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Messages - GoldPanda

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61
Dwilight / Re: Monster Problems
« on: April 27, 2016, 08:46:33 AM »
The trouble is, as things stand, the monsters are in the west, and the realms you just named are standing directly in almost every past from west to east.

Have Undead hordes rise up from the sea and attack Dwilight's east coast.

62
Dwilight / Re: Monster Problems
« on: April 26, 2016, 07:56:57 AM »
The realms with the highest player densities on Dwilight are Westgard, Madina, and D'Hara, which are exactly the realms which are getting swarmed with Monsters because "player density is too low". The human realms are giving ground very slowly precisely because they are the realms who can least afford to give up ground.

This is not the right strategy to increase player density. In fact this may be the exact opposite of the right strategy. D'Haran nobles are not going to join other realms if they lose their estates. They are either going to emigrate or just quit the game. If you want to encourage the players to bunch up, have the Monsters attack the realms with low player density. They actually have ground to give.

And I know that the GMs did not intend it as such, but putting the refugee realm on western Dwilight just seems spiteful in hindsight. "We are sinking your island. What's that? You want to keep playing? You can go play meat-shields for some strangers on this other island."

63
East Island / Re: New Character
« on: December 06, 2015, 11:17:19 AM »
What I want to know is, which realm is going to be crazy enough to take another whack at Sirion?

64
Atamara / Re: Sinking
« on: December 02, 2015, 08:18:07 AM »
Could a moderator please split off the Dwilight discussion and move it to the right subforum?  :-\

65
Development / Re: Total Turn Fail
« on: December 02, 2015, 08:16:28 AM »
I think turns on BT are failing again. At least, nobody seems to be moving.

66
Development / Re: Total Turn Fail
« on: November 25, 2015, 07:48:17 AM »
Wizards are OP plz nerf.  >:(

67
Atamara / Re: Darka's return?
« on: November 19, 2015, 10:36:33 AM »
If Jean Luc stays in the Prime Minister's position, you can bet your ass on it.

That's assuming that moto didn't already lose his ass in a poker game years ago.  :o

Also, moto please come back the Empire needs you. XOXO  ;D

68
Beluaterra / Re: Good realm to join?
« on: November 17, 2015, 08:59:41 AM »
Ar Agyr!
Always picking the fight with anybody who oppose their might.

-Jaune

Unless it's Thalmarkin. You can't suck their socks fast enough.  :-[

69
Development / Re: Dig in - another shamefur display!
« on: November 15, 2015, 04:39:02 AM »
"Oops I accidentally shortened your noble a little bit. ::)"

"... How much of him is left?"

"Nob."

70
Atamara / Re: Dear Atamara...
« on: November 01, 2015, 05:43:43 AM »
Dear Atamara, why you no sink yet?

PS. I miss you.

"I feel bad for you."

"I don't think about you at all."  8)

71
Atamara / Re: Dear Atamara...
« on: October 21, 2015, 07:53:02 AM »
We won?!  :D

... Is there a prize?  ;D

72
BM General Discussion / Re: game freeze
« on: October 12, 2015, 06:46:18 AM »
Turns are running, but traveling is not happening. Anyone who tries to travel is getting stuck in the traveling state.

73
Helpline / Re: Government (Not Ruler) vs. Feudal Hierarchy?
« on: September 25, 2015, 07:12:44 AM »
Unless there is an obvious power difference between two nobles, whoever is in the dominant position depends on context, reputation, experience, charisma, leverage, etc. Oftentimes things are unclear, and your nobles will end up butting heads. Other nobles would then start taking sides or try to mediate. Now you have full-blown intra-realm conflict. This is all by design.

Your nobles will simply have to figure out their pecking order, like adults do in the real world.

74
Atamara / Re: lightning bolts plox
« on: September 18, 2015, 09:15:52 AM »
I just want mongols.

I am completely serious.

Be careful what you wish for.

75
Development / Re: Federation Soup
« on: May 20, 2014, 02:57:01 AM »
I see a relatively simple solution: Each federation member must agree to the change before a new member can be added to the federation. That way, it gets increasingly harder to grow federations, because you have to get more realms to agree to it.

In fact, I assumed this was how it worked until very recently.

With the way it's currently implemented, growing a federation actually gets easier as it grows, as more members = more rulers = more likelihood that someone will decide to unilaterally invite another member. And no one dares to leave the federation, because how do you know that this is not some conspiracy to get your realm to leave, and then everyone gangs up on you?

Of all the malicious pranks pulled in BM, I'm surprised that there has not been an island-wide federation blob yet.

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