, brother. Who else but Thor would conjure lightning in a blizzard and strike our father down?” Erik threw Bjarni through the door and slammed it shut behind them. A nearby warrior, a mercenary by the look of his armor, walked up and handed the two of them mugs of mead. Erik took a swig and smacked his brother on the back. Bjarni's face smacked into the rim of his tankard and he glared up at his brother who had a huge grin spread across his face.

“Cheer up, Bjarni. He’s finally found his beloved place in Valhalla!”

BM General Discussion / Re: Atamara- The Barony of Makar
« on: June 23, 2013, 12:37:06 AM »
What happened to Sordnaz? He was one of my favorite rulers.

He wrote me once OOC right before Ender left the BoM and then I think he autopaused out of all of his positions and I'm assuming he never came back.

But yeah, you can find more interesting places to either play a barbarian (Darka on Atamara perhaps, or Thalmarkin is supposed to be a fun place on BT) or just be more active in general. The BoM has been dead for a long time.

Atamara / Re: Post News Here for our Facebook Page
« on: June 19, 2013, 03:41:58 PM »
Reports circulating from the North recently say that Brackhead now flies the banners of Minas Leon after a lengthy occupation of the former Viking capital. The fall of Brackhead marks the official destruction of the Viking Realm of Heorot. Vikings who stayed until the end have been seen moving to other corners of the world, intent on carrying on the Viking traditions that would otherwise have died with Heorot.

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