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Messages - feyeleanor

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61
East Island / Re: Duels
« on: October 19, 2017, 07:38:14 PM »
Someone didn't read what I wrote in that quote, or the subsequent post where I listed numerous justifications. My point was merely regarding considering other player characters as 'nobodies/hedge knights'. Nowhere in that quote did I suggest there is no reason to ever reject a duel.

Neither did I beyond the obvious: not wanting to be killed. No one wants to be killed. That doesn't mean that rejecting duels should be the norm. There's plenty of scope for interesting game mechanics as a reward or penalty: honour; unit morale and cohesion; region morale, control and loyalty. Only a subtle effect at first amplifying with each successive duel declined.

62
East Island / Re: Democratic State of Highmarch
« on: October 19, 2017, 01:29:33 AM »
If it ain't as noisy as Fontan it ain't democracy  ;)

63
East Island / Re: Duels
« on: October 12, 2017, 03:01:30 PM »
There's no hedge knight player characters in BM. Going by the only definition of the term I could find, which seems to come from GoT and refers to an unlanded knight; all knights in BM have estates.

The noble characters in BM are the creme de la creme of noble society, the most known of all nobility. There are no 'unknown' player characters. Information about them is collected and distributed throughout society/BattleMaster. Unlike those nameless NPC nobility. If duels were meant to be restricted to between certain ranks, we would do so, so perhaps there is a good reason they are not?

There are always justifications for rejecting duels - especially with long-established characters where the loss can be painful. But let's be honest, every time a character turns down a duel it makes them a little less noble and a little more craven. And that diminishes the game.

One of my favourite characters Aednadh was killed in a stupid, pointless duel against a loud-mouthed noble of little standing. It sucked. But it's also been the basis for subsequent role-plays and enriched family lore no end. There's also the fame point as a consolation the first time your character gets killed in a duel.

Perhaps it's time all characters were made mortal. Force the lot of them to have skin in the game :)

64
Development / Wiki spamfilter
« on: August 22, 2017, 04:28:56 PM »
I keep my RPs in the wiki as well as anything related. Today's EC portal collapse was too good an opportunity to miss for a backstory RP - especially as I'm on summer holiday and can afford a couple of hours to write.

Imagine my surprise when I tried to update the page and discovered the wiki external spam filtering doesn't like crude language - even when it's not there.

It took great exception to !@#$ being in the text, only on this occasion I hadn't used the word (I have in the past as part of battle descriptions etc.). Turns out that the external spam filter doesn't care about word boundaries and triggered because of Ake!@#$e. For my purposes I changed it to Akeshate which still makes sense but I'm wondering if we couldn't use a more intelligent spam filter for the wiki?

65
The RCs in Krimml were fine before the SA flattened the place  :P

66
Helpline / Re: Assigning militia
« on: July 21, 2017, 01:36:52 AM »
I used it extensively when the first Minas Thalion was in exile and a few times during Fontan's dying years. The two week rule of thumb is a good one though I have known the option to present more frequently than that. I also recall recruiting militia preventing that unit from being assigned but not others in the same region. Activation cost I think is the same as disband cost but I could be wrong on that.

67
Colonies / Re: Sink the Colonies
« on: July 14, 2017, 07:41:50 PM »
I agree stuffs said on Cathal. Which is why Ash made the Oritolon-Aren war 1 to 1 and he truly believed Cathal words that MT would not join in. Ash did have another surprise should MT turned from its word though, but that was not to be. Towards end of the Oritolon-Aren war, Ash planned another surprise before he steps down. Let it not be said that Ash is really full of surprises even for those who thought they know and understand him by that point his surprise is revealed. So Ash stepping down is to ensure he keeps his legacy intact as well, though the new Orit Ruler has her own ways.

Strategically a pivot against Oritolon to save Aren and then allow both realms to defend Alebad would have made a lot of sense, and I figured out plans for doing that which weren't dissimilar to OT's assault on Alebad, but Cathal was having none of it :o

If Oritolon has the courage to stand against the Senate and retain Alebad I'll probably bring Cathal back to assist on whichever side I think will add more fun to the resulting war. But in the meantime it's nice having a break from him and playing my other characters again, including Aoifa who's administering the Dark Citadel. Trying to get anything done within the financial constraints the Assassins have to work with is quite a challenge but I hope by the time I'm finished that it will once more be the stronghold I remember from years back.

68
Colonies / Re: Sink the Colonies
« on: July 14, 2017, 07:26:45 PM »
[Whine mode on] Yes but 'my' realm was destroyed by multi cheaters
MOST tragic moment in BM  :'( :'(

One of the more annoying aspects of BM is the sporadic outbreaks of multi cheats, the others being OOC clans and players who get their kicks causing strife but aren't interested in sticking around for the fallout.

69
Colonies / Re: Sink the Colonies
« on: July 14, 2017, 02:44:37 AM »
I am very anti realm destruction and it saddens me whenever it happens. Especially in cases where you know it only happened because one side was being stubborn...

Realms are destroyed. That's part of the game.

MT was originally the dream of Cathal's enemies, built on the ruins of his old ally Alebad, and I moved him there on a whim. That whim's paid for itself many times over. Twice leading MT against alliances taught me much about BM's mechanics that I wouldn't have learned otherwise and if I were more interested in winning than in making the game interesting for other players I could probably pull off some serious weirdness. Even Tom expressed surprise when we made the Drenga colony self-sustaining as the game's mechanics are biased against realms being viable without a city.

As for stubborness? All the Dubhaines have their own distinct character flaws and this happens to be one of Cathal's. In his defence, you'd be stubborn if you had regular visions and believed yourself chosen by the Gods to save the world from an apocalypse. However Cathal's never destroyed a realm or sought to do so, and when in a position of strength has always offered his enemies better terms than circumstances required - often better terms than if they were the victors.

If Cathal had to make his decisions over I suspect he still wouldn't let OT march past Alebad's walls without resisting no matter the cost. OT has the blood of too many other realms on their hands to be trusted, had an alliance with Wetham which made it unsafe, and Aren was not in a position to mount as meaningful a defence.

70
Colonies / Re: Sink the Colonies
« on: July 11, 2017, 02:21:38 AM »
If only a new ruler in Minas Thalion replacing Cathal, then maybe MT had chance of survival. My character kept hearing the same old same old reasons, Portion just want compensation for militia killed by MT while MT army on its way to fight Wetham. While Lukon joining in support of Portion. And when Portion say why MT just want deal with them alone, should have put all involved parties/realms and talk together. Just admit some wrongdoing, move on and rebuild, perhaps MT could have survived just doing that. Maybe even make full use of old Ash Ketchum himself, as he seems to have friends all around, much more influence than you give him credit for ;)

I'm not going to comment on the diplomacy as I've no interest in the popular forum sport of reliving old wars to prove or disprove the rightness of the outcome. OT played a blinder and I admire their having learned lessons from previous conflicts and applied them well even if I'd have (obviously) preferred them to have stayed out of it.

The MT-Wetham war was an experiment to test several of the Senate's founding principles whilst staying faithful to them.

The war was a hangover from a declaration by King Sadi who wanted to find out whether he or Cathal was the better general (a rivalry dating back to the Lukon-Oritolon war), and there's no obvious way for Wetham or Alebad to make territorial claims against each other making it the ideal testbed.

Rian offered a white peace which Cathal rejected, then rather than fight battles he had his infil brother Robert attack a number of MT's councillors whilst still being a knight of Wetham. The Senate Law made it clear that all rulers would encourage infils to join the Assassins. That suggested a reasonable pretext to continue the war and its aims: an apology from King Rian.

Marching through Portion was always going to be risky. Not because of their strength (they had very few active players at the time) but because there's always someone who sees crossing neutral territory as an excuse to either use murderous settings or loot. And as we had a Mayhem on team at the time it was unsurprising that both happened. I decided to roll with that and fight a second limited war against Portion-Lukon so Cathal immediately took full responsibility and offered full reparations for the damage as determined by Queen Raven. It was essentially a blank cheque but who in BM ever cashes those?

In the south Oritolon had broken the triple alliance to make war on Aren and at the request of both rulers Cathal agreed that MT would stay out of the conflict. He could hardly expect anyone else to stick to the 1v1 war dynamic if MT didn't.

Before any of this kicked off I'd put a lot of thought and hard work into creating a strong defensive position which no conventional force would breach: a garrison of several hundred range 4 SF, a six month food stockpile, a full war chest with field supply via secret society meeting places, and a good balance of fully developed RCs in Alebad. The city itself produced enough gold to support MT's army and also pay the 50 gold per 100 bushels Cathal was offering for additional food shipments making the neighbouring regions disposable.

Whilst the war was MT v Lukon-Portion-Wetham it was an interesting stalemate with the occasional bombing by the Assassins (a size 4 RC should be bloody difficult to take down so no surprise there, but death of recruits could have been a problem if the campaign had been sustained) and a reasonable number of fun battles. MT took and held Windaria until certain events caused the Lord to defect. I won't say anything about that as it might still have potential for IC consequences so it's not appropriate for discussion here.

I was surprised it took OT so long to join the war but they'd taken some bruising beatings from us in our previous war because of our ranged SF and I'm guessing they held off until they had a similar weapon to deploy rather than the shock cavalry they'd used back then. The range 5 SF they now have really are an awesome weapon and were the only thing I'd chosen to ignore when planning Alebad's defences because of their rarity. The siege battle reports made for interesting reading because the defending militia garrison was impotent but fire at range 5 causes very few casualties per volley.

Cathal is now taking a break whilst I concentrate on Aoifa for a while. The Dubhaines will keep a presence in the Colonies for as long as I play BM.

71
Colonies / Re: The Future
« on: December 28, 2015, 08:16:36 PM »
There's a read more button on the announcement. If you pressed that, it'd take you to the full announcement, where it says December 21 is when the changes should take place.

As I said, be observant.

Don't be such an arrogant arse, it really isn't helpful.

The date when the change was due to come into effect was one of the most significant bits of information so it should have been right at the top of the announcement - preferably in bold red type.

72
South Island / Re: A realm sized restaurant - Sandalak
« on: December 28, 2015, 08:08:38 PM »
After today's battle in Belus there shouldn't be any shortage of Sandalak corpses for Nuumbara to munch on :)

73
Colonies / Re: The Future
« on: December 25, 2015, 02:06:11 AM »
Dunno about that... I arrived in one realm and was the only one who spoke for like 4 days... so I left again lol.  Joined a Dubhaine realm... gotta be a good thing in my book.. (no pressure!!)

I worry that I've reached the stage where that's a thing...

74
Colonies / Re: The Future
« on: December 25, 2015, 02:04:18 AM »
It has been in the news ticker for nearly a month now. If people aren't observant enough to notice a sudden WoT in the news ticker, that's on them.

I meant specifically the date when the change would happen.

75
Colonies / Re: The Future
« on: December 22, 2015, 11:30:57 PM »
It should have been in the News Ticker seeing as most players don't visit the forums. I only check in when I think you're all about to do something that'll annoy me ;)

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