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Messages - squishymaster

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136
Other Games / Re: Wii U
« on: June 17, 2011, 04:45:13 AM »
If you have the 360 try Wet.  I never gave it a shot for obvious reasons, hot chick assassin main character and its titled Wet, but you'll probably get two play throughs of it and its pretty fun.

137
Other Games / Re: Die2Nite
« on: June 16, 2011, 05:14:44 PM »
We still have a few people unavailable should we wait a day or two and try again?

138
Other Games / Re: Die2Nite
« on: June 16, 2011, 02:31:49 AM »
Yup.

139
Other Games / Re: Die2Nite
« on: June 14, 2011, 12:19:06 AM »
Or it will happen, awesome.

140
Other Games / Re: Die2Nite
« on: June 14, 2011, 12:15:07 AM »
I just got out of work and am now home.  I thought you were gonna join then us follow, I don't think we both need to be online for this to happen.

141
Other Games / Re: Die2Nite
« on: June 13, 2011, 09:45:25 PM »
Perfect, I'll check this forum after the horde.

142
Other Games / Re: Die2Nite
« on: June 13, 2011, 01:43:29 PM »
Ok so last night didn't happen, we'll try again tonight after the horde.  However, if we don't hear anything shortly after the turn change then we'll be joining a town.

143
Other Games / Re: Die2Nite
« on: June 13, 2011, 12:19:05 AM »
Anything from the other coalition yet?

144
Other Games / Re: Die2Nite
« on: June 12, 2011, 08:48:36 PM »
Sweet we're ready for a new town as well.  You join a town which will be random and then we'll follow with me choosing the town as a hero.

145
Other Games / Re: Die2Nite
« on: June 12, 2011, 04:04:37 PM »
11:30 in what time zone?  I'm available every day 6pm-10pm EST than weekends pretty much 7am-10pm.

146
Feature Requests / Re: Archers in combat
« on: June 01, 2011, 03:30:40 AM »
I also like it when my men are firing on the enemy while they are stationary behind walls and after two rounds of firing at the infantry they move forward for better shots.  There is also the case of when no one is in range but are almost there so they move forward and they fire the next round, where as if they just stood in place for 1 round they could fire the next round instead they are an extra line closer together.

I love the fact that there is something in the works to fix archers, well done guys.

147
Other Games / Re: Die2Nite
« on: May 29, 2011, 03:28:51 AM »
I would agree with that statement, a good gatekeeper. The first two towns I play in had a gatekeeper and a standby gatekeeper, both lost to someone leaving the door open.

148
Other Games / Re: Die2Nite
« on: May 28, 2011, 04:31:26 PM »
Try a different browser, update it, or something because I know a couple people playing and we haven't had any issues so far. And using tabs in the game just seems like a bad idea because the system seems designed to be played from one browser not multiples.

The game is neat, its funny, difficult, and overall pretty cool.  Having to be a paying player just to upgrade your home in the town or have a special class is lame.

As for dieing because of someone not shutting the door.  That is why the portal lock is so good even though people ignore it, because it leads to the piston lock which automatically closes the doors 30 minutes before the attack and prevents it from being opened again.

149
Other Games / Re: Die2Nite
« on: May 26, 2011, 04:23:45 PM »
The game is pretty cool. It is disappointing that you can only be in one town at a time and that some features are locked if you don't pay, but overall its fun.

150
Other Games / Re: Die2Nite
« on: May 19, 2011, 02:48:38 AM »
INVITE ME TOM!! Squishymaster is me name.

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