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Messages - Bael

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31
Black Forest / Re: Beta Client Feedback
« on: September 20, 2016, 01:21:30 PM »
I hadn't given too much thought to it at the time of posting (it was late) but it would be something like this:

Traps

There would be several types of traps that you could build. Some would be associated with walls some free-standing

1 - Wooden spikes. These would be similar to a fence in cost, but wouldn't need to be cleared up when destroyed. Chance to impale creature for extra food. Would have to be built infront of wooden or stone wall. Would have only one use/hp. (all amounts possible to change)

2 - Earthen pit. More effective in front of wall. Would trap smaller creatures and tire out larger creatures for less damage when they hit (and for stone walls, likely no damage. Eg: bear and boar would now do none, monster would now do 1). Could be used several times, although might need to be re-covered (disguised) again. Maybe a chance for food? Would take several villagers but no resources.

Other types of traps still to be considered.

Weapons

A person would have a chance to find iron in the deep forest. With this iron they could then craft an anvil, and then a weapon (pike/spear or sword). Possible other items also. This would then either give them a chance to defend their house should it be attacked and there be an attempt to take a family member, or an option to station themselves at a wall to decrease damage to it (but it would use up their action for the day).

It's not much, but a work-in-progress.


32
Black Forest / Re: Beta Client Feedback
« on: September 19, 2016, 11:59:57 PM »
What do you think about introducing traps and weapons into the game?

33
Black Forest / Re: Beta Client Feedback
« on: September 19, 2016, 09:32:09 PM »
I'm pondering on what could be done to add variation. I mean - each game you have a different position and different people, but it ultimately just comes down to having enough food, struggling to get enough wooden then stone walls so that you can build henhouses safely, then just gathering more stone and wood.

34
Black Forest / Re: General Bug Reporting
« on: September 19, 2016, 08:44:58 PM »
I can't be in every game. I have like 20 running. :-)

I think I'm at that number now also  ;D

35
Black Forest / Re: Gameplay Feedback / Questions
« on: September 19, 2016, 01:51:37 PM »
Just wondering what time the turns run. I thought it was on the hour, but sometimes it doesn't seem so.

36
Black Forest / Re: General Bug Reporting
« on: September 19, 2016, 12:15:38 PM »
Found it and fixed it.

Looks good - thanks! So its pretty much just myself and James there  ;D

37
Black Forest / Re: General Bug Reporting
« on: September 19, 2016, 09:22:20 AM »
Checking it now, at time of posting, and it is still like that.

38
Black Forest / Re: Dynamic Start
« on: September 17, 2016, 11:06:18 PM »
It's in :-)

Yep, i'm in 3 of them ;D. I'm curious to see when they will actually start though. Is it wait until full or timed?  :D

39
Black Forest / Re: Dynamic Start
« on: September 17, 2016, 03:05:19 PM »
I liked the idea and it's not too difficult to add, so it will probably be in Beta 16.

Will be good to see : )

40
Black Forest / AI or AFK player better?
« on: September 17, 2016, 02:42:06 PM »
Pretty much the title - an AI /might/ build a wall, and repair his house. But that's about all. On the other hand, a player who is afk and then dies off leaves you his land as common to build on and his wood as up for grabs.

41
BM General Discussion / Re: New RC construction change appreciation Thread
« on: September 17, 2016, 12:30:37 AM »
I still remember spending thousands of gold trying to get good recruiting centers back when i was playing  :o ;D

42
Black Forest / Re: Dynamic Start
« on: September 16, 2016, 11:01:52 AM »
Opening the game being like day 0, and the 24 hour countdown begins once first player signs up.

They would already be playing on day 1. The day counter would be the 24 hour counter.

43
Black Forest / Dynamic Start
« on: September 16, 2016, 09:57:55 AM »
    Add a quick-start game type option!

    I feel the main complaint that people have is that games don't start quickly enough.

    If possible, make a dynamic game start type, where people jump in and start playing immediately on day 1. At the end of day 1, any families not taken are taken by AI. AI families are marked on the map.


How do you all feel about this suggestion?

44
Black Forest / Option to "Opt out" on the first day.
« on: September 16, 2016, 09:20:52 AM »
I've put up two suggestions on the suggestion site, the one being a dynamic start (people start as soon as they join, until the end of day 1), the other being adding a tutorial.

If you've gone through the tutorial and finished your actions but don't want to play the game any further, what do you think about an option to "resign", thereby making the family available for another person (only applicable for dynamic start)?

Just thought that I would kick it around here before first suggesting it.

I have a feeling that giving people the option to kick themselves out is generally a bad idea, but I'm also thinking about the welfare of the remaining people dealing with newcomer inactives.

45
Black Forest / Re: Beta Client Feedback
« on: September 14, 2016, 08:20:13 PM »
I have a feeling that many of the recent players took one look and then went away, which is kind of sad in a game like this. Basically, they will starve and that's it. I don't think AI will survive till the end anymore with the recent updates, but I'm watching the recent games.

Well, to balance that out, some of the later games have 9-10 people ready right now, and the one with 10 still has 17 hours left.

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