Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bael

Pages: 1 [2] 3 4 ... 67
16
Black Forest / Re: Beta Client Feedback
« on: September 24, 2016, 10:50:44 PM »
I like where this is going. Let me add some thoughts:


a) Iron can be found in the Deep Forest.
b) It is a requirement for all of these, as they all need some iron

I'm not entirely sure where to fit the trap idea into everything. It should be more than just a fence with special rules. Maybe traps could only be placed at the edge of the village, and can only be damaged by the largest creatures?

A weapon could allow a peasant to patrol the village at night. He would try to stop and scare away creatures, but has a small risk of being eaten. Basic concept: The patrol would cover all plots of his family and their neighbour plots.

I've been thinking this over, and it seems reasonable as you say. A further addition would be that you could equip your villagers during the day with a weapon. Your villager and another both harvesting the same plot? the one with the better weapon takes it.

The other thing that i've been wondering about is the flavour. Die2nite has a definite crazy, desperate flavour to it. What are you thinking about introducing to BF?

17
Black Forest / Re: Gameplay Feedback / Questions
« on: September 24, 2016, 10:47:39 PM »
Interesting thing that i saw today - two people tried to build a fence on the same location - the one built it and the other upgraded it. How does it decide who builds, and who upgrades?

Also, what are your thoughts on making more advanced chat?

18
Black Forest / Re: Hourly Turn failing
« on: September 23, 2016, 10:37:08 PM »
And working again :)

Sweet :)

I posted an update on the deep forest issue. Seems to me that you've got a limit set somewhere that means gathering gives only 1 stone, regardless of intended amount, if I guess correctly.

19
Black Forest / Re: Hourly Turn failing
« on: September 23, 2016, 10:15:03 PM »
Failing again.

20
Black Forest / Re: Hourly Turn failing
« on: September 23, 2016, 12:17:35 AM »
Strange, last couple of turns I've had successful gatherings from the deep...

So the resources actually ended up in your stockpile, it didn't just say it did and nothing happened?  ;D

21
Black Forest / Re: Hourly Turn failing
« on: September 22, 2016, 11:44:26 PM »
Maybe last 24-36 hours.

22
Black Forest / Re: Hourly Turn failing
« on: September 22, 2016, 11:43:40 PM »
It failed on the last tick and apparently the one before that

23
Black Forest / Re: Hourly Turn failing
« on: September 22, 2016, 06:56:30 PM »
Yes, bug happened, as usual while I was asleep. Fixed it now. Good morning :-)

haha, Good morning. Yes, I figured as much.

PS: your deep forest gathering is also broken (opened ticket)

24
Anyone got details on this like the exact error message?

What it say when not work?

25
BM General Discussion / Re: New RC construction change appreciation Thread
« on: September 22, 2016, 03:05:20 PM »
120 gold/10 men :-)

Ah, you got off lightly. You probably need to be a Lannister to keep them paid, though.

26
BM General Discussion / Re: New RC construction change appreciation Thread
« on: September 22, 2016, 01:28:00 PM »
I just got a SF recruitment center that's 80 training, 100 weapons, 85 armor, and 5 range. 0.0

And cost like 150 gold for 10?

27
Black Forest / Hourly Turn failing
« on: September 21, 2016, 11:20:32 PM »
The hourly turn just failed to run on Eberhost, Falkental & Schlangenkamm. It was <1 before the hour, and is still <1 afterward. Really annoying, because I happened to be waiting for it.

28
Black Forest / Re: Beta Client Feedback
« on: September 21, 2016, 10:29:48 PM »
My point was that you don't need to stockpile food, because you will have enough if you just defend your land and keep planting/harvesting one field per day in winter.

29
Black Forest / Re: Beta Client Feedback
« on: September 21, 2016, 06:30:26 PM »
Winter is 15 days. With a family of 6, you would need 90 food to survive winter. That means you need to add 3 food above and beyond what you use during every day of summer and autumn. Or in other words, you need to harvest 9 food every day or you will die.

Yes, not being able to get food except from the deep forest in winter would certainly make the food game much more important.

More importantly, since you can't gather food in the forest in winter, going into winter with not enough food means you know you will die. I see this as a frustration factor. If you know you are dead and there's nothing you can do about it, why continue playing?

The yield in winter is at best 4 food for a plot. That makes it hard enough to survive if you don't have reserves.

I'm inclined to disagree. You'd be working with narrower margins, sure, but realistically you would get by by planting and harvesting one field a day (so 2/6 workers). A smart person would keep a few fields extra and unharvested due to the narrow margins, but it would be about the same amount of effort as one would exert during summer or autumn to stay fed.

This assumes that you can defend 5, maybe 6 squares from attack (although the traditional 9 would be better for the extra fields), and without any henhouses whatsoever.

30
Black Forest / Re: Beta Client Feedback
« on: September 21, 2016, 01:34:26 PM »
What is the opinion on the fact that one can still grow food during winter? Does it make it too easy to complete?  Does wheat grow in germany, in winter?

Pages: 1 [2] 3 4 ... 67