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Topics - GoldPanda

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Title: Restrict alliance blocs by number of nobles, not number of regions.

Summary:
Instead of restricting alliance blocs to be no larger than holding one third of all human controlled regions on the continent, restrict alliance blocs to be no larger than holding one third of all nobles on the continent.

Details:
  • Remove the current alliance bloc restrictions.
  • Prevent realms from allying with each other if the resulting alliance bloc would contain more than one third of the nobles on the continent.

Benefits:
A realm's military potential is much better represented by its number of nobles than its number of regions. An alliance bloc consisting of less than one third of a continent's regions but more than half of the continent's nobles would likely crush all opposition. Restricting alliance blocs by the number of nobles would make for a more fair distribution of power between the different blocs, and thus lead to fewer wars where one side is hopelessly outmatched and has no hope of winning.

Possible Downsides/Exploits:
A realm's number of nobles tend to fluctuate more than its number of regions. We may need a soft limit, where the alliance bloc's Rulers are warned that the bloc is growing too large, and a hard limit, where the alliance bloc is forcibly dissolved due to its member realms having too many nobles.

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BM General Discussion / What's going on with peasant militia?
« on: November 22, 2018, 10:09:14 AM »
Did the combat code change recently? I don't remember ever having this many allied nobles get wounded, during a battle where we won easily and not a single allied unit retreated. I've heard similar reports elsewhere in the past few days, where a few peasant mobs can wound half of the knights who participated in a brief skirmish.

Quote
Huge Battle Fought
message to everyone on East Continent - 15 hours, 54 minutes ago

Rumours spread and tales are sung about a huge battle in Bescanon:
Eponllyn, Nivemus, Redhaven, Sirion vs. Perdan
Estimated strengths: 2500 men vs. 3780 men

The Army of Sirion (Sirion), sponsored by Duke Elric Altenahr, were led into battle by Marshal Elric Altenahr.
The Army of Nivemus (Nivemus), sponsored by Duchess Sandra Jimenez, were led into battle by Vice-Marshal Tharan van Belhanka.
The Vengeful Horsemen (Eponllyn), sponsored by Queen Eriatarka Beatrix, were led into battle by Marshal Helios Shifter.
The Army of the Redwings (Redhaven), sponsored by Xerarch Aramon Abjur, were led into battle by Marshal Lionel Kinsey.

Count Arthur Darkhallen is spotted wearing the Lysander's Toe of Eno Chia.
Count Ubin cIipt is spotted wearing the Blessed Mantle of Dreams.
Earl Eoin Gabhann is spotted wearing the Grisly Cloak of Taith Aenil.
Count Ubin cIipt is spotted wearing the Grim Band of Doom.
Earl Sir Feldric II Selemnir is spotted wielding the Ebony Pike of Defeat.

The heroine Lady Ayden Torrarin JeVondair, Duchess of Blades, Margravine of Krimml was killed by a militia unit of Perdan.
Gray Von Carstein, Chief of Justice of Eponllyn, Count of Dulbin was seriously wounded by a militia unit of Perdan.
Balthazar Dupont, Knight of Dulbin was seriously wounded by a militia unit of Perdan.
Aggammenonn Atredies, Knight of Krimml was seriously wounded by a militia unit of Perdan.
Sir Feldric II Selemnir, Earl of Bruck was seriously wounded by a militia unit of Perdan.
Helios Shifter, War Master of Eponllyn, Count of Poitiers, Marshal of the Vengeful Horsemen was seriously wounded by a militia unit of Perdan.
Azreal ap Gaenvan, Count of Ustimbar was seriously wounded by a militia unit of Perdan.
Lilith Vermiculus, Dame of Commonyr was seriously wounded by a militia unit of Perdan.
Helios Shifter, War Master of Eponllyn, Count of Poitiers, Marshal of the Vengeful Horsemen was seriously wounded by a militia unit of Perdan.
Hallvar Schancke, Earl of Juazeiro was seriously wounded by a militia unit of Perdan.
Andross Blint, Baron of Tabost was seriously wounded by a militia unit of Perdan.
Balthazar Dupont, Knight of Dulbin was seriously wounded by a militia unit of Perdan.
Sir Feldric II Selemnir, Earl of Bruck was seriously wounded by a militia unit of Perdan.
The heroine Lady Ayden Torrarin JeVondair, Duchess of Blades, Margravine of Krimml was killed by a militia unit of Perdan.
Theodius Goldhammer, Count of Tallbar was seriously wounded by a militia unit of Perdan.
Aggammenonn Atredies, Knight of Krimml was seriously wounded by a militia unit of Perdan.
Gray Von Carstein, Chief of Justice of Eponllyn, Count of Dulbin was seriously wounded by a militia unit of Perdan.

Attacker Victory!

3
Development / Cannot dig in in Stable
« on: October 31, 2017, 01:38:09 AM »
I can't seem to log in to the bug tracker anymore, and this bug has been around for days, so I'll report it here.

When I try to dig in on a Stable island (Beluaterra), I get this error message:

Quote
Parse error: syntax error, unexpected 'if' (T_IF) in /home/battlemaster/website/stable/DigIn.php on line 14

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Helpline / Stuck and unable to play
« on: May 14, 2017, 06:47:08 AM »
After my noble was released from prison:

Quote
Returned to Active Duty   (28 minutes ago)
personal message
You have returned to your realm's capital and are once again ready for action.

I'm unable to do anything. If I try to open the Actions or Orders menus, I get this message:

Quote
You are not currently in a proper location.

I filed a bug report here:
http://bugs.battlemaster.org/view.php?id=9074

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Newbie Board / Question on forums
« on: May 10, 2017, 07:28:20 PM »
How do I mute/hide someone's forum posts? There used to be that option but I don't see it anymore.

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BM General Discussion / Bug report
« on: December 26, 2016, 07:15:19 AM »
http://bugs.battlemaster.org/view.php?id=8990

Reporting again in the forums for increased visibility, as I believe this is a very serious bug.

I understand that the Devs are actual human beings and are probably away on holidays, just like the rest of us. :) Please take your time. Just letting you know that tax days are broken for my realm.

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Helpline / Turn didn't run?
« on: May 03, 2016, 07:04:26 AM »
It's 7:03 AM Berlin time, and the turn script does not seem to have run yet.

Also, the website and forums was inaccessible to me until just now.

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Atamara / Strange Tidings
« on: December 22, 2013, 07:43:48 AM »
IT'S HAPPENING.

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Helpline / How to Ignore someone on the forums
« on: July 12, 2013, 07:00:48 AM »
I was told that you could ignore someone on the forums, just like you could do so in-game. Is there such a functionality in the forums?

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General Talk / The Saga Of Biorn
« on: January 14, 2013, 12:27:02 AM »
An animation short that the Viking players may find amusing:

http://www.youtube.com/watch?v=MV5w262XvCU

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BM General Discussion / Serious lag issues
« on: November 23, 2012, 03:22:32 AM »
I'm seeing serious lag issues on all islands that I play on, and I've heard complaints from other players as well.

Tom, could you please look into this? This just started today.

12
Questions & Answers / Are Realm Mergers Allowed?
« on: October 24, 2012, 09:06:21 AM »
I don't trust my own memory on this subject. Please clarify something for me:

Are two realms allowed to merge into one peacefully?

Also:

Scenario 1: Realms A and B are not at war. All regions of realm A merges into realm B. This is obviously a peaceful realm merger.

Scenario 2: Realms A and B are not at war. Most regions of realm A merges into realm B, leaving behind a duchy consisting of a few rural regions. Is this still considered a peaceful realm merger?

Scenario 3: Realms A and B are not at war. Most regions of realm A merges into realm B, leaving behind a duchy consisting of a city and a few rural regions. Is this still considered a peaceful realm merger?

Scenario 4: Realms A and B are not at war. Most regions of realm A merges into realm B, leaving behind a duchy consisting of a city and a few rural regions. The enlarged realm B then attacks and annexes what remains of realm A. The weakened realm A does not (or is unable to) fight back. Is this still considered a peaceful realm merger?

13
Feature Requests / Provisions Tweak
« on: August 17, 2012, 08:00:42 AM »
Summary:

Make provisions an unit stat, like morale.

Details:

More importantly, allow us to increase provisions by hiring troops from regions with food surplus.

Make it work just like morale: If we recruit troops from regions with high morale, we get high morale recruits, which may increase the average morale of our unit if it originally had low morale.

So, if we recruit troops from an rural region that's brimming with food, give us recruits with 100% provision, which will increase the provisions value of our unit via a weighted average.

Benefits:

Let us boost our provisions quickly via recruiting, instead of waiting for 10 days inside an rural region. Waiting is boring.

Possible exploits:

None that I can think of.

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BM General Discussion / Is the website down?
« on: August 13, 2012, 01:19:04 AM »
Can anyone else access the main site right now? It was really laggy for me for the past few days, but now I cannot access the site at all.

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Helpline / Would this be an IR violation?
« on: April 16, 2012, 07:54:29 AM »
Someone has proposed tearing down all RCs of a certain unit type within the realm, in order to prevent nobles from recruiting that unit type.

I've been trying to tell him that this is blatantly circumventing the IR. He refuses to believe me.

I'd like to get Tom's opinion on this, as well as those of the Magistrates.

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