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Messages - GoldPanda

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511
Helpline / Re: Cathing your realm's scouts?
« on: November 26, 2011, 01:54:49 PM »
Ah, but beating up an adventurer is something that you actively chooses to do. Beating up a scout is something the game inflicts on you. You don't have a choice in the matter.

No sane Judge would try to punish someone for beating up a scout. His peers would protest him out of office within the day, because it can literally happen to anyone.

512
BM General Discussion / Re: OOC Clans
« on: November 26, 2011, 01:52:35 PM »
This sounds like something for the Titans or the Magistrates. We really can't help you. :)

513
Dwilight / Re: The Zuma
« on: November 26, 2011, 02:28:24 AM »
"Warning. Outer Tilog is DIFFERENT."

I guess they weren't kidding!  :o

The Moot doesn't actually like the Zuma. We're just very, very scared of them. If the Astroists attacked us, we can probably guess how they would attack us, and what vulnerabilities we could exploit. All bets are off when you fight a GM-controlled faction.

515
Helpline / Re: Cathing your realm's scouts?
« on: November 26, 2011, 02:25:01 AM »
The conversation usually goes like this:

Noble A: My lord B, it seems that my men have captured one of your scouts, sir. I beg your pardon.
Noble B: Worry not, my lord A. I do not tolerate such incompetence among my scouts. He is released from my service, sir.
Noble A: Very well, sir. I shall send him back to his guild for re-training, after his wounds heal.

It's a cost of waging war I'm afraid.

516
Background / Re: Roman tower shields question
« on: November 26, 2011, 02:16:28 AM »

517
Background / Re: Roman tower shields question
« on: November 24, 2011, 11:12:06 AM »
It was called the Dark Ages for a reason. The vast majority of a kingdom's dwindling manpower had to be dedicated to producing food, so keeping a large, trained standing army was mostly impossible. Your knights would be well trained, heavily armored, and probably fighting from horseback. You have to rely on peasant levies for infantry. Good luck getting those rabble to fight in Roman formations.

And God help you if you were attacked during harvest season.

(Disclaimer: I am not a historian, and learned most of my history from playing historical war games on my PC. :))

518
Feature Requests / Re: Crusade
« on: November 21, 2011, 01:22:04 AM »
My thinking is that it allows for non-rulers to have an item to press for conflict.  One of the main depressors of conflict tends to be that rulers have the most to lose by war, but if High-ranking priests in a dominant (say 50% of the pop+) religion can declare an opposing state the target of a crusade, and there is then a penalty for not being at war, but a small benefit for being at war, it can really push sedentary rulers into action.

It also gives the powerful priests a lever over public policy.

It didn't take long for people to reach for the stick, though.

519
Feature Requests / Re: Paid curtier work
« on: November 17, 2011, 06:28:11 AM »
War isn't work, it is recreational.
Sex is recreational too. We still call them "sex workers".

 :-[ ;D ::)                 :-* 8)

520
Feature Requests / Re: Crusade
« on: November 17, 2011, 06:21:18 AM »
Right. We don't need more game mechanics and buttons with which to punish our realm-mates until they do what we say. The Judge has a "stick" to enforce realm laws and OOC game rules, and that's really sufficient. The game in general needs more carrots and fewer sticks.

If you want your realm-mates to do something, talk them into it.

521
Feature Requests / Re: Paid curtier work
« on: November 17, 2011, 06:15:15 AM »
Nobles being paid for actual work? Bah! Paid work is for commoners.

Says the player of the former General of Darka.  ;)

522
Helpline / Estate changes leaking to stable?
« on: November 07, 2011, 12:35:47 AM »
I guess I'm just looking for reassurances here. We're seeing estate bugs crop up on stable islands. Are the bugs/features of the new estate system somehow breaking out of the quarantine of the test islands?

http://bugs.battlemaster.org/view.php?id=6356
http://bugs.battlemaster.org/view.php?id=6360

523
Atamara / Re: The Current War
« on: November 01, 2011, 02:37:55 AM »
Yeah, see that's lame. Lame, lame, lame lame, lame. Who the hell wants to play on an island where one realm basically dictates the outcome of every conflict? Sure, it might be fun for CE, and maybe even their hangers-on. For everyone else it just sucks the fun out of the game. Everything they do must play to CE. They are not free to pursue their own agendas naturally. Instead they can only succeed in their endeavors if CE either helps them of turns a blind eye. So basically, conflict-wise, the only way to ever get anything you want is to convince CE to join the war you want to fight on your side, at which time it becomes a horribly one-sided gang bang. That or convince them to not get involved, but since they're basically always looking for an excuse to fight someone just for entertainment, it's pretty much impossible to keep them out of a war unless they're involved in one of their own already.

This right here is pretty much everything I hate about Atamara. It's like an Old Boys Club. There's so much back-patting going on at the highest levels that all conflict on the island always feels contrived and inevitably changes nothing in the grand scheme of things. People complain about our retention problem? This kind of atmosphere I feel is partly to blame. The current war is the best thing to have happened to Atamara in a long time, but it's emblematic of everything that's wrong with Atamara that most of the island united against CE and it still doesn't look like we can beat them.

A history of utterly annihilating one's enemies will do that  ;)

The whole business with Caerwyn has us united and in a very bellicose mood. Moderates and peaceniks of all stripes have more or less gone into hiding or been converted into hawks, at least temporarily. This is probably the worst possible time in the history of Dwilight to start trouble with SA, no joke.

The bear is not asleep, it is very awake and very angry, and freshly returned from a very satisfying mauling. So satisfying in fact that it's really considering abandoning rooting for grubs and honey and taking up mauling on a full-time basis, as a sort of professional killer bear. After all it reflects, nature seems to have given it a whole lot of pointy claws and teeth and a large amount of muscle with which to employ them, so perhaps this is what it intended for bears all along, and all those grubs and honey were really just distractions from its true purpose, which is apparently to maul innocent campers, especially ones seen in possession of pointy sticks the sort with which it was recently poked by a couple of particularly overconfident campers, much to their eventual dismay.

Campers beware: Avoid the bear. And avoid picking up pointy sticks. The bear will eventually realize that it can't make a living mauling things, and then it will go back to periodically hibernating and rooting for grubs and honey. But until that time, it would be most unwise for any camper to approach the bear, especially while in possession of a pointy stick.

The same person wrote these two posts? Really?

524
Helpline / Re: New Estate System
« on: September 10, 2011, 01:28:01 PM »
The Tax Rate is how much taxes the peasants pay. Adjusting it, you can raise or lower the total gold your region produces, at the risk of making the peasants unhappy.

The Lords Share is how much of the tax collected the knights have to pass on to you. The peasants don't care who takes their gold, and changing this value doesn't change how much gold is collected in the region, only who gets to keep it.

Suppose that I am a knight. Is my income different if I have a 25% estate with no lord's share, rather than a 50% estate with a 50% lord's share? Does it affect the income of my liege?

In other words, if I'm a lord, and I want this vassal of mine to have 25% of my region's total tax income, does it matter whether I give him a 25% estate and set the lord's share to 0, or give him a 50% estate and set the lord's share to 50%?

525
Helpline / Re: New Estate System
« on: September 10, 2011, 09:01:43 AM »
Another question: What about us Judges/Generals/Bankers? Can we still be regular knights? Do we still get some of that sweet, sweet bonus money for being in a government position? :)

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