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Messages - Silverfire

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16
Other Games / Re: Dave's Galaxy
« on: July 29, 2011, 10:23:15 AM »
surely you can't decelerate fast enough to stop? i mean... you can only decelerate as fast as you accelerate and so how could it work?

Well, probably this is an unintended exploit whereby you can get around deceleration by "cheating it" through overshooting a planet and then turning around.

I personally really like the feature where you speed up for the first half and then slow down for the second half. It is very very realistic as to how spacetravel would work if we didn't have warp engines or something. Even if we did, acceleration would likely play a huge role.

I feel kind of bad if I were to take advantage of this obvious exploit. (although I see no viable way to fix it, at all). Thinking of posting it to the Dave's forums to let him know about it.

17
Atamara / Re: The Current War
« on: July 28, 2011, 10:40:11 PM »
Agreed. I think the Empire itself is probably the only realm on the continent that could even think about a colony right now, and it probably won't be very big. The lack of players suggests to me that this war isn't going to have a particularly satisfying outcome for anyone, not even the victors. I mean, it's always good to win, but I find it very unlikely that any realm involved will actually end up being destroyed, except perhaps Hammarsett because it is the only realm small enough for that to realistically happen to it.

To be fair, Coria could also be destroyed, not just Hammarsett. Granted, I doubt either of us could conceivably control all of the others territory with our current lack of nobles but that's just how it is.

The interesting thing is if the estate changes are completed before the war ends, that will open up a lot of new possibilities as you wouldn't need any knights in a realm at all potentially.

18
BM General Discussion / Re: funniest moments in battlemaster
« on: July 28, 2011, 10:45:49 AM »
My funniest moment in battlemaster occurred with the wacky rebellion code:

I declare a rebellion, and have a vast majority of the realm backing me. The Ruler of our realm decides to step down therefore causing the rebellion to be declared a success and my character became ruler of the realm. Seconds later, I am banned from the realm because my rebellion has just succeeded against myself again apparently and I was banned from the realm, losing both the rulership and Ducal seat of the capitol. (Coria, Atamara)

I thought that was pretty amusing when I wasn't considering how I just screwed up everything I'd worked for a long time. ;)

19
Atamara / Re: The Current War
« on: July 28, 2011, 04:08:30 AM »
At this point, its a question of whether the colony will be in Icegate or Azzal. I'd presume the matter's already under quiet discussion.

Finton.

This sounds so "singular". I mean cmon, there are still 23 cities not underneath the banner of the CE alliance, I'm sure that can accommodate more than one colony. ;)

jk?

20
Atamara / Re: The Current War
« on: July 28, 2011, 12:32:52 AM »
So...who's winning anyway? Last I took notice, CE was still the dominant power on AT.

I would say CE is "winning" but "victory" is still very very far away. The only reason I would say that is because CE has made the most progress in the war, while the others....haven't.

It is a fun World War though, since every realm is involved, except those who have recently left it.

21
Other Games / Re: Dave's Galaxy
« on: July 28, 2011, 12:31:21 AM »
building up military already? i'm still buck naked...

Well we personally don't need a military right now, unless one of our two big neighbors (not including Dave) decides to declare war on us. If that happens we're likely screwed anyway.

22
Other Games / Re: Dave's Galaxy
« on: July 25, 2011, 09:59:34 AM »
i was thinking of skirting around all the people and then send one off to sw/ne (and further se into the cluster)
------
i just noticed the demo thing.... shows exactly what my big neighbour does....  heh.. like him sending merchants to kingdante

and all the messages people (like me) sent him... doh!

You realize that our "big neighbor" is the creator of the game right? "Dave" of Dave's Galaxy. ;) But ya, demo shows everything he has, so I decided not to ally with him, as it'd show what I had. lol. The merchants are cool though. I saw those as well.


23
Other Games / Re: Dave's Galaxy
« on: July 25, 2011, 04:41:34 AM »
Wow, I wish I was as close to the center of the galaxy as you folks. I essentially started on the outer rim of colonized space it seems. (Or at least should have kept my idea back for another week or two, heh).

Yes, our little side of the galaxy has a nice set of some empires right near us, including multiples of the top "30" in the game. We don't really have much expansion room, and I think overall fighting in this game is going to be more difficult than you think, assuming the defending empire is smart. With a couple scout screens, then can see any fleets going to take out their center planet and just build defenses in the "days" that it takes to reach it since then.

idk, it'll be very interesting to say the least. At least with my position though I think mass trade fleets may be the better option early on.

24
Other Games / Re: Dave's Galaxy
« on: July 24, 2011, 02:22:06 AM »
Wow Squishymaster, That is is really good. I'm not sure I would have had the thought or time to make that but it looks pretty useful.

I think for the sake of ability to actually find each other coloring a whole sector may be best for now. I doubt we'll have a giant influx of players from BM or anything so it shouldn't really be a big problem, of multiple players in a sector.


25
Very true, on the other hand, Coria is approximately the same size as PeL, with maybe a region or two more, and my character has nothing better to do except to sit in the city and watch for invaders.

On the actual thread topic, I would agree that having a 2nd option for region management would be a good idea for those who want to put less time into it. Those of us with more time can babysit settings to maximize stuff, but a simple system should still be able to be rewarding for little effort.

26
If you think about the circumstances though, I've never seen Askileon short on knights. Its the capitol of a realm, and thus doesn't suffer any distance penalties. With full support, (or most likely more than full estate support) you could potentially run very high taxes without an issue.

It does give me the idea thought that maybe I'm running taxes too low in my own capitol city on AT. I've kept taxes at a constant 14% for the entire time I've been a duke without any problems. If a well covered capitol can support in the 20%'s perhaps its time to raise it after all.

27
Other Games / Re: Dave's Galaxy
« on: July 23, 2011, 10:52:24 PM »
Same here.

Hm, is it overkill if I have about 12 scouts and 4 arcs going out? :-)

No its not overkill. The first thing I did was set up a scout perimeter. (The scouts have just reached my designated perimeter) but, having a lot of colony ships going off I think is good in the long run.

Btw, I'll update the list along with proximity groupings in a couple of hours. Thanks for whoever did the initial one. I was intending to do that, but have gotten sidetracked for time due to RL stuff. Will get to it all soon.

28
Other Games / Re: Dave's Galaxy
« on: July 22, 2011, 06:58:25 PM »
Yes this is a very, very, slow paced game.

But, I like what is capable of being done in this game more so than other space games that I've played. I like the actual visual interface, because it allows you to set up blockades and stuff and actually interact with maneuvers while still be a very lightweight game.

Don't expect to get a lot done in the first weak, however I can't wait to build a little empire of planets and then make a giant merchant fleet to send to every single player trading like a madman!

29
Other Games / Re: Dave's Galaxy
« on: July 22, 2011, 09:32:44 AM »
This seems to be a game where you can be the 'best player' and 'win', but I'll give it a shot. Any pointers?

Build a colony ship every day, and grow as fast as you can early on. Beyond that, I haven't gotten that far...

30
Other Games / Re: Dave's Galaxy
« on: July 22, 2011, 08:05:04 AM »
I have decided to send a single colony ship along with a subspacer guard to the very center of the galaxy to colonize it. Based upon my distance (literally one of the furthest points away that I can see) It will probably take me around 2 months to reach the center of the galaxy. However, I believe that once I am there I can make an unstoppable empire as there are so many planets it is absurd how much an empire could expand.

(If others would like to join me in this pursuit, I request that your first colony planet be somewhere closer to the inner red line ring, instead of the very center, so you don't take my planet I'm sending to and so we all have space to expand if we want.)


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